162 lines
3.9 KiB
Lua
162 lines
3.9 KiB
Lua
mobs:register_mob("mobs:jungle_spider",{
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type = "monster",
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hp_min = 15,
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hp_max = 40,
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exp_min = 3,
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exp_max = 20,
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collisionbox = {-0.5, 0, -0.5, 0.4, 0.4, 0.4},
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textures = {"mobs_jungle_spider.png"},
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visual_size = {x=3,y=3},
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visual = "mesh",
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mesh = "mobs_spider.x",
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makes_footstep_sound = false,
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view_range = 15,
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walk_velocity = 1.3,
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run_velocity = 4.2,
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armor = 200,
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damage = 1,
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drops = {
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{name = "farming:string",
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chance = 40,
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min = 3,
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max = 6,},
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{name = "mobs:jungle_spider_fang",
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chance = 70,
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min = 1,
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max = 2,
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},
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},
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light_resistant = false,
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drawtype = "front",
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water_damage = 5,
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lava_damage = 5,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 18,
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stand_start = 1,
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stand_end = 1,
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walk_start = 20,
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walk_end = 40,
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run_start = 20,
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run_end = 40,
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punch_start = 50,
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punch_end = 90,
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},
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jump = true,
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sounds = {attack = "mobs_slash_attack",},
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step = 1,
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blood_amount = 14,
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blood_offset = 0.1,
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avoid_nodes = {"default:water_source","default:water_flowing","campfire:campfire_burning","fire:basic_flame","fire:permanent_flame"},
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avoid_range = 15,
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attack_function = function(self, target)
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self.attack.player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=self.damage}
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})
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if randomChance(40) then
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-- poison the player
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affects.affectPlayer(target:get_player_name(),"spider_poison")
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end
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end
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})
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local spider_poison = {
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affectid = "spider_poison",
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name = "Jungle Spider Poison",
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stages = {
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{
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-- delay from being poisoned until it starts hurting
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time = 900,
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},
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{
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time = 120,
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--physics = { speed = -0.25 },
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custom = { chance=40, func = function(name, player, affectid)
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local y = player:get_look_yaw()
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local ny = y;
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if randomChance(50) then
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ny = ny * -0.15
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else
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ny = ny * 0.15
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end
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player:set_look_yaw(ny)
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minetest.chat_send_player(name,"You feel a little dizzy")
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end}
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},
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{
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time = 480,
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--physics = { speed = -0.5 },
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custom = { chance=85, func = function(name, player, affectid)
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local y = player:get_look_yaw()
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local ny = y;
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if randomChance(50) then
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ny = ny * -0.3
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else
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ny = ny * 0.3
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end
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player:set_look_yaw(ny)
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local h = pd.get_number(name,"hunger_lvl")
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h = h - 2
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hunger.update_hunger(player,h)
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pd.increment(name,"energy",-2)
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minetest.chat_send_player(name,"You feel a very dizzy")
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end
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},
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},
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{
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time = 720,
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custom = { chance=95, func = function(name, player, affectid)
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local y = player:get_look_yaw()
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local ny = y;
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if randomChance(50) then
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ny = ny * -0.5
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else
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ny = ny * 0.5
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end
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player:set_look_yaw(ny)
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local h = pd.get_number(name,"hunger_lvl")
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h = h - 4
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hunger.update_hunger(player,h)
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pd.increment(name,"energy",-4)
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player:set_breath(-2)
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if randomChance(40) then
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pass_out(name,player)
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end
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minetest.chat_send_player(name,"You can hardly stand...")
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end
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},
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},
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},
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onremove = function(name, player, affectid)
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--physics.adjust_physics(player,{speed=0.25})
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minetest.chat_send_player(name,"You are feeling much better",false)
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end,
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removeOnDeath = true,
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}
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affects.registerAffect(spider_poison)
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function pass_out(name)
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physics.freeze_player(name)
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minetest.after(25,come_to,name)
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end
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function come_to(name)
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physics.unfreeze_player(name)
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end
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minetest.register_craftitem("mobs:jungle_spider_fang",{
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description = "Jungle Spider Fang",
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stack_max = 99,
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liquids_pointable = false,
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inventory_image = "mobs_jungle_spider_fang.png",
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})
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mobs:register_spawn("mobs:jungle_spider", {"default:jungleleaves", "default:junglegrass"}, 22, -1, 5000, 4, 31000)
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mobs:register_spawn("mobs:jungle_spider", {"default:jungleleaves", "default:junglegrass"}, 10, -1, 2000, 6, 31000) |