76 lines
2.8 KiB
Lua
Executable File
76 lines
2.8 KiB
Lua
Executable File
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-- reserve namespace for the villages
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mg_villages = {}
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mg_villages.all_villages = {}
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mg_villages.mg_generated_map = {}
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mg_villages.anz_villages = 0;
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mg_villages.modpath = minetest.get_modpath( "mg_villages");
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mg_villages.DEBUG_LEVEL_NONE = -1 -- -1: disable all printed messages
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mg_villages.DEBUG_LEVEL_NORMAL = 0 -- 0: print information about which village spawned where plus important errors
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mg_villages.DEBUG_LEVEL_WARNING = 1 -- 1: warnings/errors which may not be particulary helpful for non-developers
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mg_villages.DEBUG_LEVEL_INFO = 2 -- 2: print even less important warnings
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mg_villages.DEBUG_LEVEL_TIMING = 3 -- 3: detailled performance information
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mg_villages.print = function( level, msg )
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if( level <= mg_villages.DEBUG_LEVEL ) then
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print( "[mg_villages] "..msg );
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end
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end
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-- save_restore is now part of handle_schematics
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--dofile(mg_villages.modpath.."/save_restore.lua")
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mg_villages.all_villages = save_restore.restore_data( 'mg_all_villages.data' ); -- read mg_villages.all_villages data saved for this world from previous runs
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mg_villages.mg_generated_map = save_restore.restore_data( 'mg_generated_map.data' );
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dofile(mg_villages.modpath.."/config.lua")
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-- adds a special gravel node which will neither fall nor be griefed by mapgen
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dofile(mg_villages.modpath.."/nodes.lua")
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-- the default game no longer provides helpful tree growing code
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dofile(mg_villages.modpath.."/trees.lua")
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dofile(mg_villages.modpath.."/replacements.lua")
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-- multiple diffrent village types with their own sets of houses are supported
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-- The function mg_villages.add_village_type( village_type_name, village_type_data )
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-- allows other mods to add new village types.
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dofile(mg_villages.modpath.."/village_types.lua")
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-- Note: the "buildings" talbe is not in the mg_villages.* namespace
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-- The function mg_villages.add_building( building_data ) allows other mods to add buildings.
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dofile(mg_villages.modpath.."/buildings.lua")
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-- mg_villages.init_weights() has to be called AFTER all village types and buildings have
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-- been added using the functions above
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dofile(mg_villages.modpath.."/init_weights.lua")
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-- generate village names
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dofile(mg_villages.modpath.."/name_gen.lua");
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dofile(mg_villages.modpath.."/villages.lua")
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-- adds a command that allows to teleport to a known village
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dofile(mg_villages.modpath.."/chat_commands.lua")
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-- protect villages from griefing
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dofile(mg_villages.modpath.."/protection.lua")
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-- create and show a map of the world
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dofile(mg_villages.modpath.."/map_of_world.lua")
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dofile(mg_villages.modpath.."/fill_chest.lua")
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-- terrain blending for individual houses
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dofile(mg_villages.modpath.."/terrain_blend.lua")
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-- highlandpools
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dofile(mg_villages.modpath.."/highlandpools.lua")
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-- the interface for the mapgen;
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-- also takes care of spawning the player
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dofile(mg_villages.modpath.."/mapgen.lua")
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dofile(mg_villages.modpath.."/spawn_player.lua")
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