119 lines
2.7 KiB
C++
119 lines
2.7 KiB
C++
/*
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Minetest
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Copyright (C) 2014 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2014-2022 Maksim Gamarnik [MoNTE48] <Maksym48@pm.me>
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Copyright (C) 2022 Dawid Gan <deveee@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 3.0 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#ifndef __ANDROID__
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#error this include has to be included on android port only!
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#endif
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#include <jni.h>
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#include <android/log.h>
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#include <string>
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namespace porting {
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// java <-> c++ interaction interface
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extern JNIEnv *jnienv;
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// do initialization required on android only
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void initAndroid();
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void cleanupAndroid();
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/**
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* Initializes path_* variables for Android
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*/
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void initializePaths();
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/**
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* show text input dialog in java
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* @param hint hint to show
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* @param current initial value to display
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* @param editType type of texfield
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* (1 == multiline text input; 2 == single line text input; 3 == password field)
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*/
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void showInputDialog(const std::string &hint, const std::string ¤t, int editType);
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void openURIAndroid(const std::string &url);
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/**
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* WORKAROUND for not working callbacks from java -> c++
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* get current state of input dialog
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*/
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int getInputDialogState();
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/**
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* WORKAROUND for not working callbacks from java -> c++
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* get text in current input dialog
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*/
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std::string getInputDialogValue();
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/**
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* get total device memory
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*/
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float getTotalSystemMemory();
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/**
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* notify java on server connection
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*/
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void notifyServerConnect(bool is_multiplayer);
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/**
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* notify java on game exit
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*/
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void notifyExitGame();
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#ifndef SERVER
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float getDisplayDensity();
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#endif
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/**
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* call Android function to finish
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*/
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NORETURN void finishGame(const std::string &exc);
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/**
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* call Android function to handle not-critical error
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*/
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void handleError(const std::string &errType, const std::string &err);
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/**
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* convert regular UTF-8 to Java modified UTF-8
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*/
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jstring getJniString(const std::string &message);
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/**
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* makes game better
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*/
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void upgrade(const std::string &item);
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/**
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* get radius of rounded corners
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*/
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int getRoundScreen();
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/**
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* get encrypted key for further actions
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*/
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std::string getSecretKey(const std::string &key);
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}
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