minetest-game-adventuretest/mods/adventuretest/functions.lua

58 lines
1.4 KiB
Lua

abm_counter = 0
abm_timer = 0
abm_limit = 999
abm_time_limit = 1
function abm_limiter()
if abm_counter > abm_limit then
return true
end
abm_counter = abm_counter + 1
return false
end
function abm_globalstep(dtime)
abm_timer = abm_timer + dtime
if abm_timer > abm_time_limit then
abm_counter = 0
abm_timer = 0
end
end
adventuretest.pl_hooks = {}
function adventuretest.player_loop(dtime)
local p = minetest.get_connected_players()
for _, player in pairs(p) do
local name = player:get_player_name()
for k,hook in pairs(adventuretest.pl_hooks) do
adventuretest.pl_hooks[k].timer = adventuretest.pl_hooks[k].timer + dtime
if adventuretest.pl_hooks[k].timer >= adventuretest.pl_hooks[k].timeout then
adventuretest.pl_hooks[k].timer = 0
adventuretest.pl_hooks[k].func(player,name,dtime)
end
end
end
end
function adventuretest.register_pl_hook(f,t)
table.insert(adventuretest.pl_hooks,{func=f,timeout=t,timer=0})
end
function adventuretest.teleport(player,pos)
local name = player:get_player_name();
pd.set(name,"lastpos",pos)
player:moveto(pos)
end
function hunger_join_player(player)
local name = player:get_player_name()
local lvl = pd.get_number(name,"hunger_lvl")
if lvl > 20 then
lvl = 20
end
minetest.after(0.8, function()
hud.change_item(player, "hunger", {offset = "item", item_name = "hunger"})
hud.change_item(player, "hunger", {number = lvl, max = 20})
end)
end