51 lines
1.5 KiB
Lua
51 lines
1.5 KiB
Lua
minetest.register_node("farming_plus:soil", {
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description = "Soil",
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tiles = {"farming_soil.png", "default_dirt.png"},
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drop = "default:dirt",
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is_ground_content = true,
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groups = {crumbly=3, not_in_creative_inventory=1, soil=2},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("farming_plus:soil_wet", {
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description = "Wet Soil",
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tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
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drop = "default:dirt",
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is_ground_content = true,
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groups = {crumbly=3, not_in_creative_inventory=1, soil=3},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_abm({
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label = "wetting / drying soil",
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nodenames = {"farming_plus:soil", "farming_plus:soil_wet"},
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interval = 15,
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chance = 4,
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action = function(pos, node)
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--if abm_limiter() then return end
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pos.y = pos.y+1
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local nn = minetest.get_node(pos).name
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pos.y = pos.y-1
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-- check if there is water nearby
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if minetest.find_node_near(pos, 3, {"group:water"}) then
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-- if it is dry soil turn it into wet soil
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if node.name == "farming_plus:soil" then
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minetest.set_node(pos, {name="farming_plus:soil_wet"})
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end
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else
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-- turn it back into dirt if it is already dry
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if node.name == "farming_plus:soil" then
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-- only turn it back if there is no plant on top of it
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if minetest.get_item_group(nn, "plant") == 0 then
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minetest.set_node(pos, {name="default:dirt"})
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end
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-- if its wet turn it back into dry soil
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elseif node.name == "farming_plus:soil_wet" then
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minetest.set_node(pos, {name="farming_plus:soil"})
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end
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end
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end,
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})
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