minetest-game-adventuretest/mods/creative
mckaygerhard f1ff77133a place_node crashes the game because of nil player, so add nil checks
* Fix for runtime error in callback `item_OnPlace()` due nill player/placer
* This is for forward preparation on minetest 5.X with backguard compatibility
* related to #39
* related to https://codeberg.org/minenux/minetest-game-adventuretest/issues/39
* related to https://github.com/Bremaweb/adventuretest/issues/39
* update NOTES.md with related fixed about MT 5.X migration
2023-01-13 08:32:39 -04:00
..
README.txt I think this commit is forced because I had to reload everything from backup... 2016-05-06 13:12:41 -05:00
depends.txt I think this commit is forced because I had to reload everything from backup... 2016-05-06 13:12:41 -05:00
init.lua place_node crashes the game because of nil player, so add nil checks 2023-01-13 08:32:39 -04:00

README.txt

Minetest 0.4 mod: creative
==========================

Implements creative mode.

Switch on by using the "creative_mode" setting.

Registered items that
- have a description, and
- do not have the group not_in_creative_inventory
are added to the creative inventory.

License of source code and media files:
---------------------------------------
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>

This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.