minetest-game-adventuretest/mods/mobs/monsters/jungle_spider.lua

162 lines
3.9 KiB
Lua

mobs:register_mob("mobs:jungle_spider",{
type = "monster",
hp_min = 15,
hp_max = 40,
exp_min = 3,
exp_max = 20,
collisionbox = {-0.5, 0, -0.5, 0.4, 0.4, 0.4},
textures = {"mobs_jungle_spider.png"},
visual_size = {x=3,y=3},
visual = "mesh",
mesh = "mobs_spider.x",
makes_footstep_sound = false,
view_range = 15,
walk_velocity = 1.3,
run_velocity = 4.2,
armor = 200,
damage = 1,
drops = {
{name = "farming_plus:string",
chance = 40,
min = 3,
max = 6,},
{name = "mobs:jungle_spider_fang",
chance = 70,
min = 1,
max = 2,
},
},
light_resistant = false,
drawtype = "front",
water_damage = 5,
lava_damage = 5,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 18,
stand_start = 1,
stand_end = 1,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 50,
punch_end = 90,
},
jump = true,
sounds = {attack = "mobs_slash_attack",},
step = 1,
blood_amount = 14,
blood_offset = 0.1,
avoid_nodes = {"default:water_source","default:water_flowing","campfire:campfire_burning","fire:basic_flame","fire:permanent_flame"},
avoid_range = 15,
attack_function = function(self, target)
self.attack.player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=self.damage}
})
if randomChance(40) then
-- poison the player
affects.affectPlayer(target:get_player_name(),"spider_poison")
end
end
})
local spider_poison = {
affectid = "spider_poison",
name = "Jungle Spider Poison",
stages = {
{
-- delay from being poisoned until it starts hurting
time = 900,
},
{
time = 120,
--physics = { speed = -0.25 },
custom = { chance=40, func = function(name, player, affectid)
local y = player:get_look_yaw()
local ny = y;
if randomChance(50) then
ny = ny * -0.15
else
ny = ny * 0.15
end
player:set_look_yaw(ny)
minetest.chat_send_player(name,"You feel a little dizzy")
end}
},
{
time = 480,
--physics = { speed = -0.5 },
custom = { chance=85, func = function(name, player, affectid)
local y = player:get_look_yaw()
local ny = y;
if randomChance(50) then
ny = ny * -0.3
else
ny = ny * 0.3
end
player:set_look_yaw(ny)
local h = pd.get_number(name,"hunger_lvl")
h = h - 2
hunger.update_hunger(player,h)
pd.increment(name,"energy",-2)
minetest.chat_send_player(name,"You feel a very dizzy")
end
},
},
{
time = 720,
custom = { chance=95, func = function(name, player, affectid)
local y = player:get_look_yaw()
local ny = y;
if randomChance(50) then
ny = ny * -0.5
else
ny = ny * 0.5
end
player:set_look_yaw(ny)
local h = pd.get_number(name,"hunger_lvl")
h = h - 4
hunger.update_hunger(player,h)
pd.increment(name,"energy",-4)
player:set_breath(-2)
if randomChance(40) then
pass_out(name,player)
end
minetest.chat_send_player(name,"You can hardly stand...")
end
},
},
},
onremove = function(name, player, affectid)
--physics.adjust_physics(player,{speed=0.25})
minetest.chat_send_player(name,"You are feeling much better",false)
end,
removeOnDeath = true,
}
affects.registerAffect(spider_poison)
function pass_out(name)
physics.freeze_player(name)
minetest.after(25,come_to,name)
end
function come_to(name)
physics.unfreeze_player(name)
end
minetest.register_craftitem("mobs:jungle_spider_fang",{
description = "Jungle Spider Fang",
stack_max = 99,
liquids_pointable = false,
inventory_image = "mobs_jungle_spider_fang.png",
})
mobs:register_spawn("mobs:jungle_spider", {"default:jungleleaves", "default:junglegrass"}, 22, -1, 5000, 4, 31000)
mobs:register_spawn("mobs:jungle_spider", {"default:jungleleaves", "default:junglegrass"}, 10, -1, 2000, 6, 31000)