minetest-game-adventuretest/mods/throwing/arrow.lua

111 lines
3.5 KiB
Lua

minetest.register_craftitem("throwing:arrow", {
description = "Arrow",
inventory_image = "throwing_arrow.png",
})
minetest.register_node("throwing:arrow_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
player = nil,
max_damage=110,
velocity = 12, --for mobs using this arrow
drop_rate = -2, --for mobs using this arrow - for players this is defined in the bow
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
local hitter
local damage = 0
if self.timer>0.2 then
if self.player ~= nil then
hitter = self.player
else
hitter = self.object
end
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if hitter:is_player() then
local skill = skills.get_skill(hitter:get_player_name(),SKILL_ARROW)
damage = self.max_damage * ( skill.level / skills.get_def(SKILL_ARROW)['max_level'] )
else
damage = self.max_damage * 0.25
end
obj:punch(hitter, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
break
end
else
if hitter:is_player() then
local skill = skills.get_skill(hitter:get_player_name(),SKILL_ARROW)
damage = self.max_damage * ( skill.level / skills.get_def(SKILL_ARROW)['max_level'] )
else
damage = self.max_damage * 0.25
end
obj:punch(hitter, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
break
end
end
end
if self.lastpos.x~=nil then
if ( minetest.registered_nodes[node.name].walkable == true or minetest.registered_nodes[node.name].walkable == nil ) and ( node.name ~= "air" and node.name ~= "default:water_source" and node.name ~= "default:water_flowing" ) then
minetest.sound_play("throwing_arrow_hit_wall",{object=self.object})
minetest.add_item(self.lastpos, 'throwing:arrow')
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("throwing:arrow_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = 'throwing:arrow 16',
recipe = {
{'default:stick', 'default:stick', 'default:steel_ingot'},
}
})