Fix some placer nil checks

* backported upstream 70cf7a26fd
This commit is contained in:
mckaygerhard 2024-04-18 14:22:36 -04:00
parent da0cad8af7
commit 55189a57f8
3 changed files with 26 additions and 15 deletions

View File

@ -449,8 +449,9 @@ minetest.register_craftitem("carts:cart", {
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
{pos = pointed_thing.above}, true)
local player_name = placer and placer:get_player_name() or ""
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name())) then
and creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
return itemstack

View File

@ -1832,6 +1832,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end)
minetest.register_on_leaveplayer(function(player)
if not player then return end
local pn = player:get_player_name()
if open_chests[pn] then
chest_lid_close(pn)
@ -1857,40 +1858,40 @@ function default.register_chest(name, d)
end
def.after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("owner", placer and placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by " ..
meta:get_string("owner") .. ")")
end
def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and
default.can_interact_with_node(player, pos)
if inv then return inv:is_empty("main") and default.can_interact_with_node(player, pos) end
return
end
def.allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
if not default.can_interact_with_node(player, pos) then
return 0
if player then
if not default.can_interact_with_node(player, pos) then return 0 end
end
return count
end
def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not default.can_interact_with_node(player, pos) then
return 0
if player then
if not default.can_interact_with_node(player, pos) then return 0 end
end
return stack:get_count()
end
def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not default.can_interact_with_node(player, pos) then
return 0
if player then
if not default.can_interact_with_node(player, pos) then return 0 end
end
return stack:get_count()
end
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not default.can_interact_with_node(clicker, pos) then
return itemstack
if clicker then
if not default.can_interact_with_node(clicker, pos) then return itemstack end
end
if not clicker return end
minetest.sound_play(def.sound_open, {gain = 0.3,
pos = pos, max_hear_distance = 10})
if not chest_lid_obstructed(pos) then
@ -1907,6 +1908,7 @@ function default.register_chest(name, d)
def.on_blast = function() end
def.on_key_use = function(pos, player)
local secret = minetest.get_meta(pos):get_string("key_lock_secret")
if not player then return end
local itemstack = player:get_wielded_item()
local key_meta = itemstack:get_meta()
@ -1927,6 +1929,7 @@ function default.register_chest(name, d)
end
def.on_skeleton_key_use = function(pos, player, newsecret)
local meta = minetest.get_meta(pos)
if not player then return end
local owner = meta:get_string("owner")
local pn = player:get_player_name()
@ -1958,6 +1961,7 @@ function default.register_chest(name, d)
return inv:is_empty("main")
end
def.on_rightclick = function(pos, node, clicker)
if not clicker then return end
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
max_hear_distance = 10})
if not chest_lid_obstructed(pos) then
@ -1982,15 +1986,18 @@ function default.register_chest(name, d)
def.on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
if not player then return end
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
if not player then return end
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. minetest.pos_to_string(pos))
end
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
if not player then return end
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos))
@ -2137,18 +2144,21 @@ minetest.register_node("default:bookshelf", {
return 0
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if not player then return end
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
if not player then return end
minetest.log("action", player:get_player_name() ..
" moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
if not player then return end
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
@ -2192,7 +2202,7 @@ local function register_sign(material, desc, def)
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local player_name = sender:get_player_name()
local player_name = sender and sender:get_player_name() or ""
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return

View File

@ -626,7 +626,7 @@ function tnt.register_tnt(def)
groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
if placer and placer:is_player() then
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end