Remove debugging

pull/2/head
Brandon 2014-05-25 23:40:06 -05:00
parent 0b8c395275
commit 382f280858
1 changed files with 0 additions and 8 deletions

View File

@ -107,7 +107,6 @@ quests.treasure.generateQuest = function()
if allair == true then
quests.treasure.data.do_on_generate = true
print("do on generate")
return
end
@ -182,10 +181,7 @@ quests.treasure.place_treasure = function (pos,vm,minp,maxp)
for ty=16,-16,-1 do
if data[area:index(tx, ty, tz)] ~= c_air then
if is_ground_node(data[area:index(tx, ty, tz)]) then
print("is ground node")
if prevnode == c_air or prevnode == c_water then
print("good spot")
print(tostring(tx)..", "..tostring(ty)..", "..tostring(tz))
quests.treasure.data.pos = {x=tx,y=ty-2,z=tz}
quests.treasure.data.do_on_generate = false
data[area:index(tx, ty+1, tz)] = minetest.get_content_id(quests.treasure.data.marker)
@ -211,14 +207,12 @@ quests.treasure.set_inventory = function (pos)
local distance = default.get_distance({x=0,y=0,z=0},{x=pos.x,y=0,z=pos.z})
local treasure_level = math.floor( distance / 5000 )
if treasure_level == 0 then treasure_level = 1 end
print("Treasure level: "..tostring(treasure_level))
local meta = minetest.get_meta(pos)
meta:set_string("formspec",default.chest_formspec)
meta:set_string("infotext", "Treasure Chest")
local treasure_set = treasures[treasure_level]
if treasure_set ~= nil then
print("good treasure set")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
for _,item in pairs(treasure_set) do
@ -248,9 +242,7 @@ end
minetest.register_on_generated(function(minp, maxp, seed)
if quests.treasure.data.do_on_generate == true then
print("on_generated")
if quests.treasure.data.pos.x > minp.x and quests.treasure.data.pos.x < maxp.x and quests.treasure.data.pos.z > minp.z and quests.treasure.data.pos.z < maxp.z then
print("in area")
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
quests.treasure.place_treasure(quests.treasure.data.pos,vm,emin,emax)
end