minetest-game-adventuretest/mods/default/functions.lua

494 lines
13 KiB
Lua

-- mods/default/functions.lua
--
-- Sounds
--
function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="", gain=1.0}
table.dug = table.dug or
{name="default_dug_node", gain=0.25}
table.place = table.place or
{name="default_place_node_hard", gain=1.0}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.5}
table.dug = table.dug or
{name="default_hard_footstep", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_dirt_footstep", gain=1.0}
table.dug = table.dug or
{name="default_dirt_footstep", gain=1.5}
table.place = table.place or
{name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_sand_footstep", gain=0.5}
table.dug = table.dug or
{name="default_sand_footstep", gain=1.0}
table.place = table.place or
{name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_wood_footstep", gain=0.5}
table.dug = table.dug or
{name="default_wood_footstep", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.35}
table.dug = table.dug or
{name="default_grass_footstep", gain=0.85}
table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4}
table.place = table.place or
{name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_glass_footstep", gain=0.5}
table.dug = table.dug or
{name="default_break_glass", gain=1.0}
default.node_sound_defaults(table)
return table
end
--
-- Legacy
--
function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)
end
-- Horrible crap to support old code
-- Don't use this and never do what this does, it's completely wrong!
-- (More specifically, the client and the C++ code doesn't get the group)
function default.register_falling_node(nodename, texture)
minetest.log("error", debug.traceback())
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
if minetest.registered_nodes[nodename] then
minetest.registered_nodes[nodename].groups.falling_node = 1
end
end
minetest.register_abm({
label = "grow sapling",
nodenames = {"default:sapling"},
interval = 10,
chance = 50,
action = function(pos, node)
--if abm_limiter() then return end
local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
local is_soil = minetest.get_item_group(nu, "soil")
if is_soil == 0 then
return
end
minetest.log("action", "A sapling grows into a tree at "..minetest.pos_to_string(pos))
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
local data = vm:get_data()
default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
vm:set_data(data)
vm:write_to_map(data)
vm:update_map()
end
})
minetest.register_abm({
label = "grow jungle sapling",
nodenames = {"default:junglesapling"},
interval = 10,
chance = 50,
action = function(pos, node)
local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
local is_soil = minetest.get_item_group(nu, "soil")
if is_soil == 0 then
return
end
minetest.log("action", "A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
local data = vm:get_data()
default.grow_jungletree(data, a, pos, math.random(1,100000))
vm:set_data(data)
vm:write_to_map(data)
vm:update_map()
end
})
--
-- Lavacooling
--
default.cool_lava_source = function(pos)
minetest.set_node(pos, {name="default:obsidian"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end
default.cool_lava_flowing = function(pos)
minetest.set_node(pos, {name="default:stone"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end
minetest.register_abm({
label = "cool lava flow",
nodenames = {"default:lava_flowing"},
neighbors = {"group:water"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
--if abm_limiter() then return end
default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
end,
})
minetest.register_abm({
label = "cool lava source",
nodenames = {"default:lava_source"},
neighbors = {"group:water"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
--if abm_limiter() then return end
default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
end,
})
-- freeze things
minetest.register_abm({
label = "freeze things",
nodenames = {"group:freezes"},
neighbors = {"group:cold"},
interval = 10,
chance = 4,
action = function(pos, node)
pos.y = pos.y + 1
if minetest.get_node(pos).name == "air" then
pos.y = pos.y - 1
local new_node = minetest.registered_nodes[node.name].freezemelt
if new_node ~= nil then
minetest.set_node(pos,{name=new_node})
else
minetest.log("error","Freezing node without freezemelt set: "..node.name)
end
end
end
})
-- melt things
minetest.register_abm({
label = "melt things",
nodenames = {"group:melts"},
neighbors = {"group:hot"},
interval = 10,
chance = 4,
action = function(pos, node)
local new_node = minetest.registered_nodes[node.name].freezemelt
if new_node ~= nil then
minetest.set_node(pos,{name=new_node})
else
minetest.log("error","Thawing node without freezemelt set: "..node.name)
end
end
})
--
-- Papyrus and cactus growing
--
minetest.register_abm({
label = "grow cactus",
nodenames = {"default:cactus"},
neighbors = {"group:sand"},
interval = 50,
chance = 20,
action = function(pos, node)
--if abm_limiter() then return end
pos.y = pos.y-1
local name = minetest.get_node(pos).name
if minetest.get_item_group(name, "sand") ~= 0 then
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
height = height+1
pos.y = pos.y+1
end
if height < 4 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="default:cactus"})
end
end
end
end,
})
minetest.register_abm({
label = "grow papyrus",
nodenames = {"default:papyrus"},
neighbors = {"default:dirt", "default:dirt_with_grass"},
interval = 50,
chance = 20,
action = function(pos, node)
--if abm_limiter() then return end
pos.y = pos.y-1
local name = minetest.get_node(pos).name
if name == "default:dirt" or name == "default:dirt_with_grass" then
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
return
end
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
height = height+1
pos.y = pos.y+1
end
if height < 4 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="default:papyrus"})
end
end
end
end,
})
--
-- Leafdecay
--
-- To enable leaf decay for a node, add it to the "leafdecay" group.
--
-- The rating of the group determines how far from a node in the group "tree"
-- the node can be without decaying.
--
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
-- the player places a node of that kind, you will want to set param2=1 or so.
--
-- If the node is in the leafdecay_drop group then the it will always be dropped
-- as an item
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
-- Spread the load of finding trunks
default.leafdecay_trunk_find_allow_accumulator = 0
function default.leaf_globalstep(dtime)
local finds_per_second = 5000
default.leafdecay_trunk_find_allow_accumulator =
math.floor(dtime * finds_per_second)
end
minetest.register_abm({
label = "leaf decay",
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
-- A low interval and a high inverse chance spreads the load
interval = 2,
chance = 5,
action = function(p0, node, _, _)
----if abm_limiter() then return end
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
local do_preserve = false
local d = minetest.registered_nodes[node.name].groups.leafdecay
if not d or d == 0 then
--print("not groups.leafdecay")
return
end
local n0 = minetest.get_node(p0)
if n0.param2 ~= 0 then
--print("param2 ~= 0")
return
end
local p0_hash = nil
if default.leafdecay_enable_cache then
p0_hash = minetest.hash_node_position(p0)
local trunkp = default.leafdecay_trunk_cache[p0_hash]
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing work at the border of the active area
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
--print("cached trunk still exists")
return
end
--print("cached trunk is invalid")
-- Cache is invalid
table.remove(default.leafdecay_trunk_cache, p0_hash)
end
end
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
return
end
default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing work at the border of the active area
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
if default.leafdecay_enable_cache then
--print("caching trunk")
-- Cache the trunk
default.leafdecay_trunk_cache[p0_hash] = p1
end
end
if not do_preserve then
-- Drop stuff other than the node itself
local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in pairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
itemname ~= n0.name then
local p_drop = {
x = p0.x - 0.5 + math.random(),
y = p0.y - 0.5 + math.random(),
z = p0.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
end
end
-- Remove node
minetest.remove_node(p0)
if adventuretest.is_50 then
minetest.check_for_falling(p0)
else
nodeupdate(p0)
end
end
end
})
function default.serialize_to_file(filename,t)
local f = io.open(filename, "w")
if f ~= nil then
f:write(minetest.serialize(t))
f:close()
else
minetest.log("error","Unable to open for writing "..tostring(filename))
end
end
function default.deserialize_from_file(filename)
local f = io.open(filename, "r")
if f==nil then
--minetest.log("error","File "..filename.." not found, returning empty table")
return {}
end
local t = f:read("*all")
f:close()
if t=="" or t==nil then
--minetest.log("error","File "..filename.." is blank, returning empty table")
return {}
end
return minetest.deserialize(t)
end
function default.dump_inv(pos,listname,inv)
if inv == nil then
local meta = minetest.get_meta(pos)
inv = meta:get_inventory()
end
if inv:get_list(listname) ~= nil then
for i,stack in pairs(inv:get_list(listname)) do
default.drop_item(pos,stack)
stack:clear()
inv:set_stack(listname, i, stack)
end
end
end
function default.drop_item(pos,itemstack,vel,acc)
-- math.randomseed(os.time() + os.clock())
local x = math.random(0, 15)/10 - 0.5
local z = math.random(0, 15)/10 - 0.5
--local y = math.random(0, 15)/10 - 2
local np = { }
np.x = pos.x + x
np.z = pos.z + z
np.y = pos.y + .25
local obj = minetest.add_item(np, itemstack)
if obj then
obj:get_luaentity().collect = true
if vel ~= nil and acc ~= nil then
obj:get_luaentity().object:setvelocity(vel)
obj:get_luaentity().object:setacceleration(acc)
end
end
end
function default.get_distance(pos1,pos2)
if ( pos1 ~= nil and pos2 ~= nil ) then
return math.abs(math.floor(math.sqrt( (pos1.x - pos2.x)^2 + (pos1.z - pos2.z)^2 )))
else
return nil
end
end
function default.get_file_contents(filename)
local f = io.open(filename, "r")
if f==nil then
minetest.log("error","File "..filename.." not found, returning empty table")
return ""
end
local t = f:read("*all")
f:close()
if t=="" or t==nil then
minetest.log("error","File "..filename.." is blank, returning empty table")
return ""
end
return t
end
function randomChance (percent)
--math.randomseed( os.clock() )
return percent >= ( math.random(1000, 100000) / 1000 )
end
function default.tprint (tbl, indent)
if not indent then indent = 0 end
for k, v in pairs(tbl) do
local formatting = string.rep(" ", indent) .. k .. ": "
if type(v) == "table" then
print(formatting)
default.tprint(v, indent+1)
elseif type(v) == 'boolean' then
print(formatting .. tostring(v))
else
print(formatting .. v)
end
end
end