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-- gave_initial_stuff/init.lua
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local stuff_string = minetest.settings:get("initial_stuff") or
"default:wood 2,farming:bread 2,default:furnace 1," ..
"default:torch 5"
local modname = "give_initial_stuff"
local modlogn = "["..modname.."]"
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give_initial_stuff = {
items = {}
}
function give_initial_stuff.give(player)
minetest.log("action",modlogn.." Giving initial stuff to player " .. player:get_player_name())
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local inv = player:get_inventory()
for _, stack in ipairs(give_initial_stuff.items) do
inv:add_item("main", stack)
end
end
function give_initial_stuff.add(stack)
give_initial_stuff.items[#give_initial_stuff.items + 1] = ItemStack(stack)
end
function give_initial_stuff.clear()
give_initial_stuff.items = {}
end
function give_initial_stuff.add_from_csv(str)
local items = str:split(",")
for _, itemname in ipairs(items) do
give_initial_stuff.add(itemname)
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end
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end
function give_initial_stuff.set_list(list)
give_initial_stuff.items = list
end
function give_initial_stuff.get_list()
return give_initial_stuff.items
end
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give_initial_stuff.add_from_csv(stuff_string)
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if minetest.settings:get_bool("give_initial_stuff") then
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minetest.register_on_newplayer(give_initial_stuff.give)
end