120 lines
3.8 KiB
Lua
120 lines
3.8 KiB
Lua
arrows = {
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{"throwing:arrow", "throwing:arrow_entity"},
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{"throwing:arrow_fire", "throwing:arrow_fire_entity"},
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{"throwing:arrow_teleport", "throwing:arrow_teleport_entity"},
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}
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local shoot_timer = {}
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local throwing_shoot_arrow = function(itemstack, player)
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if shoot_timer[player:get_player_name()] <= 0 or shoot_timer[player:get_player_name()] == nil then
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for _,arrow in ipairs(arrows) do
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if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
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if not minetest.setting_getbool("creative_mode") then
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player:get_inventory():remove_item("main", arrow[1])
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end
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local weapon = player:get_wielded_item()
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local weapon_def = weapon:get_definition()
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local playerpos = player:getpos()
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local obj = minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
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local dir = player:get_look_dir()
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obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
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obj:setacceleration({x=dir.x*-3, y=weapon_def.drop_rate, z=dir.z*-3})
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obj:setyaw(player:get_look_yaw()+math.pi)
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obj:get_luaentity().player = player
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obj:get_luaentity().max_damage = obj:get_luaentity().max_damage + weapon_def.damage_modifier
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minetest.sound_play("throwing_sound", {object=player})
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obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
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if itemstack:get_definition().reload_time ~= nil then
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shoot_timer[player:get_player_name()] = itemstack:get_definition().reload_time
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else
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shoot_timer[player:get_player_name()] = 2
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end
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return true
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end
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end
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end
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if itemstack:get_definition().reload_time ~= nil then
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shoot_timer[player:get_player_name()] = itemstack:get_definition().reload_time
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else
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shoot_timer[player:get_player_name()] = 2
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end
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return false
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end
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minetest.register_tool("throwing:bow_wood", {
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description = "Wood Bow",
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inventory_image = "throwing_bow_wood.png",
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/50)
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end
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end
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return itemstack
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end,
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sounds = {[0]="throwing_arrow_hit1",[1]="throwing_arrow_hit2"},
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reload_time = 3,
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damage_modifier = 0,
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skill = SKILL_WOOD,
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drop_rate = -8,
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})
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minetest.register_craft({
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output = 'throwing:bow_wood',
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recipe = {
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{'farming:string', 'default:wood', ''},
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{'farming:string', '', 'default:wood'},
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{'farming:string', 'default:wood', ''},
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}
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})
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minetest.register_tool("throwing:bow_steel", {
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description = "Steel Bow",
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inventory_image = "throwing_bow_steel.png",
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/200)
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end
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end
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return itemstack
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end,
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sounds = {[0]="throwing_arrow_hit1",[1]="throwing_arrow_hit2"},
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reload_time = 2,
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damage_modifier = 5,
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skill = SKILL_STEEL,
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drop_rate = -4,
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})
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minetest.register_craft({
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output = 'throwing:bow_steel',
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recipe = {
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{'farming:string', 'default:steel_ingot', ''},
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{'farming:string', '', 'default:steel_ingot'},
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{'farming:string', 'default:steel_ingot', ''},
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}
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})
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minetest.register_globalstep(function (dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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if shoot_timer[name] ~= nil then
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local name = player:get_player_name()
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shoot_timer[name] = shoot_timer[name] - dtime
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else
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shoot_timer[name] = 0
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end
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end
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end)
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dofile(minetest.get_modpath("throwing").."/arrow.lua")
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dofile(minetest.get_modpath("throwing").."/fire_arrow.lua")
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dofile(minetest.get_modpath("throwing").."/teleport_arrow.lua")
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if minetest.setting_get("log_mods") then
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minetest.log("action", "throwing loaded")
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end
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