information setup property, configuration and minimal engine version

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mckaygerhard 2023-01-11 18:02:18 -04:00
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### Fiel of view for monsters vs characters
From https://forum.minetest.net/viewtopic.php?p=182737#p182737
If it helps any, here is the in_fov code from mobs redo mod that works (self is mob, pos is player position and self.fov is set to 90, self.rotate is usually 0 for front facing mobs):
CODE: SELECT ALL
```
in_fov = function(self,pos)
-- checks if POS is in self's FOV
local yaw = self.object:getyaw() + self.rotate
local vx = math.sin(yaw)
local vz = math.cos(yaw)
local ds = math.sqrt(vx^2 + vz^2)
local ps = math.sqrt(pos.x^2 + pos.z^2)
local d = { x = vx / ds, z = vz / ds }
local p = { x = pos.x / ps, z = pos.z / ps }
local an = ( d.x * p.x ) + ( d.z * p.z )
a = math.deg( math.acos( an ) )
```
Thank you everyone, especially TeTpaAka and Nore. All problems were at last solved, and the code now reports the angle difference between entities like it should! You get 0* when standing right in front of the mob, 90* when standing parallel to either side, 180* when standing behind... whereas flying up or down now accounts pitch correctly on top of that.
Here is the final and fully functional version. I hope it will be helpful to more people than just me, if anyone ever needs a simple and efficient FOV scanner for Minetest.
```
local function in_fov (pos1, pos2, yaw, pitch, fov)
local function yaw2vec (yaw, pitch)
-- we must invert the yaw for x to keep the result from inverting when facing opposite directions (0* becoming 180*)
return {x = math.sin(-yaw) * math.cos(pitch), y = math.sin(pitch), z = math.cos(yaw) * math.cos(pitch)}
end
local function dotproduct (v1, v2)
return ((v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z))
end
local function angle (v1, v2)
return math.deg(math.acos(dotproduct(v1, v2) / (vector.length(v1) * vector.length(v2))))
end
local v = vector.subtract(pos2, pos1)
print(angle(yaw2vec(yaw, pitch), v))
end
```
here is the final version of the function which I'll be including in my mod, simplified to only 5 lines of code but with the same result:
CODE: SELECT ALL
```
-- returns the angle difference between pos1 and pos2, as seen from pos1 at the specified yaw and pitch
function pos_to_angle (pos1, pos2, yaw, pitch)
-- note: we must invert the yaw for x in yaw_vec, to keep the result from inverting when facing opposite directions (0* becoming 180*)
local yaw_vec = {x = -math.sin(yaw) * math.cos(pitch), y = math.sin(pitch), z = math.cos(yaw) * math.cos(pitch)}
local pos_subtract = vector.subtract(pos2, pos1)
local pos_dotproduct = (yaw_vec.x * pos_subtract.x) + (yaw_vec.y * pos_subtract.y) + (yaw_vec.z * pos_subtract.z)
local angle = math.deg(math.acos(pos_dotproduct / (vector.length(yaw_vec) * vector.length(pos_subtract))))
return angle
end
```

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Adventuretest game for the Minetest game engine
==========================================================
To play this game in Minetest, insert this repository as
/games/adventuretest
in the Minetest Engine.
The Minetest Engine that can play this game can be found at
https://minetest.io/ or just build your version using the minenux branch
at https://codeberg.org/minenux/minetest-engine-minetest/src/branch/stable-4.0
![screenshot.png](screenshot.png)
INFORMATION
-----------
The game has a RPG spirit, but not limit to, its focused in
singleplayer, but also works for multiplayer too, creative and
damage are mutually exclusive settings.
#### Quests
The game have "quests" that any player can do, some have rewards
others just provide rare things,
A common rquest is Right click on any of the ladies in the village
with black hair to receive your quest.
#### Crafting guides
Build in in the lifesaver button, There is a crafting guide,
of the inventory. also once in the game type `/m` and press
enter and you will get a crafting guide, equipping armor form
and changing skin form.
### Know issues
If yu got crash, somethigns you game get slow for movement, in singleplayer,
the character suddently stop and if you tryto move, keep moving until
a block just stop it.
To solve, go into your world directory and delete the affects.txt
and physics file. This happens sometimes when there is a crash.
Adventuretest License
------------------------------------------
Copyright (C) 2013-2014 Brandon Bohannon <brandon@bremaweb.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License of default mods source code
-----------------------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License of media (models, textures and sounds)
--------------------------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
License of menu/header.png
Copyright (C) 2013 BlockMen CC BY-3.0
License of Spider model
Copyright (C) 2013 AspireMint CC BY-SA
goblins_goblin.b3d and goblins_goblin.blend
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) by FreeLikeGNU
http://creativecommons.org/licenses/by-sa/3.0/
above meshes based on character from minetest_game
MirceaKitsune (WTFPL)
https://github.com/minetest/minetest_game/blob/master/mods/default/README.txt#L71
goblins_goblins*.png files and goblins_goblin.xcf file by FreeLikeGNU
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) FreeLikeGNU
http://creativecommons.org/licenses/by-sa/3.0/
Thanks to Napiophelios for the goblin king skin
https://forum.minetest.net/viewtopic.php?f=9&t=13004#p186921
goblins_goblin_king.png
License: Creative Commons CC-BY-SA-3.0 SummerFeilds TP

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@ -5,8 +5,42 @@ To play this game in Minetest, insert this repository as
/games/adventuretest
in the Minetest Engine.
The Minetest Engine can be found in:
https://github.com/minetest/minetest/
The Minetest Engine that can play this game can be found at
https://minetest.io/ or just build your version using the minenux branch
at https://codeberg.org/minenux/minetest-engine-minetest/src/branch/stable-4.0
![screenshot.png](screenshot.png)
INFORMATION
-----------
The game has a RPG spirit, but not limit to, its focused in
singleplayer, but also works for multiplayer too, creative and
damage are mutually exclusive settings.
#### Quests
The game have "quests" that any player can do, some have rewards
others just provide rare things,
A common rquest is Right click on any of the ladies in the village
with black hair to receive your quest.
#### Crafting guides
Build in in the lifesaver button, There is a crafting guide,
of the inventory. also once in the game type `/m` and press
enter and you will get a crafting guide, equipping armor form
and changing skin form.
### Know issues
If yu got crash, somethigns you game get slow for movement, in singleplayer,
the character suddently stop and if you tryto move, keep moving until
a block just stop it.
To solve, go into your world directory and delete the affects.txt
and physics file. This happens sometimes when there is a crash.
Adventuretest License
------------------------------------------

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@ -1 +1,8 @@
name = Adventuretest
title = adventuretest
name = adventuretest
author = bremaweb
description = Adventure RPG-hard game for the Minetest game engine
release = 20181212
min_minetest_version = 0.4.14
max_minetest_version = 4.99
disabled_settings = creative_mode, !enable_damage

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