Add levels to skills

pull/37/head
Brandon 2016-06-03 21:05:49 -05:00
parent 825c28f20b
commit 02a238719c
2 changed files with 18 additions and 14 deletions

View File

@ -109,16 +109,20 @@ end
function skills.get_skills_formspec(player)
local name = player:get_player_name()
local level = pd.get(name,"level")
local formspec = "size[12,10]"
.."list[current_player;main;8,0.5;4,8;]"
local i = 0
local sk = nil
for id,skill in pairs(skills.available_skills) do
local sk = skills.get_skill(name,id)
formspec = formspec.."label[1.5,"..tostring(i)..".2;"..skill.desc.."]"
formspec = formspec.."label[3.5,"..tostring(i)..".2;"..math.floor(sk.exp).." / "..tostring( (math.floor((sk.level^1.75)) * skill.level_exp) ).."]"
formspec = formspec.."label[6,"..tostring(i)..".2;"..tostring(sk.level).." / "..tostring(skill.max_level).."]"
formspec = formspec.."list[detached:"..name.."_skills;"..tostring(id)..";0.5,"..tostring(i)..";1,1;]"
i = i + 1
if skill.level == nil or skill.level <= level.level then
sk = skills.get_skill(name,id)
formspec = formspec.."label[1.5,"..tostring(i)..".2;"..skill.desc.."]"
formspec = formspec.."label[3.5,"..tostring(i)..".2;"..math.floor(sk.exp).." / "..tostring( (math.floor((sk.level^1.75)) * skill.level_exp) ).."]"
formspec = formspec.."label[6,"..tostring(i)..".2;"..tostring(sk.level).." / "..tostring(skill.max_level).."]"
formspec = formspec.."list[detached:"..name.."_skills;"..tostring(id)..";0.5,"..tostring(i)..";1,1;]"
i = i + 1
end
end
return formspec
end

View File

@ -1,11 +1,11 @@
-- REGISTER THE SKILLS
skills.register_skill(SKILL_WOOD, { desc = 'Wood', max_level = 10, level_exp = 3 })
skills.register_skill(SKILL_STONE, { desc = 'Stone', max_level = 10, level_exp = 5 })
skills.register_skill(SKILL_METAL, { desc = 'Metals', max_level = 20, level_exp = 9 })
skills.register_skill(SKILL_CRYSTAL, { desc = 'Crystals', max_level = 20, level_exp = 10 })
skills.register_skill(SKILL_WOOD, { desc = 'Wood', max_level = 10, level_exp = 3, level = 1 })
skills.register_skill(SKILL_STONE, { desc = 'Stone', max_level = 10, level_exp = 5, level = 1 })
skills.register_skill(SKILL_METAL, { desc = 'Metals', max_level = 20, level_exp = 9, level = 5 })
skills.register_skill(SKILL_CRYSTAL, { desc = 'Crystals', max_level = 20, level_exp = 10, level = 10 })
skills.register_skill(SKILL_SMELTING, { desc = 'Smelting', max_level = 50, level_exp = 5 })
skills.register_skill(SKILL_CRAFTING, { desc = 'Crafting', max_level = 50, level_exp = 5 })
skills.register_skill(SKILL_SMELTING, { desc = 'Smelting', max_level = 50, level_exp = 5, level = 1 })
skills.register_skill(SKILL_CRAFTING, { desc = 'Crafting', max_level = 50, level_exp = 5, level = 1 })
skills.register_skill(SKILL_ARROW, { desc = 'Bow and Arrow', max_level=10, level_exp = 10})
skills.register_skill(SKILL_MAGIC, { desc = 'Magic', max_level=15, level_exp = 10})
skills.register_skill(SKILL_ARROW, { desc = 'Bow and Arrow', max_level=10, level_exp = 10, level = 10 })
skills.register_skill(SKILL_MAGIC, { desc = 'Magic', max_level=15, level_exp = 10, level =5 })