Add wood bucket
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Minetest 0.4 mod: bucket
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=========================
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License of source code:
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-----------------------
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Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
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Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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http://www.gnu.org/licenses/lgpl-2.1.html
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License of media (textures and sounds)
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Authors of media files
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-----------------------
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Everything not listed in here:
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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default
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-- Minetest 0.4 mod: bucket
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-- See README.txt for licensing and other information.
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local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
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minetest.register_craft({
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output = 'bucket_wood:bucket_empty 1',
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recipe = {
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{'group:wood', '', 'group:wood'},
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{'', 'group:wood', ''},
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}
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})
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bucket_wood = {}
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bucket_wood.liquids = {}
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bucket_wood.swaps = {}
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local function check_protection(pos, name, text)
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if minetest.is_protected(pos, name) then
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minetest.log("action", (name ~= "" and name or "A mod")
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.. " tried to " .. text
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.. " at protected position "
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.. minetest.pos_to_string(pos)
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.. " with a bucket")
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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-- Register a new liquid
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-- source = name of the source node
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-- flowing = name of the flowing node
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-- itemname = name of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- This function can be called from any mod (that depends on bucket).
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function bucket_wood.register_liquid(source, flowing, itemname, inventory_image, name)
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bucket_wood.liquids[source] = {
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source = source,
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flowing = flowing,
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itemname = itemname,
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}
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bucket_wood.liquids[flowing] = bucket_wood.liquids[source]
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if itemname ~= nil then
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minetest.register_craftitem(itemname, {
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description = name,
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inventory_image = inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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groups = {not_in_creative_inventory=1},
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local ndef
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if node then
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ndef = minetest.registered_nodes[node.name]
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end
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-- Call on_rightclick if the pointed node defines it
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if ndef and ndef.on_rightclick and
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user and not user:get_player_control().sneak then
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return ndef.on_rightclick(
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pointed_thing.under,
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node, user,
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itemstack) or itemstack
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end
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local place_liquid = function(pos, node, source, flowing, fullness)
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if bucket_wood.swaps[source] ~= nil then
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source = bucket_wood.swaps[source]
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end
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if bucket_wood.swaps[flowing] ~= nil then
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flowing = bucket_wood.swaps[flowing]
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end
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if check_protection(pos,
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user and user:get_player_name() or "",
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"place "..source) then
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return
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end
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if math.floor(fullness/128) == 1 or
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not minetest.setting_getbool("liquid_finite") then
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minetest.add_node(pos, {name=source,
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param2=fullness})
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return
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elseif node.name == flowing then
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fullness = fullness + node.param2
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elseif node.name == source then
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fullness = LIQUID_MAX
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end
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if fullness >= LIQUID_MAX then
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minetest.add_node(pos, {name=source,
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param2=LIQUID_MAX})
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else
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minetest.add_node(pos, {name=flowing,
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param2=fullness})
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end
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end
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-- Check if pointing to a buildable node
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local fullness = tonumber(itemstack:get_metadata())
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if not fullness then fullness = LIQUID_MAX end
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if ndef and ndef.buildable_to then
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-- buildable; replace the node
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place_liquid(pointed_thing.under, node,
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source, flowing, fullness)
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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local node = minetest.get_node_or_nil(pointed_thing.above)
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if node and minetest.registered_nodes[node.name].buildable_to then
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place_liquid(pointed_thing.above,
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node, source,
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flowing, fullness)
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else
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-- do not remove the bucket with the liquid
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return
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end
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end
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return {name="bucket_wood:bucket_empty"}
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end
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})
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end
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end
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function bucket_wood.register_swap(source, flowing, new_source, new_flowing)
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bucket_wood.swaps[source] = new_source
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bucket_wood.swaps[flowing] = new_flowing
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end
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minetest.register_craftitem("bucket_wood:bucket_empty", {
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description = "Empty Wooden Bucket",
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inventory_image = "bucket_wood.png",
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stack_max = 1,
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liquids_pointable = true,
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on_use = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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-- Check if pointing to a liquid source
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local node = minetest.get_node(pointed_thing.under)
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local liquiddef = bucket_wood.liquids[node.name]
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if liquiddef ~= nil and liquiddef.itemname ~= nil and
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(node.name == liquiddef.source or
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(node.name == liquiddef.flowing and
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minetest.setting_getbool("liquid_finite"))) then
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if check_protection(pointed_thing.under,
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user:get_player_name(),
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"take ".. node.name) then
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return
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end
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minetest.add_node(pointed_thing.under, {name="air"})
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if node.name == liquiddef.source then
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node.param2 = LIQUID_MAX
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end
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return ItemStack({name = liquiddef.itemname,
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metadata = tostring(node.param2)})
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end
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end,
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groups = { guide = GUIDE_TOOLS },
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})
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bucket_wood.register_liquid(
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"default:water_source",
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"default:water_flowing",
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"bucket_wood:bucket_water",
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"bucket_wood_water.png",
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"Wooden Water Bucket"
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)
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bucket_wood.register_liquid(
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"default:mg_water_source",
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"default:mg_water_flowing",
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"bucket_wood:bucket_water",
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"bucket_wood_water.png",
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"Wooden Water Bucket"
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)
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bucket_wood.register_swap("default:mg_water_source","default:mg_water_flowing","default:water_source","default:water_flowing")
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