59 lines
1.2 KiB
Lua
Executable File

mobs:register_mob("mobs:tree_monster", {
type = "monster",
hp_min = 7,
hp_max = 33,
exp_min=2,
exp_max=75,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.x",
textures = {"mobs_tree_monster.png"},
visual_size = {x=4.5,y=4.5},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 2,
drops = {
{name = "default:sapling",
chance = 60,
min = 1,
max = 2,},
{name = "default:junglesapling",
chance = 60,
min = 1,
max = 2,},
{name = "default:apple",
chance = 80,
min = 1,
max=3,
},
},
light_resistant = true,
armor = 100,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 2,
disable_fall_damage = true,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 24,
walk_start = 25,
walk_end = 47,
run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62,
},
jump = true,
sounds = {
attack = "mob_attack",
death = "mob_death1",
},
step = 0.5,
})
mobs:register_spawn("mobs:tree_monster", {"default:leaves", "default:jungleleaves"}, 5, -1, 5000, 3, 31000)