Fix crashes with mobs below or above due division by zero
* removes a division by zero issue which returns nan for yaw in some places
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@ -638,7 +638,14 @@ end
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function mobs:face_pos(self,pos)
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local s = self.object:getpos()
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local vec = {x=pos.x-s.x, y=pos.y-s.y, z=pos.z-s.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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local yaw = 0
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if vec.x ~= 0 then
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yaw=math.atan(vec.z/vec.x)+math.pi/2
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else
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if vec.z>0 then
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yaw=math.pi
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end
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end
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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@ -144,7 +144,14 @@ function mobs.on_step(self,dtime)
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end
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local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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local yaw = 0
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if vec.x ~= 0 then
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yaw=math.atan(vec.z/vec.x)+math.pi/2
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else
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if vec.z>0 then
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yaw=math.pi
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end
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end
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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@ -223,7 +230,13 @@ function mobs.on_step(self,dtime)
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end
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local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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if vec.x ~= 0 then
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yaw=math.atan(vec.z/vec.x)+math.pi/2
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else
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if vec.z>0 then
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yaw=math.pi
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end
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end
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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@ -345,7 +358,13 @@ function mobs.on_step(self,dtime)
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self.v_start = false
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else
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local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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if vec.x ~= 0 then
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yaw=math.atan(vec.z/vec.x)+math.pi/2
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else
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if vec.z>0 then
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yaw=math.pi
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end
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end
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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