minetest-game-adventuretest/mods/money2/lockedsign.lua

82 lines
3.8 KiB
Lua

---
--money 2.00
--Copyright (C) 2012 kotolegokot
--Copyright (C) 2012 Bad_Command
--
--This library is free software; you can redistribute it and/or
--modify it under the terms of the GNU Lesser General Public
--License as published by the Free Software Foundation; either
--version 2.1 of the License, or (at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public
--License along with this library; if not, write to the Free Software
--Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
---
minetest.register_on_punchnode(function(pos, node, puncher)
local bottom_pos = {x=pos.x, y=pos.y - 1, z=pos.z}
local bottom_node = minetest.get_node(bottom_pos)
if (node.name == "locked_sign:sign_wall_locked") and (bottom_node.name == "default:chest_locked") and
minetest.get_meta(pos):get_string("owner") == minetest.get_meta(bottom_pos):get_string("owner") then
local sign_text = minetest.get_meta(pos):get_string("text")
local shop_name, shop_type, nodename, amount, cost = string.match(sign_text, "([^ ]+) ([^ ]+) ([^ ]+) ([^ ]+) ([^ ]+)")
local owner_name = minetest.get_meta(pos):get_string("owner")
local puncher_name = puncher:get_player_name()
if (shop_type ~= "B") and (shop_type ~= "S") or (not minetest.registered_items[nodename]) or (not tonumber(amount)) or
(not tonumber(cost)) then
return true
end
if ( not money.has_credit(owner_name) ) then
minetest.chat_send_player(puncher_name, "Owner does not have a credit account.")
end
if ( not money.has_credit(puncher_name) ) then
minetest.chat_send_player(puncher_name, "You do not have a credit account.")
end
local chest_inv = minetest.get_meta({x=pos.x, y=pos.y - 1, z = pos.z}):get_inventory()
local puncher_inv = puncher:get_inventory()
--BUY
if shop_type == "B" then
if not chest_inv:contains_item("main", nodename .. " " .. amount) then
minetest.chat_send_player(puncher_name, "In the chest is not enough goods.")
return true
elseif not puncher_inv:room_for_item("main", nodename .. " " .. amount) then
minetest.chat_send_player(puncher_name, "In your inventory is not enough space.")
return true
elseif money.get(puncher_name) - cost < 0 then
minetest.chat_send_player(puncher_name, "You do not have enough money.")
return true
end
money.set(puncher_name, money.get(puncher_name) - cost)
money.set(owner_name, money.get(owner_name) + cost)
puncher_inv:add_item("main", nodename .. " " .. amount)
chest_inv:remove_item("main", nodename .. " " .. amount)
minetest.chat_send_player(puncher_name, "You bought " .. amount .. " " .. nodename .. " at a price of " .. cost .. money.currency_name .. ".")
--SELL
elseif shop_type == "S" then
if not puncher_inv:contains_item("main", nodename .. " " .. amount) then
minetest.chat_send_player(puncher_name, "You do not have enough product.")
return true
elseif not chest_inv:room_for_item("main", nodename .. " " .. amount) then
minetest.chat_send_player(puncher_name, "In the chest is not enough space.")
return true
elseif money.get(owner_name) - cost < 0 then
minetest.chat_send_player(puncher_name, "The buyer is not enough money.")
return true
end
money.set(puncher:get_player_name(), money.get(puncher:get_player_name()) + cost)
money.set(owner_name, money.get(owner_name) - cost)
puncher_inv:remove_item("main", nodename .. " " .. amount)
chest_inv:add_item("main", nodename .. " " .. amount)
minetest.chat_send_player(puncher_name, "You sold " .. amount .. " " .. nodename .. " at a price of " .. cost .. money.currency_name .. ".")
end
end
end)