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Vitaliy c123af8fc6 Shader support for OpenGL ES 2 devices
Co-authored-by: sfan5 <sfan5@live.de>
2021-02-28 14:57:34 +01:00

13 lines
235 B
GLSL

uniform sampler2D baseTexture;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
void main(void)
{
vec2 uv = varTexCoord.st;
vec4 color = texture2D(baseTexture, uv);
color.rgb *= varColor.rgb;
gl_FragColor = color;
}