426 lines
12 KiB
Lua
426 lines
12 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 3.0 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local password_save = core.settings:get_bool("password_save")
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local password_tmp = ""
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local function get_formspec(tabview, name, tabdata)
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-- Update the cached supported proto info,
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-- it may have changed after a change by the settings menu.
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common_update_cached_supp_proto()
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local selected
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if menudata.search_result then
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selected = menudata.search_result[tabdata.selected]
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else
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selected = serverlistmgr.servers[tabdata.selected]
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end
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if not tabdata.search_for then
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tabdata.search_for = ""
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end
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local esc = core.formspec_escape
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local search_panel
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if PLATFORM == "Android" or PLATFORM == "iOS" then
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search_panel =
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"field[0.2,0.1;5.19,1;te_search;;" .. esc(tabdata.search_for) .. "]" ..
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"image_button[4.89,-0.13;0.83,0.83;" .. esc(defaulttexturedir .. "search.png")
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.. ";btn_mp_search;;true;false]" ..
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"image_button[5.59,-0.13;0.83,0.83;" .. esc(defaulttexturedir .. "refresh.png")
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.. ";btn_mp_refresh;;true;false]" ..
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"image_button[6.29,-0.13;0.83,0.83;" .. esc(defaulttexturedir ..
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(serverlistmgr.mobile_only and "online_mobile" or "online_pc") .. ".png")
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.. ";btn_mp_mobile;;true;false]"
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else
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search_panel =
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"field[0.2,0.1;5.8,1;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
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"image_button[5.5,-0.13;0.83,0.83;" .. core.formspec_escape(defaulttexturedir .. "search.png")
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.. ";btn_mp_search;;true;false]" ..
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"image_button[6.26,-0.13;0.83,0.83;" .. core.formspec_escape(defaulttexturedir .. "refresh.png")
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.. ";btn_mp_refresh;;true;false]"
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end
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local retval =
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-- Search
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search_panel..
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-- Address / Port
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"label[7.1,-0.3;" .. fgettext("Address") .. ":" .. "]" ..
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"label[10.15,-0.3;" .. fgettext("Port") .. ":" .. "]" ..
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"field[7.4,0.6;3.2,0.5;te_address;;" ..
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esc(core.settings:get("address")) .. "]" ..
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"field[10.45,0.6;1.95,0.5;te_port;;" ..
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esc(core.settings:get("remote_port")) .. "]" ..
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-- Name
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"label[7.1,0.85;" .. fgettext("Name") .. ":" .. "]" ..
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"label[10.15,0.85;" .. fgettext("Password") .. ":" .. "]" ..
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"field[7.4,1.75;3.2,0.5;te_name;;" ..
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esc(core.settings:get("name")) .. "]" ..
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-- Description Background
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"box[7.1,2.1;4.8,2.65;#999999]" ..
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-- Connect
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"image_button[8.8,4.88;3.3,0.9;" ..
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esc(defaulttexturedir .. "blank.png")
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.. ";btn_mp_connect;;true;false]" ..
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"tooltip[btn_mp_connect;".. fgettext("Connect") .. "]"
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local pwd = password_save and esc(core.settings:get("password")) or password_tmp
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-- Password
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retval = retval .. "pwdfield[10.45,1.8;1.95,0.39;te_pwd;;" .. pwd .. "]"
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if tabdata.selected and selected then
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if gamedata.fav then
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retval = retval .. "image_button[7.1,4.91;0.83,0.83;" .. esc(defaulttexturedir .. "trash.png")
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.. ";btn_delete_favorite;;true;false]"
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end
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if selected.description then
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retval = retval .. "textarea[7.5,2.2;4.8,3;;" ..
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esc((gamedata.serverdescription or ""), true) .. ";]"
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end
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end
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--favourites
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retval = retval ..
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"tableoptions[background=#27233F;border=false]" ..
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"tablecolumns[" ..
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image_column(fgettext("Favorite")) .. ",align=center;" ..
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image_column(fgettext("Lag")) .. ",padding=0.25;" ..
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"color,span=3;" ..
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"text,align=right;" .. -- clients
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"text,align=center,padding=0.25;" .. -- "/"
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"text,align=right,padding=0.25;" .. -- clients_max
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image_column(fgettext("Server mode")) .. ",padding=0.5;" ..
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"color,span=1;" ..
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"text,padding=0.5]" ..
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"table[-0.09,0.7;6.99,4.93;favorites;"
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if menudata.search_result then
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local favs = serverlistmgr.get_favorites()
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for i = 1, #menudata.search_result do
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local server = menudata.search_result[i]
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for fav_id = 1, #favs do
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if server.address == favs[fav_id].address and
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server.port == favs[fav_id].port then
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server.is_favorite = true
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end
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end
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if i ~= 1 then
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retval = retval .. ","
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end
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retval = retval .. render_serverlist_row(server, server.is_favorite)
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end
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elseif #serverlistmgr.servers > 0 then
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local favs = serverlistmgr.get_favorites()
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if #favs > 0 then
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for i = 1, #favs do
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for j = 1, #serverlistmgr.servers do
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if serverlistmgr.servers[j].address == favs[i].address and
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serverlistmgr.servers[j].port == favs[i].port then
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table.insert(serverlistmgr.servers, i, table.remove(serverlistmgr.servers, j))
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end
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end
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if favs[i].address ~= serverlistmgr.servers[i].address then
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table.insert(serverlistmgr.servers, i, favs[i])
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end
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end
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end
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retval = retval .. render_serverlist_row(serverlistmgr.servers[1], (#favs > 0))
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for i = 2, #serverlistmgr.servers do
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retval = retval .. "," .. render_serverlist_row(serverlistmgr.servers[i], (i <= #favs))
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end
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end
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if tabdata.selected then
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retval = retval .. ";" .. tabdata.selected .. "]"
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else
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retval = retval .. ";0]"
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end
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return retval
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end
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--------------------------------------------------------------------------------
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local function main_button_handler(tabview, fields, name, tabdata)
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local serverlist = menudata.search_result or serverlistmgr.servers
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if fields.te_name then
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gamedata.playername = fields.te_name
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core.settings:set("name", fields.te_name)
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end
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if fields.te_pwd then
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if password_save then
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core.settings:set("password", fields.te_pwd)
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else
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password_tmp = fields.te_pwd
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end
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end
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if fields.favorites then
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local event = core.explode_table_event(fields.favorites)
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local fav = serverlist[event.row]
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if event.type == "DCL" then
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if event.row <= #serverlist then
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if not is_server_protocol_compat_or_error(
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fav.proto_min, fav.proto_max) then
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return true
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end
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gamedata.address = fav.address
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gamedata.port = fav.port
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gamedata.playername = fields.te_name
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gamedata.selected_world = 0
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if fields.te_pwd then
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gamedata.password = fields.te_pwd
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end
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gamedata.servername = fav.name
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gamedata.serverdescription = fav.description
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if gamedata.address and gamedata.port then
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core.settings:set("address", gamedata.address)
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core.settings:set("remote_port", gamedata.port)
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core.start()
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end
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end
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return true
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end
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if event.type == "CHG" then
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if event.row <= #serverlist then
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gamedata.fav = false
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local favs = serverlistmgr.get_favorites()
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local address = fav.address
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local port = fav.port
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gamedata.serverdescription = fav.description
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for i = 1, #favs do
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if fav.address == favs[i].address and
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fav.port == favs[i].port then
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gamedata.fav = true
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end
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end
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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end
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tabdata.selected = event.row
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end
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return true
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end
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end
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if fields.key_up or fields.key_down then
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local fav_idx = core.get_table_index("favorites")
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local fav = serverlist[fav_idx]
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if fav_idx then
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if fields.key_up and fav_idx > 1 then
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fav_idx = fav_idx - 1
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elseif fields.key_down and fav_idx < #serverlistmgr.servers then
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fav_idx = fav_idx + 1
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end
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else
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fav_idx = 1
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end
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if not serverlistmgr.servers or not fav then
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tabdata.selected = 0
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return true
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end
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local address = fav.address
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local port = fav.port
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gamedata.serverdescription = fav.description
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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end
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tabdata.selected = fav_idx
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return true
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end
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if fields.btn_delete_favorite then
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local current_favorite = core.get_table_index("favorites")
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if not current_favorite then return end
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serverlistmgr.delete_favorite(serverlistmgr.servers[current_favorite])
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serverlistmgr.sync()
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tabdata.selected = nil
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core.settings:set("address", "")
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core.settings:set("remote_port", "30000")
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return true
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end
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if fields.btn_mp_clear then
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tabdata.search_for = ""
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menudata.search_result = nil
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return true
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end
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if fields.btn_mp_search or fields.key_enter_field == "te_search" then
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tabdata.selected = 1
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local input = fields.te_search:lower()
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tabdata.search_for = fields.te_search
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if #serverlistmgr.servers < 2 then
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return true
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end
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menudata.search_result = {}
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-- setup the keyword list
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local keywords = {}
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for word in input:gmatch("%S+") do
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word = word:gsub("(%W)", "%%%1")
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table.insert(keywords, word)
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end
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if #keywords == 0 then
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menudata.search_result = nil
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return true
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end
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-- Search the serverlist
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local search_result = {}
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for i = 1, #serverlistmgr.servers do
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local server = serverlistmgr.servers[i]
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local found = 0
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for k = 1, #keywords do
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local keyword = keywords[k]
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if server.name then
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local sername = server.name:lower()
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local _, count = sername:gsub(keyword, keyword)
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found = found + count * 4
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end
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if server.description then
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local desc = server.description:lower()
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local _, count = desc:gsub(keyword, keyword)
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found = found + count * 2
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end
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end
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if found > 0 then
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local points = (#serverlistmgr.servers - i) / 5 + found
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server.points = points
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table.insert(search_result, server)
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end
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end
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if #search_result > 0 then
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table.sort(search_result, function(a, b)
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return a.points > b.points
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end)
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menudata.search_result = search_result
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local first_server = search_result[1]
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core.settings:set("address", first_server.address)
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core.settings:set("remote_port", first_server.port)
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gamedata.serverdescription = first_server.description
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end
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return true
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end
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if fields.btn_mp_refresh then
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serverlistmgr.sync()
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return true
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end
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if fields.btn_mp_mobile then
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serverlistmgr.mobile_only = not serverlistmgr.mobile_only
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serverlistmgr.sync()
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return true
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end
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if (fields.btn_mp_connect or fields.key_enter)
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and fields.te_address ~= "" and fields.te_port then
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gamedata.playername = fields.te_name
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gamedata.password = fields.te_pwd
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gamedata.address = fields.te_address
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gamedata.port = tonumber(fields.te_port)
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gamedata.selected_world = 0
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local fav_idx = core.get_table_index("favorites")
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local fav = serverlist[fav_idx]
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if fav_idx and fav_idx <= #serverlist and
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fav.address == gamedata.address and
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fav.port == gamedata.port then
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serverlistmgr.add_favorite(fav)
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gamedata.servername = fav.name
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gamedata.serverdescription = fav.description
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if not is_server_protocol_compat_or_error(
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fav.proto_min, fav.proto_max) then
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return true
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end
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else
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gamedata.servername = ""
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gamedata.serverdescription = ""
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serverlistmgr.add_favorite({
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address = gamedata.address,
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port = gamedata.port,
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})
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end
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local auto_connect = false
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for _, server in pairs(serverlist) do
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if server.server_id == "multicraft" and server.address == gamedata.address then
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auto_connect = true
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break
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end
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end
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core.settings:set_bool("auto_connect", auto_connect)
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core.settings:set("connect_time", os.time())
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core.settings:set("maintab_LAST", "online")
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core.settings:set("address", gamedata.address)
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core.settings:set("remote_port", gamedata.port)
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core.start()
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return true
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end
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return false
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end
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local function on_change(type, old_tab, new_tab)
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if type == "LEAVE" then return end
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serverlistmgr.sync()
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end
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--------------------------------------------------------------------------------
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return {
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name = "online",
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caption = fgettext("Join Game"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = on_change
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}
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