57 lines
1.1 KiB
Lua
Executable File

mobs:register_mob("mobs:stone_monster", {
type = "monster",
hp_min = 12,
hp_max = 35,
exp_min = 3,
exp_max = 55,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.x",
textures = {"mobs_stone_monster.png"},
visual_size = {x=3, y=2.6},
makes_footstep_sound = true,
view_range = 10,
walk_velocity = 0.5,
run_velocity = 2,
damage = 3,
drops = {
{name = "default:torch",
chance = 70,
min = 3,
max = 5,},
{name = "default:iron_lump",
chance=50,
min=1,
max=2,},
{name = "default:coal_lump",
chance=50,
min=1,
max=3,},
},
light_resistant = true,
armor = 80,
drawtype = "front",
water_damage = 0,
lava_damage = 0,
light_damage = 0,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
sounds = {
attack = "mobs_stone_attack",
death = "mobs_stone_death",
random = "mobs_stone",
},
step = 0.5,
})
mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 7, -1, 8000, 3, 0)