62 lines
2.3 KiB
Lua
62 lines
2.3 KiB
Lua
buildings = {
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{sizex= 7, sizez= 7, yoff= 0, ysize= 9, scm="house", orients={2}},
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{sizex= 9, sizez= 9, yoff= 0, ysize= 2, scm="wheat_field"},
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{sizex= 9, sizez= 9, yoff= 0, ysize= 2, scm="cotton_field"},
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{sizex= 3, sizez= 3, yoff= 1, ysize= 4, scm="lamp", weight=1/5, no_rotate=true},
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{sizex= 4, sizez= 4, yoff=-5, ysize=11, scm="well", no_rotate=true, pervillage=1},
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{sizex= 7, sizez= 7, yoff= 0, ysize=11, scm="fountain", weight=1/4, pervillage=3},
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{sizex= 5, sizez= 5, yoff= 0, ysize= 6, scm="small_house", orients={3}},
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{sizex= 6, sizez=12, yoff= 0, ysize= 7, scm="house_with_garden", orients={1}},
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{sizex=16, sizez=19, yoff=-1, ysize=14, scm="church", orients={3}, pervillage=1},
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{sizex= 8, sizez= 9, yoff= 0, ysize= 6, scm="forge", orients={0}, pervillage=2},
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{sizex=12, sizez=13, yoff= 0, ysize= 6, scm="library", orients={1}, pervillage=2},
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{sizex=15, sizez= 7, yoff= 0, ysize=12, scm="inn", orients={1}, pervillage=4, weight=1/2},
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{sizex=22, sizez=17, yoff= 0, ysize= 7, scm="pub", orients={3}, pervillage=1, weight=1/3},
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{sizex=11, sizez=13, yoff= 1, ysize=12, scm="pub2", orients={3}, pervillage=1, weight=1/3},
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{sizex=12, sizez=10, yoff= 1, ysize= 9, scm="house1",orients={4}},
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{sizex=13, sizez=10, yoff= 1, ysize= 9, scm="house2",orients={4}},
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{sizex=13, sizez=11, yoff= 1, ysize= 8, scm="house3",orients={4}},
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{sizex=14, sizez=12, yoff= 1, ysize= 8, scm="farmtiny1",orients={4}},
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{sizex=12, sizez=26, yoff= 1, ysize=19, scm="largechurch", orients={1},pervillage=1},
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}
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local gravel = minetest.get_content_id("default:gravel")
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local rgravel = {}
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for i = 1, 2000 do
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rgravel[i] = gravel
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end
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local rgravel2 = {}
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for i = 1, 2000 do
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rgravel2[i] = rgravel
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end
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local rair = {}
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for i = 1, 2000 do
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rair[i] = c_air
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end
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local rair2 = {}
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for i = 1, 2000 do
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rair2[i] = rair
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end
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local road_scm = {rgravel2, rair2}
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buildings["road"] = {yoff = 0, ysize = 2, scm = road_scm}
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local rwall = {{minetest.get_content_id("default:stonebrick")}}
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local wall = {}
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for i = 1, 6 do
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wall[i] = rwall
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end
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buildings["wall"] = {yoff = 1, ysize = 6, scm = wall}
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local total_weight = 0
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for _, i in ipairs(buildings) do
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if i.weight == nil then i.weight = 1 end
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total_weight = total_weight+i.weight
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i.max_weight = total_weight
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end
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local multiplier = 3000/total_weight
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for _,i in ipairs(buildings) do
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i.max_weight = i.max_weight*multiplier
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end
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