minetest-game-adventuretest/mods/farming_plus/soil.lua

50 lines
1.5 KiB
Lua

minetest.register_node("farming_plus:soil", {
description = "Soil",
tiles = {"farming_soil.png", "default_dirt.png"},
drop = "default:dirt",
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1, soil=2},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("farming_plus:soil_wet", {
description = "Wet Soil",
tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
drop = "default:dirt",
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1, soil=3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_abm({
nodenames = {"farming_plus:soil", "farming_plus:soil_wet"},
interval = 15,
chance = 4,
action = function(pos, node)
if abm_limiter() then return end
pos.y = pos.y+1
local nn = minetest.get_node(pos).name
pos.y = pos.y-1
-- check if there is water nearby
if minetest.find_node_near(pos, 3, {"group:water"}) then
-- if it is dry soil turn it into wet soil
if node.name == "farming_plus:soil" then
minetest.set_node(pos, {name="farming_plus:soil_wet"})
end
else
-- turn it back into dirt if it is already dry
if node.name == "farming_plus:soil" then
-- only turn it back if there is no plant on top of it
if minetest.get_item_group(nn, "plant") == 0 then
minetest.set_node(pos, {name="default:dirt"})
end
-- if its wet turn it back into dry soil
elseif node.name == "farming_plus:soil_wet" then
minetest.set_node(pos, {name="farming_plus:soil"})
end
end
end,
})