Added goblin sounds, spawn more goblins in dungeons
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adc6014130
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@ -356,9 +356,9 @@ minetest.register_tool("default:sword_diamond", {
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full_punch_interval = 0.6,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
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snappy={times={[1]=1.80, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
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},
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damage_groups = {fleshy=8},
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damage_groups = {fleshy=9},
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},
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skill=SKILL_CRYSTAL,
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sounds = {[0]="default_sword_steel",[1]="default_sword_steel2"},
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@ -101,7 +101,7 @@ minetest.register_on_generated( function (minp, maxp, blockseed)
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math.randomseed(os.clock())
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local fillratio = ( math.random(10,16) / 100 )
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local numgoblins = ((xsize * 2) * (zsize * 2)) * fillratio
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local numgoblins = 2 + ( ((xsize * 2) * (zsize * 2)) * fillratio )
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for e=1,numgoblins do
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local rx = math.random((center.x-(xsize-1)),(center.x+(xsize-1)))
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@ -819,7 +819,7 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
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mobs.spawning_mobs[name] = true
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minetest.register_abm({
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nodenames = nodes,
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--neighbors = {"air"},
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neighbors = {"air"},
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interval = 30,
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chance = chance,
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action = function(pos, node, _, active_object_count_wider)
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@ -10,9 +10,9 @@ mobs:register_mob("mobs:goblin", {
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textures = {"goblins_goblin_coal1.png"},
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visual_size = {x=1, y=1},
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makes_footstep_sound = false,
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view_range = 4,
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walk_velocity = 1,
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run_velocity = 2,
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view_range = 8,
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walk_velocity = 2,
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run_velocity = 3,
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damage = 1.5,
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drops = { },
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armor = 150,
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@ -36,6 +36,10 @@ mobs:register_mob("mobs:goblin", {
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},
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jump = true,
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sounds = {
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death = "mobs_goblin_death",
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random = "mobs_goblin_ambience",
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attack = "default_punch2",
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war_cry = "mobs_goblin_warcry",
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},
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step=0.5,
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blood_amount = 15,
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@ -56,13 +60,13 @@ mobs:register_mob("mobs:goblin_king", {
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textures = {"goblins_goblin_king.png"},
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visual_size = {x=1, y=1},
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makes_footstep_sound = false,
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view_range = 7,
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walk_velocity = 1,
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run_velocity = 2.5,
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view_range = 12,
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walk_velocity = 2,
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run_velocity = 3.5,
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damage = 2,
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drops = {
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{name = "mobs:goblin_king_crown",
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chance = 101,
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chance = 40,
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min = 1,
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max = 1,},
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},
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@ -87,6 +91,10 @@ mobs:register_mob("mobs:goblin_king", {
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},
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jump = true,
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sounds = {
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death = "mobs_goblin_death",
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random = "mobs_goblin_king_ambience",
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attack = "default_punch2",
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war_cry = "mobs_goblin_warcry",
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},
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step=0.5,
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blood_amount = 15,
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BIN
mods/mobs/sounds/mobs_goblin_ambience.ogg
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mods/mobs/sounds/mobs_goblin_ambience.ogg
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mods/mobs/sounds/mobs_goblin_death.ogg
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mods/mobs/sounds/mobs_goblin_death.ogg
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mods/mobs/sounds/mobs_goblin_king_ambience.ogg
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mods/mobs/sounds/mobs_goblin_king_ambience.ogg
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mods/mobs/sounds/mobs_goblin_warcry.ogg
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mods/mobs/sounds/mobs_goblin_warcry.ogg
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