Add transparent texture

BadToad2000/master
Brandon 2016-07-15 21:18:56 -05:00
parent ecc6c16d42
commit 692fd3d659
2 changed files with 7 additions and 14 deletions

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@ -28,8 +28,7 @@ mobs:register_mob("mobs:blacksmith",{
if self.state ~= "path" and self.state ~= "working" then
blacksmith_formspec(self,clicker)
else
minetest.sound_play("mobs_blacksmith_sorry",{pos=self.object:getpos(),max_hear_distance=12,gain=0.6})
mobs.put_icon(self,"mobs:icon_notice",5)
minetest.sound_play("mobs_blacksmith_sorry",{pos=self.object:getpos(),max_hear_distance=12,gain=0.5})
end
end,
walk_chance = 1,
@ -62,6 +61,7 @@ mobs:register_mob("mobs:blacksmith",{
lifetimer = false,
avoid_nodes = {"fire:basic_flame","default:water_source","default:water_flowing","default:lava_source","default:lava_flowing"},
avoid_range = 4,
icon = "mobs:icon_sell",
})
-- list of active blacksmiths... I'm not sure how this is going to work when an entity is unloaded
@ -71,8 +71,7 @@ function blacksmith_formspec(self,player)
local name = player:get_player_name()
if active_blacksmiths[name] == nil then
mobs:face_pos(self,player:getpos())
minetest.sound_play("mobs_blacksmith_what",{pos=self.object:getpos(),max_hear_distance=12,gain=0.6})
mobs.put_icon(self,"mobs:icon_notice",5)
minetest.sound_play("mobs_blacksmith_what",{pos=self.object:getpos(),max_hear_distance=12,gain=0.5})
active_blacksmiths[name] = {entity=self,inventory=nil,player=player,furnace=nil,active=false}
local formspec = "size[8,6.25]"..
"list[current_player;main;0,2.5;8,4;]"..
@ -82,8 +81,7 @@ function blacksmith_formspec(self,player)
"button_exit[5,1;2,1;cancel;Cancel]"
minetest.show_formspec(name,"blacksmith",formspec)
else
minetest.sound_play("mobs_blacksmith_sorry",{pos=self.object:getpos(),max_hear_distance=12,gain=0.6})
mobs.put_icon(self,"mobs:icon_notice",5)
minetest.sound_play("mobs_blacksmith_sorry",{pos=self.object:getpos(),max_hear_distance=12,gain=0.5})
end
end
@ -114,7 +112,6 @@ minetest.register_on_player_receive_fields(function(player,formname,fields)
local stack = inv:get_stack("src",1)
if stack:get_count() == 0 then
chat.local_chat(player:getpos(),"Blacksmith: Please give me something to smelt",3)
mobs.put_icon(blacksmith,"mobs:icon_notice",5)
active_blacksmiths[name] = nil
return
else
@ -138,8 +135,7 @@ minetest.register_on_player_receive_fields(function(player,formname,fields)
local crNeeded = (stack:get_count() * 2)
if money.get(name) < crNeeded then
chat.local_chat(player:getpos(),"Blacksmith: Sorry, you don't have enough money. I charge 2cr per lump.")
minetest.sound_play("mobs_blacksmith_sorry",{pos=blacksmith.object:getpos(),max_hear_distance=12,gain=0.6})
mobs.put_icon(blacksmith,"mobs:icon_notice",5)
minetest.sound_play("mobs_blacksmith_sorry",{pos=blacksmith.object:getpos(),max_hear_distance=12,gain=0.5})
active_blacksmiths[name] = nil
return
end
@ -154,15 +150,13 @@ minetest.register_on_player_receive_fields(function(player,formname,fields)
end)
else
chat.local_chat(player:getpos(),"Blacksmith: Sorry, I can't get to the furance.",3)
minetest.sound_play("mobs_blacksmith_sorry",{pos=blacksmith.object:getpos(),max_hear_distance=12,gain=0.6})
mobs.put_icon(blacksmith,"mobs:icon_notice",5)
minetest.sound_play("mobs_blacksmith_sorry",{pos=blacksmith.object:getpos(),max_hear_distance=12,gain=0.5})
active_blacksmiths[name] = nil
return
end
else
chat.local_chat(player:getpos(),"Blacksmith: Sorry, I don't see a furance in this area.",3)
minetest.sound_play("mobs_blacksmith_sorry",{pos=blacksmith.object:getpos(),max_hear_distance=12,gain=0.6})
mobs.put_icon(blacksmith,"mobs:icon_notice",5)
minetest.sound_play("mobs_blacksmith_sorry",{pos=blacksmith.object:getpos(),max_hear_distance=12,gain=0.5})
active_blacksmiths[name] = nil
-- TODO Get invnetory and throw item toward player
end
@ -207,7 +201,6 @@ function blacksmith_globalstep(dtime)
bs.entity.state = "standing"
bs.entity.set_animation(bs.entity,"stand")
chat.local_chat(bs.entity.object:getpos(),"Blacksmith: "..name.." your ingots are ready!",25)
mobs.put_icon(bs.entity,"mobs:icon_notice",5)
active_blacksmiths[name] = nil -- I think it's all byref so bs = nil should also work
meta:set_int("in_use",0)
end