d6c82c3f7c
Co-authored-by: Maksim <Maksym48@pm.me>
172 lines
5.0 KiB
Lua
172 lines
5.0 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 3.0 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local function create_world_formspec()
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local mapgens = core.get_mapgen_names()
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local current_seed = core.settings:get("fixed_map_seed") or ""
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local current_mg = core.settings:get("mg_name")
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local gameid = core.settings:get("menu_last_game")
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local gameidx = 0
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if gameid ~= nil then
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local _
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_, gameidx = pkgmgr.find_by_gameid(gameid)
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if gameidx == nil then
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gameidx = 0
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end
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end
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local game_by_gameidx = core.get_game(gameidx)
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if game_by_gameidx ~= nil then
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local allowed_mapgens = {"v7p", "flat", "valleys"}
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for i = #mapgens, 1, -1 do
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if table.indexof(allowed_mapgens, mapgens[i]) == -1 then
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table.remove(mapgens, i)
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end
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end
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mapgens[#mapgens + 1] = "superflat"
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end
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local mglist = ""
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local selindex = 1
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local i = 1
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for _, v in pairs(mapgens) do
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if current_mg == v then
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selindex = i
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end
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i = i + 1
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mglist = mglist .. v .. ","
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end
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mglist = mglist:sub(1, -2)
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return
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"label[1.5,0.9;" .. fgettext("World name") .. ":" .. "]"..
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"field[4.5,1.2;6,0.5;te_world_name;;]" ..
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"label[1.5,1.9;" .. fgettext("Seed") .. ":" .. "]"..
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"field[4.5,2.2;6,0.5;te_seed;;".. current_seed .. "]" ..
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"label[1.5,2.9;" .. fgettext("Mapgen") .. ":" .. "]"..
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"dropdown[4.2,2.75;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
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"style[world_create_confirm;bgcolor=#00d12b]" ..
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"button[3.5,4.4;2.5,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
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"button[6,4.4;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
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end
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local function create_world_buttonhandler(this, fields)
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if fields["world_create_confirm"] or
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fields["key_enter"] then
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local worldname = fields["te_world_name"]
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local gameid = core.settings:get("menu_last_game")
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local gameindex = 0
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if gameid ~= nil then
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local _
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_, gameindex = pkgmgr.find_by_gameid(gameid)
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if gameindex == nil then
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gameindex = 0
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end
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end
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if gameindex ~= 0 then
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-- For unnamed worlds use the generated name 'World <number>',
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-- where the number increments: it is set to 1 larger than the largest
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-- generated name number found.
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if worldname == "" then
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menudata.worldlist:set_filtercriteria(nil) -- to count all existing worlds
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local worldnum_max = 0
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for _, world in ipairs(menudata.worldlist:get_list()) do
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-- Match "World 1" and "World 1 a" (but not "World 1a")
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local worldnum = world.name:match("^World (%d+)$") or world.name:match("^World (%d+) ")
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if worldnum then
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worldnum_max = math.max(worldnum_max, tonumber(worldnum))
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end
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end
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worldname = "World " .. worldnum_max + 1
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end
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if fields["te_seed"] then
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core.settings:set("fixed_map_seed", fields["te_seed"])
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end
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local message
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if not menudata.worldlist:uid_exists_raw(worldname) then
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local old_mg_flags
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if fields["dd_mapgen"] == "superflat" then
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core.settings:set("mg_name", "flat")
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old_mg_flags = core.settings:get("mg_flags")
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core.settings:set("mg_flags", "nocaves,nodungeons,nodecorations")
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else
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core.settings:set("mg_name", fields["dd_mapgen"])
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end
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message = core.create_world(worldname,gameindex)
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-- Restore the old mg_flags setting if creating a superflat world
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if fields["dd_mapgen"] == "superflat" then
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core.settings:set("mg_name", "superflat")
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if old_mg_flags then
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core.settings:set("mg_flags", old_mg_flags)
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else
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core.settings:remove("mg_flags")
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end
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end
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else
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message = fgettext("A world named \"$1\" already exists", worldname)
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end
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if message ~= nil then
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gamedata.errormessage = message
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else
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if this.data.update_worldlist_filter then
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menudata.worldlist:set_filtercriteria(pkgmgr.games[gameindex].id)
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mm_texture.update("singleplayer", pkgmgr.games[gameindex].id)
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end
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menudata.worldlist:refresh()
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core.settings:set("mainmenu_last_selected_world",
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menudata.worldlist:raw_index_by_uid(worldname))
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end
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else
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gamedata.errormessage = fgettext("No game selected")
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end
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this:delete()
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return true
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end
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if fields["world_create_cancel"] then
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this:delete()
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return true
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end
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return false
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end
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function create_create_world_default_dlg(update_worldlistfilter)
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local retval = dialog_create("sp_create_world",
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create_world_formspec,
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create_world_buttonhandler,
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nil, true)
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retval.update_worldlist_filter = update_worldlistfilter
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return retval
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end
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