118 lines
3.9 KiB
Lua
Executable File
118 lines
3.9 KiB
Lua
Executable File
-- Some variables you can change
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-- How often (in seconds) player can teleport
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-- Set it to 0 to disable
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local cooldown = 300
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-- Max distance player can teleport, otherwise he will see error messsage
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-- Set it to 0 to disable
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local max_distance = 5000
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----------------------------------
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local function get_time()
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return os.time()
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end
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local function distance(a, b)
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return math.sqrt(math.pow(a.x-b.x, 2) + math.pow(a.y-b.y, 2) + math.pow(a.z-b.z, 2))
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end
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local function round(num, idp)
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local mult = 10^(idp or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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local changed = false
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minetest.register_privilege("home_other", "Can use /home <player> command")
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minetest.register_privilege("sethome_other", "Can use /sethome <player> command")
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minetest.register_chatcommand("home", {
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description = "Teleport you to your home point",
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func = function(name, param)
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local pname = nil
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if param ~= "" then
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if minetest.get_player_privs(name)["home_other"] then
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if pd.get(param,"homepos") then
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minetest.chat_send_player(name, "The player doesn't have a home now! Set it using /sethome <player>.")
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return
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end
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pname = param
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else
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minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: home_other)")
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return
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end
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else
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pname = name
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end
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local last_moved = pd.get_number(pname,"last_moved")
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local homepos = pd.get(pname,"homepos")
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local player = minetest.env:get_player_by_name(name)
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if player == nil then
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-- just a check to prevent server death
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return false
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end
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if homepos then
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local time = get_time()
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if cooldown ~= 0 and time - last_moved < cooldown then
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minetest.chat_send_player(name, "You can teleport only once in "..cooldown.." seconds. Wait another "..round(cooldown - (time - last_moved), 3).." secs...")
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return true
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end
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local pos = player:getpos()
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local dst = distance(pos, homepos)
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if max_distance ~= 0 and dst > max_distance then
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minetest.chat_send_player(name, "You are too far away from your home.")
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return true
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end
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pd.set(pname,"last_moved",time)
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pd.set(pname,"lastpos",homepos)
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player:setpos(homepos)
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minetest.chat_send_player(name, "Teleported to home!")
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else
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if param ~= "" then
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minetest.chat_send_player(name, "The player doesn't have a home now! Set it using /sethome <player>.")
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else
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minetest.chat_send_player(name, "You don't have a home now! Set it using /sethome.")
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end
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end
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end,
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})
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minetest.register_chatcommand("sethome", {
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description = "Set your home point",
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func = function(name, param)
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local pname = nil
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if param ~= "" then
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if minetest.get_player_privs(name)["sethome_other"] then
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pname = param
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else
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minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: sethome_other)")
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return
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end
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else
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pname = name
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end
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local player = minetest.env:get_player_by_name(name)
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local pos = player:getpos()
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pd.set(pname,"homepos",pos)
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minetest.chat_send_player(name, "Home set!")
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pd.save_player(pname)
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end,
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})
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function sethome_respawnplayer (player)
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local name = player:get_player_name()
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if minetest.check_player_privs(name,{immortal = true}) then
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return true
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end
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local homepos = pd.get(name,"homepos")
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if homepos ~= nil then
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player:moveto(homepos)
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return true
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else
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return false
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end
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end
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