Remove mobs submodule, split mobs into separate folders

pull/2/head
Brandon 2014-05-25 23:11:48 -05:00
parent 3934b902ba
commit d7cc6e65aa
78 changed files with 115322 additions and 1 deletions

@ -1 +0,0 @@
Subproject commit a6c3db71f152e13ad5068c8536edec60db59e099

37
mods/mobs/README.txt Normal file
View File

@ -0,0 +1,37 @@
=== MOBS-MOD for MINETEST ===
Original by PilzAdam
Fork by BrandonReese
Inroduction:
This mod adds some basic hostile and friendly mobs to the game.
How to install:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
License:
Sourcecode: WTFPL (see below)
Grahpics: WTFPL (see below)
Models: WTFPL (by Pavel_S, see below)
See also:
http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

57
mods/mobs/animals/rat.lua Normal file
View File

@ -0,0 +1,57 @@
mobs:register_mob("mobs:rat", {
type = "animal",
hp_min = 1,
hp_max = 4,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "mobs_rat.x",
textures = {"mobs_rat.png"},
makes_footstep_sound = false,
walk_velocity = 1,
armor = 200,
drops = {},
drawtype = "front",
water_damage = 0,
lava_damage = 1,
light_damage = 0,
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_inventory() then
clicker:get_inventory():add_item("main", "mobs:rat")
self.object:remove()
end
end,
sounds = { },
step=1,
passive = true,
blood_amount = 5,
blood_offset = 0,
})
mobs:register_spawn("mobs:rat", {"default:dirt_with_grass", "default:stone"}, 20, -1, 7000, 1, 31000)
minetest.register_craftitem("mobs:rat", {
description = "Rat",
inventory_image = "mobs_rat_inventory.png",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.above then
minetest.env:add_entity(pointed_thing.above, "mobs:rat")
itemstack:take_item()
end
return itemstack
end,
})
minetest.register_craftitem("mobs:rat_cooked", {
description = "Cooked Rat",
inventory_image = "mobs_cooked_rat.png",
on_use = minetest.item_eat(3),
})
minetest.register_craft({
type = "cooking",
output = "mobs:rat_cooked",
recipe = "mobs:rat",
cooktime = 5,
})

101
mods/mobs/animals/sheep.lua Normal file
View File

@ -0,0 +1,101 @@
mobs:register_mob("mobs:sheep", {
type = "animal",
hp_min = 8,
hp_max = 10,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
textures = {"mobs_sheep.png"},
visual = "mesh",
mesh = "mobs_sheep.x",
makes_footstep_sound = true,
walk_velocity = 1,
armor = 200,
drops = {
{name = "mobs:meat_raw",
chance = 1,
min = 2,
max = 3,},
},
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
sounds = {
random = "mobs_sheep",
},
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 80,
walk_start = 81,
walk_end = 100,
},
follow = "farming:wheat",
view_range = 5,
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "farming:wheat" then
if not self.tamed then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.tamed = true
elseif self.naked then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.food >= 8 then
self.food = 0
self.naked = false
self.object:set_properties({
textures = {"mobs_sheep.png"},
mesh = "mobs_sheep.x",
})
end
end
return
end
if clicker:get_inventory() and not self.naked then
self.naked = true
if minetest.registered_items["wool:white"] then
clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3)))
end
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.x",
})
end
end,
jump = true,
step=1,
passive = true,
blood_offset = 0.25,
blood_amount = 20,
})
mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 9000, 2, 31000)
minetest.register_craftitem("mobs:meat_raw", {
description = "Raw Meat",
inventory_image = "mobs_meat_raw.png",
on_use = function(itemstack, user, pointed_thing)
affects.affectPlayer(user:get_player_name(),"food_poisoning")
itemstack:take_item()
return itemstack
end,
})
minetest.register_craftitem("mobs:meat", {
description = "Meat",
inventory_image = "mobs_meat.png",
on_use = minetest.item_eat(8),
})
minetest.register_craft({
type = "cooking",
output = "mobs:meat",
recipe = "mobs:meat_raw",
cooktime = 5,
})

890
mods/mobs/api.lua Normal file
View File

@ -0,0 +1,890 @@
mobs = {}
function mobs:register_mob(name, def)
minetest.register_entity(name, {
name = name,
hp_min = def.hp_min,
hp_max = def.hp_max,
physical = true,
collisionbox = def.collisionbox,
visual = def.visual,
visual_size = def.visual_size,
mesh = def.mesh,
textures = def.textures,
makes_footstep_sound = def.makes_footstep_sound,
view_range = def.view_range,
walk_velocity = def.walk_velocity,
run_velocity = def.run_velocity,
damage = def.damage,
light_damage = def.light_damage,
water_damage = def.water_damage,
lava_damage = def.lava_damage,
disable_fall_damage = def.disable_fall_damage,
drops = def.drops,
armor = def.armor,
drawtype = def.drawtype,
on_rightclick = def.on_rightclick,
type = def.type,
attack_type = def.attack_type,
arrow = def.arrow,
shoot_interval = def.shoot_interval,
sounds = def.sounds,
animation = def.animation,
follow = def.follow,
jump = def.jump or true,
exp_min = def.exp_min or 0,
exp_max = def.exp_max or 0,
walk_chance = def.walk_chance or 50,
attacks_monsters = def.attacks_monsters or false,
group_attack = def.group_attack or false,
step = def.step or 0,
fov = def.fov or 120,
passive = def.passive or false,
recovery_time = def.recovery_time or 0.5,
knock_back = def.knock_back or 3,
blood_offset = def.blood_offset or 0,
blood_amount = def.blood_amount or 15,
blood_texture = def.blood_texture or "mobs_blood.png",
rewards = def.rewards or nil,
stimer = 0,
timer = 0,
env_damage_timer = 0, -- only if state = "attack"
attack = {player=nil, dist=nil},
state = "stand",
v_start = false,
old_y = nil,
lifetimer = 600,
tamed = false,
last_state = nil,
pause_timer = 0,
do_attack = function(self, player, dist)
if self.state ~= "attack" then
if self.sounds.war_cry then
if math.random(0,100) < 90 then
minetest.sound_play(self.sounds.war_cry,{ object = self.object })
end
end
self.state = "attack"
self.attack.player = player
self.attack.dist = dist
end
end,
set_velocity = function(self, v)
local yaw = self.object:getyaw()
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
local x = math.sin(yaw) * -v
local z = math.cos(yaw) * v
self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
end,
get_velocity = function(self)
local v = self.object:getvelocity()
return (v.x^2 + v.z^2)^(0.5)
end,
in_fov = function(self,pos)
-- checks if POS is in self's FOV
local yaw = self.object:getyaw()
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
local vx = math.sin(yaw)
local vz = math.cos(yaw)
local ds = math.sqrt(vx^2 + vz^2)
local ps = math.sqrt(pos.x^2 + pos.z^2)
local d = { x = vx / ds, z = vz / ds }
local p = { x = pos.x / ps, z = pos.z / ps }
local an = ( d.x * p.x ) + ( d.z * p.z )
a = math.deg( math.acos( an ) )
if a > ( self.fov / 2 ) then
return false
else
return true
end
end,
set_animation = function(self, type)
if not self.animation then
return
end
if not self.animation.current then
self.animation.current = ""
end
if type == "stand" and self.animation.current ~= "stand" then
if
self.animation.stand_start
and self.animation.stand_end
and self.animation.speed_normal
then
self.object:set_animation(
{x=self.animation.stand_start,y=self.animation.stand_end},
self.animation.speed_normal, 0
)
self.animation.current = "stand"
end
elseif type == "walk" and self.animation.current ~= "walk" then
if
self.animation.walk_start
and self.animation.walk_end
and self.animation.speed_normal
then
self.object:set_animation(
{x=self.animation.walk_start,y=self.animation.walk_end},
self.animation.speed_normal, 0
)
self.animation.current = "walk"
end
elseif type == "run" and self.animation.current ~= "run" then
if
self.animation.run_start
and self.animation.run_end
and self.animation.speed_run
then
self.object:set_animation(
{x=self.animation.run_start,y=self.animation.run_end},
self.animation.speed_run, 0
)
self.animation.current = "run"
end
elseif type == "punch" and self.animation.current ~= "punch" then
if
self.animation.punch_start
and self.animation.punch_end
and self.animation.speed_normal
then
self.object:set_animation(
{x=self.animation.punch_start,y=self.animation.punch_end},
self.animation.speed_normal, 0
)
self.animation.current = "punch"
end
end
end,
on_step = function(self, dtime)
if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
self.object:remove()
end
self.lifetimer = self.lifetimer - dtime
if self.lifetimer <= 0 and not self.tamed and self.type ~= "npc" then
local player_count = 0
for _,obj in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 10)) do
if obj:is_player() then
player_count = player_count+1
end
end
if player_count == 0 and self.state ~= "attack" then
minetest.log("action","lifetimer expired, removed mob "..self.name)
self.object:remove()
return
end
end
if self.object:getvelocity().y > 0.1 then
local yaw = self.object:getyaw()
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
local x = math.sin(yaw) * -2
local z = math.cos(yaw) * 2
self.object:setacceleration({x=x, y=-10, z=z})
else
self.object:setacceleration({x=0, y=-10, z=0})
end
if self.disable_fall_damage and self.object:getvelocity().y == 0 then
if not self.old_y then
self.old_y = self.object:getpos().y
else
local d = self.old_y - self.object:getpos().y
if d > 5 then
local damage = d-5
self.object:set_hp(self.object:get_hp()-damage)
if self.object:get_hp() == 0 then
self.object:remove()
end
end
self.old_y = self.object:getpos().y
end
end
-- if pause state then this is where the loop ends
-- pause is only set after a monster is hit
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime
if self.pause_timer <= 0 then
self.pause_timer = 0
end
return
end
self.timer = self.timer+dtime
if self.state ~= "attack" then
if self.timer < 1 then
return
end
self.timer = 0
end
if self.sounds and self.sounds.random and math.random(1, 100) <= 1 then
minetest.sound_play(self.sounds.random, {object = self.object})
end
local do_env_damage = function(self)
local pos = self.object:getpos()
local n = minetest.get_node(pos)
if self.light_damage and self.light_damage ~= 0
and pos.y>0
and minetest.get_node_light(pos)
and minetest.get_node_light(pos) > 4
and minetest.get_timeofday() > 0.2
and minetest.get_timeofday() < 0.8
then
self.object:set_hp(self.object:get_hp()-self.light_damage)
if self.object:get_hp() == 0 then
self.object:remove()
end
end
if self.water_damage and self.water_damage ~= 0 and
minetest.get_item_group(n.name, "water") ~= 0
then
self.object:set_hp(self.object:get_hp()-self.water_damage)
if self.object:get_hp() == 0 then
self.object:remove()
end
end
if self.lava_damage and self.lava_damage ~= 0 and
minetest.get_item_group(n.name, "lava") ~= 0
then
self.object:set_hp(self.object:get_hp()-self.lava_damage)
if self.object:get_hp() == 0 then
self.object:remove()
end
end
end
self.env_damage_timer = self.env_damage_timer + dtime
if self.state == "attack" and self.env_damage_timer > 1 then
self.env_damage_timer = 0
do_env_damage(self)
elseif self.state ~= "attack" then
do_env_damage(self)
end
-- FIND SOMEONE TO ATTACK
if ( self.type == "monster" or self.type == "barbarian" ) and minetest.setting_getbool("enable_damage") and self.state ~= "attack" then
local s = self.object:getpos()
local inradius = minetest.get_objects_inside_radius(s,self.view_range)
local player = nil
local type = nil
for _,oir in ipairs(inradius) do
if oir:is_player() then
player = oir
type = "player"
else
local obj = oir:get_luaentity()
if obj then
player = obj.object
type = obj.type
end
end
if type == "player" or type == "npc" then
local s = self.object:getpos()
local p = player:getpos()
local sp = s
p.y = p.y + 1
sp.y = sp.y + 1 -- aim higher to make looking up hills more realistic
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist < self.view_range and self.in_fov(self,p) then
if minetest.line_of_sight(sp,p,2) == true then
self.do_attack(self,player,dist)
break
end
end
end
end
end
-- NPC FIND A MONSTER TO ATTACK
if self.type == "npc" and self.attacks_monsters and self.state ~= "attack" then
local s = self.object:getpos()
local inradius = minetest.get_objects_inside_radius(s,self.view_range)
for _, oir in pairs(inradius) do
local obj = oir:get_luaentity()
if obj then
if obj.type == "monster" or obj.type == "barbarian" then
-- attack monster
local p = obj.object:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
self.do_attack(self,obj.object,dist)
break
end
end
end
end
if self.follow ~= "" and not self.following then
for _,player in pairs(minetest.get_connected_players()) do
local s = self.object:getpos()
local p = player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if self.view_range and dist < self.view_range then
self.following = player
break
end
end
end
if self.following and self.following:is_player() then
if self.following:get_wielded_item():get_name() ~= self.follow then
self.following = nil
else
local s = self.object:getpos()
local p = self.following:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist > self.view_range then
self.following = nil
self.v_start = false
else
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
local yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if p.x > s.x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
if dist > 2 then
if not self.v_start then
self.v_start = true
self.set_velocity(self, self.walk_velocity)
else
if self.jump and self.get_velocity(self) <= 1.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 6
self.object:setvelocity(v)
end
self.set_velocity(self, self.walk_velocity)
end
self:set_animation("walk")
else
self.v_start = false
self.set_velocity(self, 0)
self:set_animation("stand")
end
return
end
end
end
if self.state == "stand" then
-- randomly turn
if math.random(1, 4) == 1 then
-- if there is a player nearby look at them
local lp = nil
local s = self.object:getpos()
if self.type == "npc" then
local o = minetest.get_objects_inside_radius(self.object:getpos(), 3)
local yaw = 0
for _,o in ipairs(o) do
if o:is_player() then
lp = o:getpos()
break
end
end
end
if lp ~= nil then
local vec = {x=lp.x-s.x, y=lp.y-s.y, z=lp.z-s.z}
yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if lp.x > s.x then
yaw = yaw+math.pi
end
else
yaw = self.object:getyaw()+((math.random(0,360)-180)/180*math.pi)
end
self.object:setyaw(yaw)
end
self.set_velocity(self, 0)
self.set_animation(self, "stand")
if math.random(1, 100) <= self.walk_chance then
self.set_velocity(self, self.walk_velocity)
self.state = "walk"
self.set_animation(self, "walk")
end
elseif self.state == "walk" then
if math.random(1, 100) <= 30 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
end
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 5
self.object:setvelocity(v)
end
self:set_animation("walk")
self.set_velocity(self, self.walk_velocity)
if math.random(1, 100) <= 30 then
self.set_velocity(self, 0)
self.state = "stand"
self:set_animation("stand")
end
elseif self.state == "attack" and self.attack_type == "dogfight" then
if not self.attack.player or not self.attack.player:getpos() then
print("stop attacking")
self.state = "stand"
self:set_animation("stand")
return
end
local s = self.object:getpos()
local p = self.attack.player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
self.state = "stand"
self.v_start = false
self.set_velocity(self, 0)
self.attack = {player=nil, dist=nil}
self:set_animation("stand")
return
else
self.attack.dist = dist
end
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
local yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if p.x > s.x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
if self.attack.dist > 2 then
if not self.v_start then
self.v_start = true
self.set_velocity(self, self.run_velocity)
else
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 5
self.object:setvelocity(v)
end
self.set_velocity(self, self.run_velocity)
end
self:set_animation("run")
else
self.set_velocity(self, 0)
self:set_animation("punch")
self.v_start = false
if self.timer > 1 then
self.timer = 0
local p2 = p
local s2 = s
p2.y = p2.y + 1.5
s2.y = s2.y + 1.5
if minetest.line_of_sight(p2,s2) == true then
if self.sounds and self.sounds.attack then
minetest.sound_play(self.sounds.attack, {object = self.object})
end
self.attack.player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=self.damage}
}, vec)
if self.attack.player:get_hp() <= 0 then
self.state = "stand"
self:set_animation("stand")
end
end
end
end
elseif self.state == "attack" and self.attack_type == "shoot" then
if not self.attack.player or not self.attack.player:is_player() then
self.state = "stand"
self:set_animation("stand")
return
end
local s = self.object:getpos()
local p = self.attack.player:getpos()
p.y = p.y - .5
s.y = s.y + .5
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
self.state = "stand"
self.v_start = false
self.set_velocity(self, 0)
if self.type ~= "npc" then
self.attack = {player=nil, dist=nil}
end
self:set_animation("stand")
return
else
self.attack.dist = dist
end
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
local yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if p.x > s.x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
self.set_velocity(self, 0)
if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
self.timer = 0
self:set_animation("punch")
if self.sounds and self.sounds.attack then
minetest.sound_play(self.sounds.attack, {object = self.object})
end
local p = self.object:getpos()
p.y = p.y + (self.collisionbox[2]+self.collisionbox[5])/2
local obj = minetest.add_entity(p, self.arrow)
local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5
local v = obj:get_luaentity().velocity
vec.y = vec.y+1
vec.x = vec.x*v/amount
vec.y = vec.y*v/amount
vec.z = vec.z*v/amount
obj:setvelocity(vec)
end
end
end,
on_activate = function(self, staticdata, dtime_s)
-- reset HP
local pos = self.object:getpos()
local distance_rating = ( ( get_distance({x=0,y=0,z=0},pos) ) / 20000 )
local newHP = self.hp_min + math.floor( self.hp_max * distance_rating )
self.object:set_hp( newHP )
self.object:set_armor_groups({fleshy=self.armor})
self.object:setacceleration({x=0, y=-10, z=0})
self.state = "stand"
self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
self.object:setyaw(math.random(1, 360)/180*math.pi)
if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
self.object:remove()
end
if self.type ~= "npc" then
self.lifetimer = 600 - dtime_s
end
if staticdata then
local tmp = minetest.deserialize(staticdata)
if tmp and tmp.lifetimer then
self.lifetimer = tmp.lifetimer - dtime_s
end
if tmp and tmp.tamed then
self.tamed = tmp.tamed
end
--[[if tmp and tmp.textures then
self.object:set_properties(tmp.textures)
end]]
end
if self.lifetimer <= 0 and not self.tamed and self.type ~= "npc" then
self.object:remove()
end
end,
get_staticdata = function(self)
local tmp = {
lifetimer = self.lifetimer,
tamed = self.tamed,
textures = { textures = self.textures },
}
return minetest.serialize(tmp)
end,
on_punch = function(self, hitter, tflp, tool_capabilities, dir)
process_weapon(hitter,tflp,tool_capabilities)
local pos = self.object:getpos()
if self.object:get_hp() <= 0 then
if hitter and hitter:is_player() and hitter:get_inventory() then
for _,drop in ipairs(self.drops) do
if math.random(1, drop.chance) == 1 then
local d = ItemStack(drop.name.." "..math.random(drop.min, drop.max))
default.drop_item(pos,d)
end
end
if self.sounds.death ~= nil then
minetest.sound_play(self.sounds.death,{
object = self.object,
})
end
if minetest.get_modpath("skills") and minetest.get_modpath("experience") then
-- DROP experience
local distance_rating = ( ( get_distance({x=0,y=0,z=0},pos) ) / ( skills.get_player_level(hitter:get_player_name()).level * 1000 ) )
local emax = math.floor( self.exp_min + ( distance_rating * self.exp_max ) )
local expGained = math.random(self.exp_min, emax)
skills.add_exp(hitter:get_player_name(),expGained)
local expStack = experience.exp_to_items(expGained)
for _,stack in ipairs(expStack) do
default.drop_item(pos,stack)
end
end
-- see if there are any NPCs to shower you with rewards
if self.type ~= "npc" then
local inradius = minetest.get_objects_inside_radius(hitter:getpos(),10)
for _, oir in pairs(inradius) do
local obj = oir:get_luaentity()
if obj then
if obj.type == "npc" and obj.rewards ~= nil then
local yaw = nil
local lp = hitter:getpos()
local s = obj.object:getpos()
local vec = {x=lp.x-s.x, y=1, z=lp.z-s.z}
yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if lp.x > s.x then
yaw = yaw+math.pi
end
obj.object:setyaw(yaw)
local x = math.sin(yaw) * -2
local z = math.cos(yaw) * 2
acc = {x=x, y=-5, z=z}
for _, r in pairs(obj.rewards) do
if math.random(0,100) < r.chance then
default.drop_item(obj.object:getpos(),r.item, vec, acc)
end
end
end
end
end
end
end
end
blood_particles(pos,self.blood_offset,self.blood_amount,self.blood_texture)
-- knock back effect, adapted from blockmen's pyramids mod
-- https://github.com/BlockMen/pyramids
local kb = self.knock_back
local r = self.recovery_time
if tflp < tool_capabilities.full_punch_interval then
kb = kb * ( tflp / tool_capabilities.full_punch_interval )
r = r * ( tflp / tool_capabilities.full_punch_interval )
end
local ykb=2
local v = self.object:getvelocity()
if v.y ~= 0 then
ykb = 0
end
self.object:setvelocity({x=dir.x*kb,y=ykb,z=dir.z*kb})
self.pause_timer = r
-- attack puncher and call other mobs for help
if self.passive == false then
if self.state ~= "attack" then
self.do_attack(self,hitter,1)
end
-- alert other NPCs to the attack
local inradius = minetest.get_objects_inside_radius(hitter:getpos(),5)
for _, oir in pairs(inradius) do
local obj = oir:get_luaentity()
if obj then
if obj.group_attack == true and obj.state ~= "attack" then
obj.do_attack(obj,hitter,1)
end
end
end
end
end,
})
end
mobs.spawning_mobs = {}
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, min_dist, max_dist, spawn_func)
mobs.spawning_mobs[name] = true
minetest.register_abm({
nodenames = nodes,
--neighbors = {"air"},
interval = 30,
chance = chance,
action = function(pos, node, _, active_object_count_wider)
if active_object_count_wider > active_object_count then
return
end
if not mobs.spawning_mobs[name] then
return
end
--[[ don't spawn inside of blocks
local p2 = pos
p2.y = p2.y + 1
local p3 = p2
p3.y = p3.y + 1
if minetest.registered_nodes[minetest.get_node(p2).name].walkable == false or minetest.registered_nodes[minetest.get_node(p3).name].walkable == false then
return
end]]
pos.y = pos.y+1
if not minetest.get_node_light(pos) then
return
end
if minetest.get_node_light(pos) > max_light then
return
end
if minetest.get_node_light(pos) < min_light then
return
end
if pos.y > max_height then
return
end
if minetest.registered_nodes[minetest.get_node(pos).name].walkable == true or minetest.registered_nodes[minetest.get_node(pos).name].walkable == nil then
return
end
pos.y = pos.y+1
if minetest.registered_nodes[minetest.get_node(pos).name].walkable == true or minetest.registered_nodes[minetest.get_node(pos).name].walkable == nil then
return
end
if min_dist == nil then
min_dist = {x=-1,z=-1}
end
if max_dist == nil then
max_dist = {x=33000,z=33000}
end
if math.abs(pos.x) < min_dist.x or math.abs(pos.z) < min_dist.z then
return
end
if math.abs(pos.x) > max_dist.x or math.abs(pos.z) > max_dist.z then
return
end
if spawn_func and not spawn_func(pos, node) then
return
end
if minetest.setting_getbool("display_mob_spawn") then
minetest.chat_send_all("[mobs] Add "..name.." at "..minetest.pos_to_string(pos))
end
local mob = minetest.add_entity(pos, name)
-- setup the hp, armor, drops, etc... for this specific mob
local distance_rating = ( ( get_distance({x=0,y=0,z=0},pos) ) / 15000 )
if mob then
mob = mob:get_luaentity()
local newHP = mob.hp_min + math.floor( mob.hp_max * distance_rating )
mob.object:set_hp( newHP )
end
end
})
end
function mobs:register_arrow(name, def)
minetest.register_entity(name, {
physical = false,
visual = def.visual,
visual_size = def.visual_size,
textures = def.textures,
velocity = def.velocity,
hit_player = def.hit_player,
hit_node = def.hit_node,
on_step = function(self, dtime)
local pos = self.object:getpos()
if minetest.get_node(self.object:getpos()).name ~= "air" then
self.hit_node(self, pos, node)
self.object:remove()
return
end
pos.y = pos.y-1
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1)) do
self.hit_player(self, player)
self.object:remove()
return
end
end
})
end
function get_distance(pos1,pos2)
if ( pos1 ~= nil and pos2 ~= nil ) then
return math.abs(math.floor(math.sqrt( (pos1.x - pos2.x)^2 + (pos1.z - pos2.z)^2 )))
else
return 0
end
end
blood_particles = function(pos,offset,amount,texture)
if amount > 0 and pos ~= nil then
local p = pos
p.y = p.y + offset
minetest.add_particlespawner(
amount, --amount
0.25, --time
{x=p.x-0.2, y=p.y-0.2, z=p.z-0.2}, --minpos
{x=p.x+0.2, y=p.y+0.2, z=p.z+0.2}, --maxpos
{x=0, y=-2, z=0}, --minvel
{x=2, y=2, z=2}, --maxvel
{x=-4,y=-4,z=-4}, --minacc
{x=4,y=-4,z=4}, --maxacc
0.1, --minexptime
1, --maxexptime
0.5, --minsize
1, --maxsize
false, --collisiondetection
texture --texture
)
end
end
function process_weapon(player, time_from_last_punch, tool_capabilities)
local weapon = player:get_wielded_item()
if tool_capabilities ~= nil then
local wear = ( tool_capabilities.full_punch_interval / 75 ) * 65535
weapon:add_wear(wear)
player:set_wielded_item(weapon)
end
if weapon:get_definition().sounds ~= nil then
local s = math.random(0,#weapon:get_definition().sounds)
minetest.sound_play(weapon:get_definition().sounds[s], {
object=player,
})
else
minetest.sound_play("default_sword_wood", {
object = player,
})
end
end

2
mods/mobs/depends.txt Normal file
View File

@ -0,0 +1,2 @@
default
fire

37
mods/mobs/init.lua Normal file
View File

@ -0,0 +1,37 @@
dofile(minetest.get_modpath("mobs").."/api.lua")
dofile(minetest.get_modpath("mobs").."/npcs/explorer.lua")
dofile(minetest.get_modpath("mobs").."/npcs/men.lua")
dofile(minetest.get_modpath("mobs").."/npcs/women.lua")
dofile(minetest.get_modpath("mobs").."/monsters/barbarians.lua")
dofile(minetest.get_modpath("mobs").."/monsters/dirtmonster.lua")
dofile(minetest.get_modpath("mobs").."/monsters/dungeonmaster.lua")
dofile(minetest.get_modpath("mobs").."/monsters/oerkki.lua")
dofile(minetest.get_modpath("mobs").."/monsters/sandmonster.lua")
dofile(minetest.get_modpath("mobs").."/monsters/spider.lua")
dofile(minetest.get_modpath("mobs").."/monsters/stonemonster.lua")
dofile(minetest.get_modpath("mobs").."/monsters/treemonster.lua")
dofile(minetest.get_modpath("mobs").."/monsters/yeti.lua")
dofile(minetest.get_modpath("mobs").."/animals/rat.lua")
dofile(minetest.get_modpath("mobs").."/animals/sheep.lua")
-- NPCs and Barbarians to be randomly spawned in villages
mobs.npcs = {
[0] = "mobs:female1_npc",
[1] = "mobs:female2_npc",
[2] = "mobs:female3_npc",
[3] = "mobs:male1_npc",
[4] = "mobs:male2_npc",
[5] = "mobs:male3_npc",
[6] = "mobs:explorer"
}
mobs.barbarians = {
[0] = "mobs:barbarian1",
[1] = "mobs:barbarian2"
}
if minetest.setting_get("log_mods") then
minetest.log("action", "mobs loaded")
end

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

File diff suppressed because it is too large Load Diff

72590
mods/mobs/models/mobs_ent.x Normal file

File diff suppressed because it is too large Load Diff

BIN
mods/mobs/models/mobs_oerkki.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

3859
mods/mobs/models/mobs_oerkki.x Executable file

File diff suppressed because it is too large Load Diff

BIN
mods/mobs/models/mobs_rat.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB

700
mods/mobs/models/mobs_rat.x Executable file
View File

@ -0,0 +1,700 @@
xof 0303txt 0032
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 1.000000,-0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Cube_004 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000,-0.000000, 1.000000;;
}
Mesh { //Cube_005 Mesh
176;
0.336296; 1.101631; 1.340231;,
1.524099; 1.101631; 1.348138;,
1.516191; 1.101631; 2.535941;,
0.328389; 1.101631; 2.528034;,
0.328389; 1.101631; 2.528034;,
0.336296; 1.101631; 1.340231;,
0.336296; 1.101631; 1.340231;,
0.328389; 1.101631; 2.528034;,
1.524099; 1.101631; 1.348138;,
1.516191; 1.101631; 2.535941;,
1.516191; 1.101631; 2.535941;,
1.524099; 1.101631; 1.348138;,
1.516191; 1.101631; 2.535941;,
0.328389; 1.101631; 2.528034;,
0.328389; 1.101631; 2.528034;,
1.516191; 1.101631; 2.535941;,
0.336296; 1.101631; 1.340231;,
1.524099; 1.101631; 1.348138;,
1.524099; 1.101631; 1.348138;,
0.336296; 1.101631; 1.340231;,
-1.564649; 0.817637; 1.334045;,
-1.564649; 1.101631; 1.334045;,
-1.596119; 1.101631; 2.521457;,
-1.596119; 0.817637; 2.521457;,
-1.564649; 1.101631; 1.334045;,
-0.377237; 1.101631; 1.365515;,
-0.408707; 1.101631; 2.552927;,
-1.596119; 1.101631; 2.521457;,
-0.377237; 1.101631; 1.365515;,
-0.377237; 0.817638; 1.365515;,
-0.408707; 0.817638; 2.552928;,
-0.408707; 1.101631; 2.552927;,
-0.377237; 0.817638; 1.365515;,
-1.564649; 0.817637; 1.334045;,
-1.596119; 0.817637; 2.521457;,
-0.408707; 0.817638; 2.552928;,
-0.377237; 0.817638; 1.365515;,
-0.377237; 1.101631; 1.365515;,
-1.564649; 1.101631; 1.334045;,
-1.564649; 0.817637; 1.334045;,
-1.596119; 0.817637; 2.521457;,
-1.596119; 1.101631; 2.521457;,
-0.408707; 1.101631; 2.552927;,
-0.408707; 0.817638; 2.552928;,
0.336296; 0.817638; 1.340231;,
0.336296; 1.101631; 1.340231;,
0.328389; 1.101631; 2.528034;,
0.328389; 0.817638; 2.528034;,
1.524099; 1.101631; 1.348138;,
1.524099; 0.817637; 1.348139;,
1.516192; 0.817637; 2.535942;,
1.516191; 1.101631; 2.535941;,
1.524099; 0.817637; 1.348139;,
0.336296; 0.817638; 1.340231;,
0.328389; 0.817638; 2.528034;,
1.516192; 0.817637; 2.535942;,
1.524099; 0.817637; 1.348139;,
1.524099; 1.101631; 1.348138;,
0.336296; 1.101631; 1.340231;,
0.336296; 0.817638; 1.340231;,
0.328389; 0.817638; 2.528034;,
0.328389; 1.101631; 2.528034;,
1.516191; 1.101631; 2.535941;,
1.516192; 0.817637; 2.535942;,
-0.117394;-5.732621; 0.182654;,
-0.186090;-2.477838; 0.265415;,
-0.186090;-2.477838; 0.668304;,
-0.117394;-5.732621; 0.448150;,
-0.186090;-2.477838; 0.265415;,
0.216799;-2.477838; 0.265415;,
0.216799;-2.477838; 0.668304;,
-0.186090;-2.477838; 0.668304;,
0.216799;-2.477838; 0.265415;,
0.148102;-5.732621; 0.182654;,
0.148102;-5.732621; 0.448150;,
0.216799;-2.477838; 0.668304;,
0.148102;-5.732621; 0.182654;,
-0.117394;-5.732621; 0.182654;,
-0.117394;-5.732621; 0.448150;,
0.148102;-5.732621; 0.448150;,
0.148102;-5.732621; 0.182654;,
0.216799;-2.477838; 0.265415;,
-0.186090;-2.477838; 0.265415;,
-0.117394;-5.732621; 0.182654;,
-0.117394;-5.732621; 0.448150;,
-0.186090;-2.477838; 0.668304;,
0.216799;-2.477838; 0.668304;,
0.148102;-5.732621; 0.448150;,
-0.933130;-2.573576; 0.130200;,
-0.933130; 0.667430; 0.130200;,
-0.933130; 0.667430; 2.038438;,
-0.933130;-2.573576; 2.038438;,
-0.933130; 0.667430; 0.130200;,
0.963839; 0.667430; 0.130200;,
0.963839; 0.667430; 2.038438;,
-0.933130; 0.667430; 2.038438;,
0.963839; 0.667430; 0.130200;,
0.963839;-2.573576; 0.130200;,
0.963839;-2.573576; 2.038438;,
0.963839; 0.667430; 2.038438;,
0.963839;-2.573576; 0.130200;,
-0.933130;-2.573576; 0.130200;,
-0.933130;-2.573576; 2.038438;,
0.963839;-2.573576; 2.038438;,
0.963839;-2.573576; 0.130200;,
0.963839; 0.667430; 0.130200;,
-0.933130; 0.667430; 0.130200;,
-0.933130;-2.573576; 0.130200;,
-0.933130;-2.573576; 2.038438;,
-0.933130; 0.667430; 2.038438;,
0.963839; 0.667430; 2.038438;,
0.963839;-2.573576; 2.038438;,
-0.694354; 0.619175; 0.175005;,
-0.469990; 2.744857; 0.240792;,
-0.469990; 2.744857; 1.874725;,
-0.694354; 0.619175; 1.814122;,
0.015354; 2.744857; 0.240792;,
0.500698; 2.744857; 0.240792;,
0.500698; 2.744857; 1.874725;,
0.015354; 2.744857; 1.874725;,
0.500698; 2.744857; 0.240792;,
0.725062; 0.619175; 0.175005;,
0.725062; 0.619175; 1.814122;,
0.500698; 2.744857; 1.874725;,
0.015354; 0.619175; 0.175005;,
-0.694354; 0.619175; 0.175005;,
-0.694354; 0.619175; 1.814122;,
0.015354; 0.619175; 1.814122;,
0.725062; 0.619175; 0.175005;,
0.500698; 2.744857; 0.240792;,
0.015354; 2.744857; 0.240792;,
0.015354; 0.619175; 0.175005;,
-0.694354; 0.619175; 1.814122;,
-0.469990; 2.744857; 1.874725;,
0.015354; 2.744857; 1.874725;,
0.015354; 0.619175; 1.814122;,
-0.281961; 2.574486; 0.745273;,
-0.281961; 3.169116; 0.745273;,
-0.281961; 3.169116; 1.339903;,
-0.281961; 2.574486; 1.339903;,
-0.281961; 3.169116; 0.745273;,
0.312669; 3.169116; 0.745273;,
0.312669; 3.169116; 1.339903;,
-0.281961; 3.169116; 1.339903;,
0.312669; 3.169116; 0.745273;,
0.312669; 2.574486; 0.745273;,
0.312669; 2.574486; 1.339903;,
0.312669; 3.169116; 1.339903;,
0.312669; 2.574486; 0.745273;,
-0.281961; 2.574486; 0.745273;,
-0.281961; 2.574486; 1.339903;,
0.312669; 2.574486; 1.339903;,
0.312669; 2.574486; 0.745273;,
0.312669; 3.169116; 0.745273;,
-0.281961; 3.169116; 0.745273;,
-0.281961; 2.574486; 0.745273;,
-0.281961; 2.574486; 1.339903;,
-0.281961; 3.169116; 1.339903;,
0.312669; 3.169116; 1.339903;,
0.312669; 2.574486; 1.339903;,
-0.469990; 2.744857; 0.240792;,
0.015354; 2.744857; 0.240792;,
0.015354; 2.744857; 1.874725;,
-0.469990; 2.744857; 1.874725;,
0.725062; 0.619175; 0.175005;,
0.015354; 0.619175; 0.175005;,
0.015354; 0.619175; 1.814122;,
0.725062; 0.619175; 1.814122;,
0.015354; 0.619175; 0.175005;,
0.015354; 2.744857; 0.240792;,
-0.469990; 2.744857; 0.240792;,
-0.694354; 0.619175; 0.175005;,
0.015354; 0.619175; 1.814122;,
0.015354; 2.744857; 1.874725;,
0.500698; 2.744857; 1.874725;,
0.725062; 0.619175; 1.814122;;
44;
4;0;1;2;3;,
4;4;5;6;7;,
4;8;9;10;11;,
4;12;13;14;15;,
4;16;17;18;19;,
4;20;21;22;23;,
4;24;25;26;27;,
4;28;29;30;31;,
4;32;33;34;35;,
4;36;37;38;39;,
4;40;41;42;43;,
4;44;45;46;47;,
4;48;49;50;51;,
4;52;53;54;55;,
4;56;57;58;59;,
4;60;61;62;63;,
4;64;65;66;67;,
4;68;69;70;71;,
4;72;73;74;75;,
4;76;77;78;79;,
4;80;81;82;83;,
4;84;85;86;87;,
4;88;89;90;91;,
4;92;93;94;95;,
4;96;97;98;99;,
4;100;101;102;103;,
4;104;105;106;107;,
4;108;109;110;111;,
4;112;113;114;115;,
4;116;117;118;119;,
4;120;121;122;123;,
4;124;125;126;127;,
4;128;129;130;131;,
4;132;133;134;135;,
4;136;137;138;139;,
4;140;141;142;143;,
4;144;145;146;147;,
4;148;149;150;151;,
4;152;153;154;155;,
4;156;157;158;159;,
4;160;161;162;163;,
4;164;165;166;167;,
4;168;169;170;171;,
4;172;173;174;175;;
MeshNormals { //Cube_005 Normals
176;
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
0.000000; 0.000000; 0.000000;,
-0.999649; 0.000000;-0.026494;,
-0.999649; 0.000000;-0.026494;,
-0.999649; 0.000000;-0.026494;,
-0.999649; 0.000000;-0.026494;,
-0.000000; 1.000000; 0.000000;,
-0.000000; 1.000000; 0.000000;,
-0.000000; 1.000000; 0.000000;,
-0.000000; 1.000000; 0.000000;,
0.999649; 0.000001; 0.026494;,
0.999649; 0.000001; 0.026494;,
0.999649; 0.000001; 0.026494;,
0.999649; 0.000001; 0.026494;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.026494; 0.000000;-0.999649;,
0.026494; 0.000000;-0.999649;,
0.026494; 0.000000;-0.999649;,
0.026494; 0.000000;-0.999649;,
-0.026494; 0.000000; 0.999649;,
-0.026494; 0.000000; 0.999649;,
-0.026494; 0.000000; 0.999649;,
-0.026494; 0.000000; 0.999649;,
-0.999978;-0.000000;-0.006657;,
-0.999978;-0.000000;-0.006657;,
-0.999978;-0.000000;-0.006657;,
-0.999978;-0.000000;-0.006657;,
0.999978; 0.000001; 0.006657;,
0.999978; 0.000001; 0.006657;,
0.999978; 0.000001; 0.006657;,
0.999978; 0.000001; 0.006657;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
0.006657; 0.000000;-0.999978;,
0.006657; 0.000000;-0.999978;,
0.006657; 0.000000;-0.999978;,
0.006657; 0.000000;-0.999978;,
-0.006657; 0.000000; 0.999978;,
-0.006657; 0.000000; 0.999978;,
-0.006657; 0.000000; 0.999978;,
-0.006657; 0.000000; 0.999978;,
-0.999777;-0.021102; 0.000000;,
-0.999777;-0.021102; 0.000000;,
-0.999777;-0.021102; 0.000000;,
-0.999777;-0.021102; 0.000000;,
0.000000; 1.000000;-0.000000;,
0.000000; 1.000000;-0.000000;,
0.000000; 1.000000;-0.000000;,
0.000000; 1.000000;-0.000000;,
0.999777;-0.021102; 0.000000;,
0.999777;-0.021102; 0.000000;,
0.999777;-0.021102; 0.000000;,
0.999777;-0.021102; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000; 0.025419;-0.999677;,
0.000000; 0.025419;-0.999677;,
0.000000; 0.025419;-0.999677;,
0.000000; 0.025419;-0.999677;,
0.000000;-0.067486; 0.997720;,
0.000000;-0.067486; 0.997720;,
0.000000;-0.067486; 0.997720;,
0.000000;-0.067486; 0.997720;,
-1.000000; 0.000000; 0.000000;,
-1.000000; 0.000000; 0.000000;,
-1.000000; 0.000000; 0.000000;,
-1.000000; 0.000000; 0.000000;,
0.000000; 1.000000;-0.000000;,
0.000000; 1.000000;-0.000000;,
0.000000; 1.000000;-0.000000;,
0.000000; 1.000000;-0.000000;,
1.000000; 0.000000;-0.000000;,
1.000000; 0.000000;-0.000000;,
1.000000; 0.000000;-0.000000;,
1.000000; 0.000000;-0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
-0.000000; 0.000000;-1.000000;,
-0.000000; 0.000000;-1.000000;,
-0.000000; 0.000000;-1.000000;,
-0.000000; 0.000000;-1.000000;,
-0.000000; 0.000000; 1.000000;,
-0.000000; 0.000000; 1.000000;,
-0.000000; 0.000000; 1.000000;,
-0.000000; 0.000000; 1.000000;,
-0.994476; 0.104966; 0.000000;,
-0.994476; 0.104966; 0.000000;,
-0.994476; 0.104966; 0.000000;,
-0.994476; 0.104966; 0.000000;,
0.000000; 1.000000;-0.000000;,
0.000000; 1.000000;-0.000000;,
0.000000; 1.000000;-0.000000;,
0.000000; 1.000000;-0.000000;,
0.994476; 0.104966; 0.000000;,
0.994476; 0.104966; 0.000000;,
0.994476; 0.104966; 0.000000;,
0.994476; 0.104966; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000; 0.030934;-0.999521;,
0.000000; 0.030934;-0.999521;,
0.000000; 0.030934;-0.999521;,
0.000000; 0.030934;-0.999521;,
0.000000;-0.028498; 0.999594;,
0.000000;-0.028498; 0.999594;,
0.000000;-0.028498; 0.999594;,
0.000000;-0.028498; 0.999594;,
-1.000000; 0.000000; 0.000000;,
-1.000000; 0.000000; 0.000000;,
-1.000000; 0.000000; 0.000000;,
-1.000000; 0.000000; 0.000000;,
0.000000; 1.000000;-0.000000;,
0.000000; 1.000000;-0.000000;,
0.000000; 1.000000;-0.000000;,
0.000000; 1.000000;-0.000000;,
1.000000; 0.000000;-0.000000;,
1.000000; 0.000000;-0.000000;,
1.000000; 0.000000;-0.000000;,
1.000000; 0.000000;-0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
-0.000000; 0.000000;-1.000000;,
-0.000000; 0.000000;-1.000000;,
-0.000000; 0.000000;-1.000000;,
-0.000000; 0.000000;-1.000000;,
-0.000000; 0.000000; 1.000000;,
-0.000000; 0.000000; 1.000000;,
-0.000000; 0.000000; 1.000000;,
-0.000000; 0.000000; 1.000000;,
0.000000; 1.000000;-0.000000;,
0.000000; 1.000000;-0.000000;,
0.000000; 1.000000;-0.000000;,
0.000000; 1.000000;-0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000; 0.030934;-0.999521;,
0.000000; 0.030934;-0.999521;,
0.000000; 0.030934;-0.999521;,
0.000000; 0.030934;-0.999521;,
0.000000;-0.028498; 0.999594;,
0.000000;-0.028498; 0.999594;,
0.000000;-0.028498; 0.999594;,
0.000000;-0.028498; 0.999594;;
44;
4;0;1;2;3;,
4;4;5;6;7;,
4;8;9;10;11;,
4;12;13;14;15;,
4;16;17;18;19;,
4;20;21;22;23;,
4;24;25;26;27;,
4;28;29;30;31;,
4;32;33;34;35;,
4;36;37;38;39;,
4;40;41;42;43;,
4;44;45;46;47;,
4;48;49;50;51;,
4;52;53;54;55;,
4;56;57;58;59;,
4;60;61;62;63;,
4;64;65;66;67;,
4;68;69;70;71;,
4;72;73;74;75;,
4;76;77;78;79;,
4;80;81;82;83;,
4;84;85;86;87;,
4;88;89;90;91;,
4;92;93;94;95;,
4;96;97;98;99;,
4;100;101;102;103;,
4;104;105;106;107;,
4;108;109;110;111;,
4;112;113;114;115;,
4;116;117;118;119;,
4;120;121;122;123;,
4;124;125;126;127;,
4;128;129;130;131;,
4;132;133;134;135;,
4;136;137;138;139;,
4;140;141;142;143;,
4;144;145;146;147;,
4;148;149;150;151;,
4;152;153;154;155;,
4;156;157;158;159;,
4;160;161;162;163;,
4;164;165;166;167;,
4;168;169;170;171;,
4;172;173;174;175;;
} //End of Cube_005 Normals
MeshMaterialList { //Cube_005 Material List
1;
44;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;;
Material Material_001 {
0.640000; 0.640000; 0.640000; 1.000000;;
96.078431;
0.500000; 0.500000; 0.500000;;
0.000000; 0.000000; 0.000000;;
TextureFilename {"UV_rat.png";}
}
} //End of Cube_005 Material List
MeshTextureCoords { //Cube_005 UV Coordinates
176;
0.635817; 0.275819;,
0.635817; 0.046728;,
0.864908; 0.046728;,
0.864908; 0.275819;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.864346; 0.986031;,
0.783570; 0.986031;,
0.783570; 0.648180;,
0.864346; 0.648180;,
0.635817; 0.274669;,
0.635817; 0.045578;,
0.864908; 0.045578;,
0.864908; 0.274669;,
0.863901; 0.987104;,
0.783126; 0.987104;,
0.783126; 0.649254;,
0.863901; 0.649254;,
0.991231; 0.987104;,
0.653381; 0.987104;,
0.653381; 0.649254;,
0.991232; 0.649254;,
0.991232; 0.777658;,
0.991232; 0.858433;,
0.653381; 0.858433;,
0.653381; 0.777658;,
0.655529; 0.859063;,
0.655529; 0.778288;,
0.993379; 0.778288;,
0.993379; 0.859063;,
0.335443; 0.861158;,
0.265926; 0.861158;,
0.265926; 0.570397;,
0.335443; 0.570397;,
0.334205; 0.859816;,
0.264688; 0.859816;,
0.264688; 0.569055;,
0.334205; 0.569055;,
0.444367; 0.858474;,
0.153606; 0.858474;,
0.153606; 0.567713;,
0.444367; 0.567713;,
0.333996; 0.859816;,
0.264479; 0.859816;,
0.264479; 0.569055;,
0.333996; 0.569055;,
0.264228; 0.568595;,
0.333745; 0.568595;,
0.333745; 0.859357;,
0.264228; 0.859357;,
0.910309; 0.067094;,
0.990888; 0.067068;,
0.991634; 0.077574;,
0.911094; 0.077574;,
0.910309; 0.024149;,
0.921538; 0.024149;,
0.921538; 0.035379;,
0.910309; 0.035379;,
0.990708; 0.067037;,
0.910309; 0.067041;,
0.910896; 0.056534;,
0.991418; 0.056534;,
0.928966; 0.035379;,
0.921565; 0.035379;,
0.921565; 0.027979;,
0.928966; 0.027979;,
0.910595; 0.035408;,
0.990869; 0.035406;,
0.990583; 0.045937;,
0.910309; 0.045939;,
0.910597; 0.045966;,
0.990951; 0.045966;,
0.990662; 0.056507;,
0.910309; 0.056507;,
0.461795; 0.725720;,
0.002369; 0.725720;,
0.002369; 0.455219;,
0.461795; 0.455219;,
0.728915; 0.630399;,
0.460011; 0.630399;,
0.460011; 0.359898;,
0.728915; 0.359898;,
0.459622; 0.999805;,
0.000195; 0.999805;,
0.000195; 0.729304;,
0.459622; 0.729304;,
0.990155; 1.001469;,
0.721251; 1.001469;,
0.721251; 0.730968;,
0.990155; 0.730968;,
0.000987; 0.351616;,
0.460413; 0.351616;,
0.460413; 0.620520;,
0.000987; 0.620520;,
0.728915; 0.540378;,
0.728915; 0.999805;,
0.460011; 0.999805;,
0.460011; 0.540378;,
0.006594; 0.353635;,
0.507556; 0.369053;,
0.507556; 0.596553;,
0.006594; 0.737794;,
0.752538; 0.533913;,
0.752538; 0.647662;,
0.525038; 0.647662;,
0.525038; 0.533913;,
0.509703; 0.731028;,
0.008741; 0.746446;,
0.008741; 0.362287;,
0.509703; 0.503529;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.003201; 0.349292;,
0.501634; 0.401876;,
0.501634; 0.515626;,
0.003201; 0.515626;,
0.529333; 0.186216;,
0.171158; 0.150188;,
0.171083; 0.071516;,
0.529224; 0.071176;,
0.636995; 0.428681;,
0.636995; 0.545208;,
0.520468; 0.545208;,
0.520468; 0.428681;,
0.340480; 0.361873;,
0.452832; 0.361873;,
0.452832; 0.474224;,
0.340480; 0.474224;,
0.453577; 0.475130;,
0.341226; 0.475130;,
0.341226; 0.362779;,
0.453577; 0.362779;,
0.453737; 0.472732;,
0.341386; 0.472732;,
0.341386; 0.360381;,
0.453737; 0.360381;,
0.454483; 0.362033;,
0.454483; 0.474384;,
0.342132; 0.474384;,
0.342132; 0.362033;,
0.342132; 0.472732;,
0.342132; 0.360381;,
0.454483; 0.360381;,
0.454483; 0.472732;,
0.752538; 0.420163;,
0.752538; 0.533913;,
0.525038; 0.533913;,
0.525038; 0.420163;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 1.000000;,
0.003201; 0.515626;,
0.501634; 0.515626;,
0.501634; 0.629375;,
0.003201; 0.681959;,
0.529223; 0.070318;,
0.171082; 0.070658;,
0.171157; 0.149330;,
0.529332; 0.185358;;
} //End of Cube_005 UV Coordinates
} //End of Cube_005 Mesh
} //End of Cube_004
} //End of Root Frame

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

File diff suppressed because it is too large Load Diff

BIN
mods/mobs/models/mobs_sheep.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.4 KiB

7170
mods/mobs/models/mobs_sheep.x Executable file

File diff suppressed because it is too large Load Diff

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

File diff suppressed because it is too large Load Diff

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.3 KiB

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,99 @@
mobs:register_mob("mobs:barbarian1", {
type = "monster",
hp_min = 20,
hp_max = 65,
exp_min = 10,
exp_max = 65,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "3d_armor_character.x",
textures = {"mobs_barbarian1.png",
"3d_armor_trans.png",
"3d_armor_trans.png",
},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 10,
walk_velocity = 2,
run_velocity = 4,
damage = 4,
drops = { },
armor = 150,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
jump = true,
sounds = {
war_cry = "mobs_barbarian_yell2",
death = "mobs_barbarian_death",
attack = "default_punch2",
},
step=0.5,
blood_amount = 35,
blood_offset = 0.25,
})
mobs:register_mob("mobs:barbarian2", {
type = "monster",
hp_min = 20,
hp_max = 65,
exp_min = 10,
exp_max = 65,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "3d_armor_character.x",
textures = {"mobs_barbarian2.png",
"3d_armor_trans.png",
"3d_armor_trans.png",
},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 10,
walk_velocity = 2,
run_velocity = 4,
damage = 4,
drops = { },
armor = 150,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
jump = true,
sounds = {
war_cry = "mobs_barbarian_yell1",
death = "mobs_barbarian_death",
attack = "default_punch2",
},
step=0.5,
blood_amount = 35,
blood_offset = 0.25,
})

View File

@ -0,0 +1,106 @@
mobs:register_mob("mobs:dirt_monster", {
type = "monster",
hp_min = 3,
hp_max = 27,
exp_min = 0,
exp_max = 35,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.x",
textures = {"mobs_dirt_monster.png"},
visual_size = {x=3, y=2.6},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1.25,
run_velocity = 3.75,
damage = 2,
drops = {
{name = "default:dirt",
chance = 1,
min = 3,
max = 5,},
},
armor = 100,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 2,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
jump = true,
sounds = {
attack = "mob_attack",
death = "mob_death",
},
step = 0.5,
blood_amount=30,
blood_offset=.25,
blood_texture = "default_dirt.png",
})
mobs:register_mob("mobs:dirt_monster2", {
type = "monster",
hp_min = 3,
hp_max = 27,
exp_min = 0,
exp_max = 35,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.x",
textures = {"mobs_dirt_monster.png"},
visual_size = {x=3, y=2.6},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1.25,
run_velocity = 3.75,
damage = 2,
drops = {
{name = "default:dirt",
chance = 1,
min = 3,
max = 5,},
},
armor = 100,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
jump = true,
sounds = {
attack = "mob_attack",
death = "mob_death1",
},
step = 0.5,
blood_amount=30,
blood_offset=.25,
blood_texture = "default_dirt.png",
})
mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 5000, 3, 31000)
mobs:register_spawn("mobs:dirt_monster2", {"mg:dirt_with_dry_grass"}, 20, -1, 3000, 4, 31000)

View File

@ -0,0 +1,95 @@
mobs:register_mob("mobs:dungeon_master", {
type = "monster",
hp_min = 12,
hp_max = 47,
exp_min=5,
exp_max=100,
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.x",
textures = {"mobs_dungeon_master.png"},
visual_size = {x=8, y=8},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 4,
drops = {
{name = "default:mese",
chance = 100,
min = 1,
max = 2,},
},
armor = 60,
drawtype = "front",
water_damage = 1,
lava_damage = 1,
light_damage = 0,
on_rightclick = nil,
attack_type = "shoot",
arrow = "mobs:fireball",
shoot_interval = 2.5,
sounds = {
attack = "mobs_fireball",
},
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
speed_normal = 15,
speed_run = 15,
},
jump = true,
step=0.5,
})
mobs:register_spawn("mobs:dungeon_master", {"default:stone"}, 3, -1, 7000, 1, -50)
mobs:register_arrow("mobs:fireball", {
visual = "sprite",
visual_size = {x=1, y=1},
--textures = {{name="mobs_fireball.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.5}}}, FIXME
textures = {"mobs_fireball.png"},
velocity = 5,
hit_player = function(self, player)
local s = self.object:getpos()
local p = player:getpos()
local vec = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=4},
}, vec)
local pos = self.object:getpos()
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(pos).name
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.env:set_node(p, {name="fire:basic_flame"})
else
minetest.env:remove_node(p)
end
end
end
end
end,
hit_node = function(self, pos, node)
for dx=-1,1 do
for dy=-2,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(pos).name
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.env:set_node(p, {name="fire:basic_flame"})
else
minetest.env:remove_node(p)
end
end
end
end
end
})

View File

@ -0,0 +1,47 @@
mobs:register_mob("mobs:oerkki", {
type = "monster",
hp_min = 8,
hp_max = 34,
exp_min=1,
exp_max=88,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_oerkki.x",
textures = {"mobs_oerkki.png"},
visual_size = {x=5, y=5},
makes_footstep_sound = false,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 4,
drops = {},
armor = 100,
drawtype = "front",
light_resistant = true,
water_damage = 1,
lava_damage = 1,
light_damage = 0,
attack_type = "dogfight",
animation = {
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 36,
run_start = 37,
run_end = 49,
punch_start = 37,
punch_end = 49,
speed_normal = 15,
speed_run = 15,
},
jump = true,
sounds = {
random = "mobs_eerie",
attack = "mobs_oerkki_attack"
},
step=0.5,
blood_amount = 0,
})
mobs:register_spawn("mobs:oerkki", {"default:stone"}, 3, -1, 7000, 3, -10)
mobs:register_spawn("mobs:oerkki", {"default:stone"}, 3, -1, 2000, 3, -100)

View File

@ -0,0 +1,46 @@
mobs:register_mob("mobs:sand_monster", {
type = "monster",
hp_min = 4,
hp_max = 20,
exp_min = 1,
exp_max = 65,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_sand_monster.x",
textures = {"mobs_sand_monster.png"},
visual_size = {x=8,y=8},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1.5,
run_velocity = 4.5,
damage = 1,
drops = {
},
light_resistant = true,
armor = 100,
drawtype = "front",
water_damage = 3,
lava_damage = 1,
light_damage = 0,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
jump = true,
sounds = {
attack = "mob_attack",
death = "mob_death2",
},
step = 0.5,
})
mobs:register_spawn("mobs:sand_monster", {"default:sand"}, 20, -1, 8000, 4, 31000)
mobs:register_spawn("mobs:sand_monster", {"default:desert_sand"}, 20, -1, 4000, 4, 31000)

View File

@ -0,0 +1,50 @@
mobs:register_mob("mobs:spider",{
type = "monster",
hp_min = 15,
hp_max = 40,
exp_min = 3,
exp_max = 20,
collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
textures = {"mobs_spider.png"},
visual_size = {x=7,y=7},
visual = "mesh",
mesh = "mobs_spider.x",
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
armor = 200,
damage = 3,
drops = {
{name = "farming:string",
chance = 70,
min = 3,
max = 6,},
},
light_resistant = false,
drawtype = "front",
water_damage = 5,
lava_damage = 5,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 1,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 50,
punch_end = 90,
},
jump = true,
sounds = {attack = "mobs_slash_attack",},
step = 1,
blood_amount = 22,
blood_offset = 0.1,
})
mobs:register_spawn("mobs:spider", {"default:leaves", "default:jungleleaves", "mg:savannaleaves"}, 22, -1, 7000, 4, 31000)
mobs:register_spawn("mobs:spider", {"default:leaves", "default:jungleleaves", "mg:savannaleaves"}, 7, -1, 3000, 6, 31000)

View File

@ -0,0 +1,57 @@
mobs:register_mob("mobs:stone_monster", {
type = "monster",
hp_min = 12,
hp_max = 35,
exp_min = 3,
exp_max = 55,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.x",
textures = {"mobs_stone_monster.png"},
visual_size = {x=3, y=2.6},
makes_footstep_sound = true,
view_range = 10,
walk_velocity = 0.5,
run_velocity = 2,
damage = 3,
drops = {
{name = "default:torch",
chance = 2,
min = 3,
max = 5,},
{name = "default:iron_lump",
chance=5,
min=1,
max=2,},
{name = "default:coal_lump",
chance=3,
min=1,
max=3,},
},
light_resistant = true,
armor = 80,
drawtype = "front",
water_damage = 0,
lava_damage = 0,
light_damage = 0,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
sounds = {
attack = "mobs_stone_attack",
death = "mobs_stone_death",
random = "mobs_stone",
},
step = 0.5,
})
mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 3, -1, 3000, 3, 0)

View File

@ -0,0 +1,59 @@
mobs:register_mob("mobs:tree_monster", {
type = "monster",
hp_min = 7,
hp_max = 33,
exp_min=2,
exp_max=75,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.x",
textures = {"mobs_tree_monster.png"},
visual_size = {x=4.5,y=4.5},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 2,
drops = {
{name = "default:sapling",
chance = 3,
min = 1,
max = 2,},
{name = "default:junglesapling",
chance = 3,
min = 1,
max = 2,},
{name = "default:apple",
chance = 2,
min = 1,
max=3,
},
},
light_resistant = true,
armor = 100,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 2,
disable_fall_damage = true,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 24,
walk_start = 25,
walk_end = 47,
run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62,
},
jump = true,
sounds = {
attack = "mob_attack",
death = "mob_death1",
},
step = 0.5,
})
mobs:register_spawn("mobs:tree_monster", {"default:leaves", "default:jungleleaves"}, 3, -1, 7000, 3, 31000)

View File

@ -0,0 +1,45 @@
mobs:register_mob("mobs:snow_monster", {
type = "monster",
hp_min = 10,
hp_max = 35,
exp_min = 3,
exp_max = 35,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "character.x",
textures = {"mobs_snow_monster.png"},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 2,
drops = { },
armor = 100,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 2,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
jump = true,
sounds = {
death = "mobs_yeti_death",
random = "mobs_howl",
attack = "mobs_slash_attack",
},
step = 0.5,
})
mobs:register_spawn("mobs:snow_monster", {"default:snow","default:snow_with_grass"}, 10, -1, 7000, 2, 31000)

View File

@ -0,0 +1,60 @@
mobs:register_mob("mobs:explorer",{
type = "npc",
hp_min = 30,
hp_max = 75,
exp_min = 0,
exp_max = 0,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "3d_armor_character.x",
textures = {"mobs_explorer.png",
"3d_armor_trans.png",
minetest.registered_items["default:pick_steel"].inventory_image,
},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 12,
walk_velocity = 1.25,
run_velocity = 4.5,
damage = 6,
drops = { },
armor = 150,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
on_rightclick = function (self, clicker)
quests.treasure.tell_story(self.object:getpos())
end,
walk_chance = 1,
attack_type = "dogfight",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
jump = false,
sounds = {
war_cry = "mobs_die_yell",
death = "default_death",
attack = "default_punch2",
},
attacks_monsters=false,
peaceful = true,
group_attack = false,
step=2,
blood_amount = 35,
blood_offset = 0.25,
rewards = {
{chance=90, item="default:apple"},
{chance=60, item="experience:6_exp"},
{chance=50, item="potions:magic_replenish1"},
},
})

176
mods/mobs/npcs/men.lua Normal file
View File

@ -0,0 +1,176 @@
mobs:register_mob("mobs:male1_npc",{
type = "npc",
hp_min = 30,
hp_max = 75,
exp_min = 0,
exp_max = 0,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "3d_armor_character.x",
textures = {"mobs_male1.png",
"3d_armor_trans.png",
"3d_armor_trans.png",
},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 12,
walk_velocity = 1.7,
run_velocity = 6.15,
damage = 6,
drops = { },
armor = 150,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
on_rightclick = nil,
walk_chance = 1,
attack_type = "dogfight",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
jump = false,
sounds = {
war_cry = "mobs_die_yell",
death = "default_death",
attack = "default_punch2",
},
attacks_monsters=true,
peaceful = true,
group_attack = true,
step=2,
blood_amount = 35,
blood_offset = 0.25,
rewards = {
{chance=90, item="default:apple"},
{chance=60, item="experience:6_exp"},
{chance=50, item="potions:magic_replenish1"},
},
})
mobs:register_mob("mobs:male2_npc",{
type = "npc",
hp_min = 30,
hp_max = 75,
exp_min = 0,
exp_max = 0,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "3d_armor_character.x",
textures = {"mobs_male2.png",
"3d_armor_trans.png",
"3d_armor_trans.png",
},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 12,
walk_velocity = 1.25,
run_velocity = 6.17,
damage = 6,
drops = { },
armor = 150,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
on_rightclick = nil,
walk_chance = 1,
attack_type = "dogfight",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
jump = false,
sounds = {
war_cry = "mobs_die_yell",
death = "default_death",
attack = "default_punch2",
},
attacks_monsters=true,
peaceful = true,
group_attack = true,
step=2,
blood_amount = 35,
blood_offset = 0.25,
rewards = {
{chance=90, item="default:apple"},
{chance=60, item="experience:6_exp"},
{chance=50, item="potions:magic_replenish1"},
},
})
mobs:register_mob("mobs:male3_npc",{
type = "npc",
hp_min = 30,
hp_max = 75,
exp_min = 0,
exp_max = 0,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "3d_armor_character.x",
textures = {"mobs_male3.png",
"3d_armor_trans.png",
"3d_armor_trans.png",
},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 12,
walk_velocity = 1.25,
run_velocity = 6.18,
damage = 6,
drops = { },
armor = 150,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
on_rightclick = nil,
walk_chance = 1,
attack_type = "dogfight",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
jump = false,
sounds = {
war_cry = "mobs_die_yell",
death = "default_death",
attack = "default_punch2",
},
attacks_monsters=true,
peaceful = true,
group_attack = true,
step=2,
blood_amount = 35,
blood_offset = 0.25,
rewards = {
{chance=90, item="default:apple"},
{chance=60, item="experience:6_exp"},
{chance=50, item="potions:magic_replenish1"},
},
})

167
mods/mobs/npcs/women.lua Normal file
View File

@ -0,0 +1,167 @@
mobs:register_mob("mobs:female1_npc", {
type = "npc",
hp_min = 30,
hp_max = 75,
exp_min = 0,
exp_max = 0,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "3d_armor_character.x",
textures = {"mobs_female1.png",
"3d_armor_trans.png",
"3d_armor_trans.png",
},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 12,
walk_velocity = 1.25,
run_velocity = 3.75,
damage = 6,
drops = { },
armor = 150,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
on_rightclick = nil,
walk_chance = 1,
attack_type = "dogfight",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
jump = false,
sounds = {
attack = "default_punch",
},
attacks_monsters=false,
peaceful = true,
step=2,
blood_amount = 35,
blood_offset = 0.25,
rewards = {
{chance=90, item="default:bread"},
{chance=40, item="experience:6_exp"},
{chance=60, item="potions:magic_replenish1"},
},
})
mobs:register_mob("mobs:female2_npc", {
type = "npc",
hp_min = 30,
hp_max = 75,
exp_min = 0,
exp_max = 0,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "3d_armor_character.x",
textures = {"mobs_female2.png",
"3d_armor_trans.png",
"3d_armor_trans.png",
},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 12,
walk_velocity = 1.25,
run_velocity = 3.75,
damage = 6,
drops = { },
armor = 150,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
on_rightclick = nil,
walk_chance = 1,
attack_type = "dogfight",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
jump = false,
sounds = {
attack = "default_punch",
},
attacks_monsters=false,
peaceful = true,
step=2,
blood_amount = 35,
blood_offset = 0.25,
rewards = {
{chance=90, item="default:bread"},
{chance=40, item="experience:6_exp"},
{chance=60, item="potions:magic_replenish1"},
},
})
mobs:register_mob("mobs:female3_npc", {
type = "npc",
hp_min = 30,
hp_max = 75,
exp_min = 0,
exp_max = 0,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "3d_armor_character.x",
textures = {"mobs_female3.png",
"3d_armor_trans.png",
"3d_armor_trans.png",
},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 12,
walk_velocity = 1.3,
run_velocity = 4.15,
damage = 6,
drops = { },
armor = 150,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
on_rightclick = nil,
walk_chance = 1,
attack_type = "dogfight",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
jump = false,
sounds = {
attack = "default_punch",
},
attacks_monsters=false,
peaceful = true,
step=2,
blood_amount = 35,
blood_offset = 0.25,
rewards = {
{chance=90, item="default:bread"},
{chance=40, item="experience:6_exp"},
{chance=60, item="potions:magic_replenish1"},
},
})

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,5 @@
[Dolphin]
PreviewsShown=true
Timestamp=2014,4,4,22,2,39
Version=3
ViewMode=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 267 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 239 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 404 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 623 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 411 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 426 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 565 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 909 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB