442 lines
13 KiB
Lua
442 lines
13 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 3.0 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local password_tmp = ""
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local esc = core.formspec_escape
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local lower = utf8.lower
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local small_screen = (PLATFORM == "Android" or PLATFORM == "iOS") and not core.settings:get_bool("device_is_tablet")
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local function get_formspec(tabview, name, tabdata)
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-- Update the cached supported proto info,
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-- it may have changed after a change by the settings menu.
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common_update_cached_supp_proto()
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local selected
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if menudata.search_result then
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selected = menudata.search_result[tabdata.selected]
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else
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selected = serverlistmgr.servers[tabdata.selected]
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end
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if not tabdata.search_for then
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tabdata.search_for = ""
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end
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local address = core.settings:get("address")
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local port = tonumber(core.settings:get("remote_port"))
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if port and port ~= 30000 then
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address = address .. ":" .. port
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end
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local retval =
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-- Search
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"formspec_version[3]" ..
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"image[-0.11,4.93;8.02,0.81;" .. defaulttexturedir_esc .. "field_bg.png;32]" ..
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"style[Dte_search;border=false;bgcolor=transparent]" ..
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"field[0.25,5.25;5.9,0.83;Dte_search;;" .. esc(tabdata.search_for) .. "]" ..
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"image_button[5.62,4.93;0.83,0.83;" .. defaulttexturedir_esc ..
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"clear.png;btn_mp_clear;;true;false]" ..
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btn_style("btn_mp_refresh") ..
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"image_button[6.37,4.93;0.83,0.83;" .. defaulttexturedir_esc ..
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"refresh.png;btn_mp_refresh;;true;false]" ..
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-- Address / Port
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"image[7.1,0.09;6,0.8;" .. defaulttexturedir_esc .. "field_bg.png;32]" ..
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"style[te_address;border=false;bgcolor=transparent]" ..
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"field[7.45,0.55;4.9,0.5;te_address;" .. fgettext("Address / Port") .. ":;" ..
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esc(address) .. "]" ..
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-- Name
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"image[7.1,1.25;2.95,0.8;" .. defaulttexturedir_esc .. "field_bg.png;32]" ..
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"style[te_name;border=false;bgcolor=transparent]" ..
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"field[7.45,1.7;2.45,0.5;te_name;" .. fgettext("Name") .. ":;" ..
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esc(core.settings:get("name")) .. "]" ..
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-- Password
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"image[9.55,1.25;2.95,0.8;" .. defaulttexturedir_esc .. "field_bg.png;32]" ..
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"style[te_pwd;border=false;bgcolor=transparent]" ..
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"pwdfield[9.9,1.7;2.45,0.5;te_pwd;" .. fgettext("Password") .. ":;" ..
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esc(password_tmp) .. "]" ..
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-- Description Background
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"background9[7.2,2.2;4.8,2.65;" .. defaulttexturedir_esc .. "desc_bg.png;false;32]" ..
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-- Connect
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btn_style("btn_mp_connect") ..
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"style[btn_mp_connect;font_size=*" .. (small_screen and 1.5 or 2) .. "]" ..
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"image_button[8.8,4.88;3.3,0.9;;btn_mp_connect;" ..
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("\n"):rep(3) .. " " .. fgettext("Play") .. ("\n"):rep(3) .. ";true;false]" .. -- Connect
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"image[9,5;0.6,0.6;" .. defaulttexturedir_esc .. "btn_play_icon.png]" ..
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"tooltip[btn_mp_connect;" .. fgettext("Connect") .. "]"
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if tabdata.selected and selected then
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if gamedata.fav then
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retval = retval ..
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btn_style("btn_delete_favorite", "red") ..
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"image_button[7.1,4.93;0.83,0.83;" .. defaulttexturedir_esc ..
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"trash.png;btn_delete_favorite;;true;false;" .. defaulttexturedir_esc .. "trash_pressed.png]" ..
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"tooltip[btn_delete_favorite;" .. fgettext("Del. Favorite") .. "]"
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end
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if selected.description then
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retval = retval ..
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"textarea[7.5,2.2;4.8,3;;" .. esc((gamedata.serverdescription or ""), true) .. ";]"
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end
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end
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--favorites
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retval = retval ..
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"background9[0,-0.1;7.1,5;" ..
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defaulttexturedir_esc .. "worldlist_bg.png;false;40]" ..
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"tableoptions[background=#0000;border=false]" ..
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"tablecolumns[" ..
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image_column(fgettext("Favorite")) .. ",align=center;" ..
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image_column(fgettext("Lag")) .. ",padding=0.5;" ..
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"color,span=3;" ..
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"text,align=right;" .. -- clients
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"text,align=center,padding=0.25;" .. -- "/"
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"text,align=right,padding=0.25;" .. -- clients_max
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image_column(fgettext("Server mode")) .. ",padding=0.5;" ..
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"color,span=1;" ..
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"text,padding=0.5]" ..
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scrollbar_style("favorites") ..
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"table[-0.02,-0.1;6.91,4.87;favorites;"
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if menudata.search_result then
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local favs = serverlistmgr.get_favorites()
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for i = 1, #menudata.search_result do
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local server = menudata.search_result[i]
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for fav_id = 1, #favs do
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if server.address == favs[fav_id].address and
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server.port == favs[fav_id].port then
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server.is_favorite = true
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end
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end
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if i ~= 1 then
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retval = retval .. ","
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end
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retval = retval .. render_serverlist_row(server, server.is_favorite)
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end
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elseif #serverlistmgr.servers > 0 then
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local favs = serverlistmgr.get_favorites()
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if #favs > 0 then
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for i = 1, #favs do
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for j = 1, #serverlistmgr.servers do
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if serverlistmgr.servers[j] and serverlistmgr.servers[j].address == favs[i].address and
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serverlistmgr.servers[j].port == favs[i].port then
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table.insert(serverlistmgr.servers, i, table.remove(serverlistmgr.servers, j))
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end
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end
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if serverlistmgr.servers[i] and favs[i].address ~= serverlistmgr.servers[i].address then
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table.insert(serverlistmgr.servers, i, favs[i])
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end
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end
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end
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retval = retval .. render_serverlist_row(serverlistmgr.servers[1], (#favs > 0))
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for i = 2, #serverlistmgr.servers do
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retval = retval .. "," .. render_serverlist_row(serverlistmgr.servers[i], (i <= #favs))
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end
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end
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if tabdata.selected then
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retval = retval .. ";" .. tabdata.selected .. "]"
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else
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retval = retval .. ";0]"
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end
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return retval
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end
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local function is_favorite(server)
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local favs = serverlistmgr.get_favorites()
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for fav_id = 1, #favs do
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if server.address == favs[fav_id].address and
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server.port == favs[fav_id].port then
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return true
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end
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end
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return false
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end
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--------------------------------------------------------------------------------
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local function main_button_handler(tabview, fields, name, tabdata)
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local serverlist = menudata.search_result or serverlistmgr.servers
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if fields.te_name then
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gamedata.playername = fields.te_name
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core.settings:set("name", fields.te_name)
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end
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if fields.te_pwd then
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password_tmp = fields.te_pwd
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end
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if fields.favorites then
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local event = core.explode_table_event(fields.favorites)
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local fav = serverlist[event.row]
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if event.type == "DCL" then
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if event.row <= #serverlist then
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if not is_server_protocol_compat_or_error(
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fav.proto_min, fav.proto_max) then
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return true
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end
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gamedata.address = fav.address
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gamedata.port = fav.port
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gamedata.playername = fields.te_name
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gamedata.selected_world = 0
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if fields.te_pwd then
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gamedata.password = fields.te_pwd
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end
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gamedata.servername = fav.name
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gamedata.serverdescription = fav.description
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if gamedata.address and gamedata.port then
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core.settings:set("address", gamedata.address)
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core.settings:set("remote_port", gamedata.port)
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core.start()
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end
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end
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return true
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end
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if event.type == "CHG" then
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if event.row <= #serverlist then
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gamedata.fav = false
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local favs = serverlistmgr.get_favorites()
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local address = fav.address
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local port = fav.port
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gamedata.serverdescription = fav.description
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for i = 1, #favs do
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if fav.address == favs[i].address and
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fav.port == favs[i].port then
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gamedata.fav = true
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end
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end
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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end
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tabdata.selected = event.row
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end
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return true
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end
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end
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if fields.key_up or fields.key_down then
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local fav_idx = core.get_table_index("favorites")
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local fav = serverlist[fav_idx]
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if fav_idx then
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if fields.key_up and fav_idx > 1 then
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fav_idx = fav_idx - 1
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elseif fields.key_down and fav_idx < #serverlistmgr.servers then
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fav_idx = fav_idx + 1
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end
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else
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fav_idx = 1
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end
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if not serverlistmgr.servers or not fav then
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tabdata.selected = 0
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return true
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end
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local address = fav.address
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local port = fav.port
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gamedata.serverdescription = fav.description
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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end
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tabdata.selected = fav_idx
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return true
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end
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if fields.btn_delete_favorite then
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local current_favorite = core.get_table_index("favorites")
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if not current_favorite then return end
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serverlistmgr.delete_favorite(serverlistmgr.servers[current_favorite])
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serverlistmgr.sync()
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tabdata.selected = nil
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core.settings:set("address", "")
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core.settings:set("remote_port", "30000")
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return true
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end
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if fields.btn_mp_clear then
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tabdata.search_for = ""
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menudata.search_result = nil
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return true
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end
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if fields.btn_mp_refresh then
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serverlistmgr.sync()
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return true
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end
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if fields.Dte_search and not
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(fields.btn_mp_connect or fields.key_enter) then
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tabdata.selected = 1
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local input = lower(fields.Dte_search or "")
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tabdata.search_for = fields.Dte_search
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if #serverlistmgr.servers < 2 then
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return true
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end
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menudata.search_result = {}
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-- setup the keyword list
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local keywords = {}
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for word in input:gmatch("%S+") do
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word = word:gsub("(%W)", "%%%1")
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table.insert(keywords, word)
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end
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if #keywords == 0 then
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menudata.search_result = nil
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return true
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end
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-- Search the serverlist
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local search_result = {}
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for i = 1, #serverlistmgr.servers do
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local server = serverlistmgr.servers[i]
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local found = 0
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for k = 1, #keywords do
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local keyword = keywords[k]
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if server.name then
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local sername = lower(server.name)
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local _, count = sername:gsub(keyword, keyword)
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found = found + count * 4
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end
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if server.description then
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local desc = lower(server.description)
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local _, count = desc:gsub(keyword, keyword)
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found = found + count * 2
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end
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end
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if found > 0 then
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local points = (#serverlistmgr.servers - i) / 5 + found
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server.points = points
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table.insert(search_result, server)
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end
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end
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if #search_result > 0 then
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table.sort(search_result, function(a, b)
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return a.points > b.points
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end)
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menudata.search_result = search_result
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local first_server = search_result[1]
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if first_server.address and first_server.port then
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core.settings:set("address", first_server.address)
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core.settings:set("remote_port", first_server.port)
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gamedata.serverdescription = first_server.description
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end
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end
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return true
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end
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if (fields.btn_mp_connect or fields.key_enter)
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and fields.te_address ~= "" then
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gamedata.playername = fields.te_name
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gamedata.password = fields.te_pwd
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-- Allow entering "address:port"
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local address, port = fields.te_address:match("^(.+):([0-9]+)$")
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gamedata.address = address or fields.te_address
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gamedata.port = tonumber(port) or 30000
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gamedata.selected_world = 0
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local fav_idx = core.get_table_index("favorites")
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local fav = serverlist[fav_idx]
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if fav_idx and fav_idx <= #serverlist and
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fav.address == gamedata.address and
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fav.port == gamedata.port then
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if not is_server_protocol_compat_or_error(
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fav.proto_min, fav.proto_max) then
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return true
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elseif fav.proto_max and fav.proto_max < 37 and not is_favorite(fav) then
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local dlg = create_outdated_server_dlg(fav)
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dlg:set_parent(tabview)
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tabview:hide()
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dlg:show()
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return true
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end
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serverlistmgr.add_favorite(fav)
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gamedata.servername = fav.name
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gamedata.serverdescription = fav.description
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else
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gamedata.servername = ""
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gamedata.serverdescription = ""
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serverlistmgr.add_favorite({
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address = gamedata.address,
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port = gamedata.port,
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})
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end
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local auto_connect = false
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for _, server in pairs(serverlist) do
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if server.server_id == "multicraft" and server.address == gamedata.address then
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auto_connect = true
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break
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end
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end
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core.settings:set_bool("auto_connect", auto_connect)
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core.settings:set("connect_time", os.time())
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core.settings:set("maintab_LAST", "online")
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core.settings:set("address", gamedata.address)
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core.settings:set("remote_port", gamedata.port)
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core.start()
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return true
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end
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return false
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end
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local function on_change(type, old_tab, new_tab)
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if type == "LEAVE" then return end
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serverlistmgr.sync()
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end
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--------------------------------------------------------------------------------
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return {
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name = "online",
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caption = fgettext("Join Game"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = on_change
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}
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