Random spawning around origin

BadToad2000/master
Brandon 2016-07-11 22:52:47 -05:00
parent c2d83855f9
commit 93777a886c
4 changed files with 43 additions and 12 deletions

View File

@ -45,21 +45,37 @@ function adventuretest.teleport(player,pos)
end
function adventuretest.check_spawn(player)
print("checking spawn")
local count = 0
local newpos = player:getpos()
local badpos = false
while adventuretest.obj_stuck(player) == true and count < 5 do
print("moving player")
if adventuretest.obj_stuck(player) == true then
print("moving player "..tostring(count))
local pos = player:getpos()
newpos.x = pos.x + math.rand(-10,10)
newpos.z = pos.z + math.rand(-10,10)
math.randomseed(os.time())
newpos.x = pos.x + math.random(-50,50)
newpos.z = pos.z + math.random(-50,50)
local ab = adventuretest.above_ground(newpos)
print("above ground: "..tostring(ab))
if ab ~= false and ab > 4 then
newpos.y = ( newpos.y - ( ab - 3 ) )
else
newpos.y = pos.y + math.random(0,10)
end
adventuretest.teleport(player,newpos)
count = count + 1
badpos = true
--count = count + 1
--badpos = true
minetest.after(3,adventuretest.check_spawn,player)
return
end
if badpos == true then
print("checking elevation")
-- check the elevation so they don't fall to their death
local ab = adventuretest.above_ground(newpos)
print("above ground: "..tostring(ab))
if ab ~= false and ab > 3 then
newpos.y = ( newpos.y - ( ab - 3 ) )
adventuretest.teleport(player,newpos)
@ -67,13 +83,18 @@ function adventuretest.check_spawn(player)
end
local n = player:get_player_name()
pd.set(n,"homepos",newpos)
player:hud_remove(pd.get(n,"spawning_hud"))
pd.set(n,"spawning_hud",nil)
end
-- sees if a player or entity is in a block
function adventuretest.obj_stuck(obj)
local pos = obj:getpos()
local pn = adventuretest.get_obj_nodes(obj)
if pn.feet.walkable == false or pn.head.walkable == false then
print("Feet walkable "..tostring(minetest.registered_nodes[pn.feet.name].walkable))
print("Head walkable "..tostring(minetest.registered_nodes[pn.head.name].walkable))
print("Feet node "..pn.feet.name)
if minetest.registered_nodes[pn.feet.name].walkable == true or minetest.registered_nodes[pn.head.name].walkable == true or pn.feet.name == "ignore" or pn.head.name == "ignore" then
return true
end
return false
@ -84,7 +105,7 @@ function adventuretest.get_obj_nodes(obj)
local pos = obj:getpos()
local retval = {}
pos.y = pos.y - 1
pos.y = pos.y
retval.standing_on = minetest.get_node(pos)
pos.y = pos.y + 1
retval.feet = minetest.get_node(pos)
@ -106,7 +127,7 @@ function adventuretest.above_ground(pos)
end
for y = pos.y,dest,step do
local n = minetest.get_node({x=pos.x,y=y,z=pos.z})
if n.walkable == false then
if minetest.registered_nodes[n.name].walkable == true then
return math.abs(pos.y - y)
end
end

View File

@ -5,7 +5,7 @@ game_origin = nil
if minetest.setting_get("game_origin") ~= nil then
game_origin = minetest.string_to_pos(minetest.setting_get("game_origin"))
else
game_origin = {x=0,y=0,z=0}
game_origin = {x=0,y=3,z=0}
end
dofile(minetest.get_modpath("adventuretest").."/functions.lua");

View File

@ -148,6 +148,15 @@ end
minetest.register_on_leaveplayer(on_leave)
local function on_new(player)
local hud_id = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {
x = -100,
y = -100
},
text = "adventuretest_spawning_hud.png"
})
local name = player:get_player_name()
pd.load_player(name)
-- set some defaults
@ -164,8 +173,9 @@ local function on_new(player)
player:set_hp(6)
skills.set_default_skills(name)
pd.save_player(name)
minetest.after(5,adventuretest.check_spawn,player)
--mg_villages.spawnplayer(player)
pd.set(name,"spawning_hud",hud_id)
adventuretest.teleport(player,game_origin)
minetest.after(3,adventuretest.check_spawn,player)
end
minetest.register_on_newplayer(on_new)

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