minetest-game-adventuretest/mods/affects/api.lua

83 lines
2.2 KiB
Lua

function affects.registerAffect( aDef )
-- Here we validate some values and add it to the affects._affects table
minetest.log("action","Registering affect: "..aDef.name)
if ( aDef.affectid == nil ) then
return false
end
if ( #aDef.stages < 1 ) then
return false
end
if aDef.removeOnDeath ~= nil then
table.insert(affects._removeOnDieAffects,aDef.affectid)
end
-- TODO add more checks here to ensure the affect definition won't crash the server
affects._affects[aDef.affectid] = aDef
end
function affects.removeAffect(name, affectid)
if ( affects._affectedPlayers[name] ~= nil ) then
if ( affectid == nil ) then
return false
else
if affects._affectedPlayers[name][affectid] ~= nil then
affects._affectedPlayers[name][affectid] = nil;
if ( affects._affects[affectid].onremove ~= nil ) then
local player = minetest.get_player_by_name(name)
--player:set_physics_override({ speed=1, jump=1,gravity=1,sneak=true }) -- reset their physics
affects._affects[affectid].onremove(name,player,affectid)
end
end
return true
end
end
return false
end
function affects.affectPlayer(name, affectid)
if ( affects._affectedPlayers[name] == nil ) then
affects._affectedPlayers[name] = {}
end
if ( affects._affectedPlayers[name][affectid] == nil ) then
if ( affects._affects[affectid] ~= nil ) then
whoison.updateStats(name)
local ns = ( whoison.getTimeOnline(name) + affects._affects[affectid].stages[1].time )
affects._affectedPlayers[name][affectid] = { stage = 0, nextStage = 0, ran=false }
applyAffect(name,affectid)
return true
else
return false
end
end
end
function affects.default_on_use(itemstack,player,pointed_thing)
local affectid = itemstack:get_definition().affectid
local name = player:get_player_name()
if pointed_thing.type == "object" then
if pointed_thing.ref:is_player() then
-- affect the player they are pointing at
name = pointed_thing.ref:get_player_name()
end
end
if ( affects.affectPlayer(name,affectid) ) then
itemstack:take_item()
end
return itemstack
end
function affects.player_died(player)
local name = player:get_player_name()
for _,a in ipairs(affects._removeOnDieAffects) do
affects.removeAffect(name,a)
end
end