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minetest-engine-multicraft2/builtin/mainmenu/common.lua

376 lines
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Lua

--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 3.0 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-- Global menu data
--------------------------------------------------------------------------------
menudata = {}
local fmt = string.format
local esc = core.formspec_escape
--------------------------------------------------------------------------------
-- Local cached values
--------------------------------------------------------------------------------
local min_supp_proto, max_supp_proto
function common_update_cached_supp_proto()
min_supp_proto = core.get_min_supp_proto()
max_supp_proto = core.get_max_supp_proto()
end
common_update_cached_supp_proto()
--------------------------------------------------------------------------------
-- Menu helper functions
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function render_client_count(n)
if n > 999 then return '999'
elseif n >= 0 then return tostring(n)
else return '?' end
end
--------------------------------------------------------------------------------
function image_column(tooltip)
return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_favorite.png") .. "," ..
"2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_mc.png") .. "," ..
"3=" .. core.formspec_escape(defaulttexturedir .. "server_flags_mt.png") .. "," ..
"4=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," ..
"5=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," ..
"6=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," ..
"14=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
"13=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
"12=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
"11=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png")
end
--------------------------------------------------------------------------------
function render_serverlist_row(spec, is_favorite)
if not spec then
spec = {}
end
-- Get information from non_mobile_servers.
if is_favorite and not spec.proto_min and spec.address and spec.port and
serverlistmgr.non_mobile_servers then
local id = ("%s:%s"):format(spec.address, spec.port)
spec = serverlistmgr.non_mobile_servers[id] or spec
end
local text = ""
if spec.name then
text = text .. core.formspec_escape(spec.name:trim())
elseif spec.address then
text = text .. core.formspec_escape(spec.address:trim())
if spec.port then
text = text .. ":" .. spec.port
end
end
local grey_out = not is_server_protocol_compat(spec.proto_min, spec.proto_max)
local details
if is_favorite then
details = "1,"
elseif spec.server_id == "multicraft" then
details = "2,"
else
details = "3,"
end
if spec.lag then
local lag = spec.lag * 1000
if lag <= 100 then
details = details .. "14,"
elseif lag <= 150 then
details = details .. "13,"
elseif lag <= 250 then
details = details .. "12,"
else
details = details .. "11,"
end
else
details = details .. "11,"
end
if spec.clients and spec.clients_max then
local clients_percent = 100 * spec.clients / spec.clients_max
-- Choose a color depending on how many clients are connected
-- (relatively to clients_max)
local clients_color
if grey_out then clients_color = '#aaaaaa'
elseif spec.clients == 0 then clients_color = '' -- 0 players: default/white
elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow
elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker)
else clients_color = '#ffba97' -- 90-100%: orange
end
details = details .. clients_color .. ',' ..
render_client_count(spec.clients) .. ',/,' ..
render_client_count(spec.clients_max) .. ','
elseif grey_out then
details = details .. '#aaaaaa,?,/,?,'
else
details = details .. ',?,/,?,'
end
if spec.creative then
details = details .. "5,"
elseif spec.pvp then
details = details .. "6,"
elseif spec.damage then
details = details .. "4,"
else
details = details .. "0,"
end
return details .. (grey_out and '#aaaaaa,' or ',') .. text
end
--------------------------------------------------------------------------------
os.tempfolder = function()
local temp = core.get_temp_path()
return temp .. DIR_DELIM .. "MT_" .. math.random(0, 10000)
end
--------------------------------------------------------------------------------
os.tmpname = function()
local path = os.tempfolder()
io.open(path, "w"):close()
return path
end
--------------------------------------------------------------------------------
local worldlist_scrbar_pos = 0
function menu_render_worldlist(selected_index)
local fs = {"formspec_version[4]"}
local outer_w, outer_h = 6.93, 5.65
fs[#fs + 1] = fmt("background9[0.52,0.21;%s,%s;%sworldlist_bg_new.png;false;32]",
outer_w + 1.2, outer_h + 0.2, defaulttexturedir_esc .. "gui" .. DIR_DELIM_esc)
fs[#fs + 1] = fmt("scroll_container[0.62,0.31;%s,%s;scrbar;vertical]", outer_w, outer_h)
local creative = core.settings:get_bool("creative_mode", false)
local damage = core.settings:get_bool("enable_damage", true)
local list = menudata.worldlist:get_list()
for i, world in ipairs(list) do
if world.creative_mode == nil or world.enable_damage == nil then
-- There's a built-in menu_worldmt function that can read from
-- world.mt but it would read from the file once for each setting
-- read
local world_conf = Settings(world.path .. DIR_DELIM .. "world.mt")
world.creative_mode = world_conf:get_bool("creative_mode", creative)
world.enable_damage = world_conf:get_bool("enable_damage", damage)
end
local y = (i - 1) * 0.8
fs[#fs + 1] = fmt("image[0,%s;%s,0.7;%sgui/row_bg%s.png;16]",
y, outer_w, defaulttexturedir_esc, i == selected_index and "_selected" or ""
)
fs[#fs + 1] = fmt("image[0.2,%s;0.4,0.4;%sserver_flags_%s.png]",
y + 0.15, defaulttexturedir_esc, world.creative_mode and "creative" or "damage")
-- Use a scroll_container to clip the label
fs[#fs + 1] = fmt("scroll_container[0.8,%s;%s,0.7;;vertical]", y, outer_w - 1)
fs[#fs + 1] = fmt("label[0,0.35;%s]", esc(world.name))
fs[#fs + 1] = "scroll_container_end[]"
fs[#fs + 1] = fmt("image_button[0,%s;%s,0.7;;worldlist_%d;;false;false]", y, outer_w, i)
end
fs[#fs + 1] = "scroll_container_end[]"
local inner_h = math.max(#list * 0.8 - 0.1, outer_h)
local scrollbar_max = (inner_h - outer_h) * 10
-- Make sure the selected world is visible
local min_pos = math.ceil(((selected_index - 1) * 0.8 - outer_h + 0.7) * 10)
local max_pos = math.floor((selected_index - 1) * 0.8 * 10)
worldlist_scrbar_pos = math.min(math.max(worldlist_scrbar_pos, min_pos), max_pos)
fs[#fs + 1] = fmt("scrollbaroptions[max=%d;thumbsize=%s]", math.ceil(scrollbar_max),
(outer_h / inner_h) * scrollbar_max)
fs[#fs + 1] = scrollbar_style("scrbar")
fs[#fs + 1] = fmt("scrollbar[%s,0.31;0.8,5.65;vertical;scrbar;%s]",
outer_w + 0.82, worldlist_scrbar_pos)
return table.concat(fs)
end
--------------------------------------------------------------------------------
function menu_handle_key_up_down(fields, textlist, settingname)
if fields.scrbar then
worldlist_scrbar_pos = core.explode_scrollbar_event(fields.scrbar).value
end
for field in pairs(fields) do
if field:sub(1, 10) == "worldlist_" then
local idx = menudata.worldlist:get_raw_index(tonumber(field:sub(11)))
if idx then
core.settings:set(settingname, idx)
local world = menudata.worldlist:get_raw_element(idx)
if world and world.creative_mode ~= nil and
world.enable_damage ~= nil then
core.settings:set_bool("creative_mode", world.creative_mode)
core.settings:set_bool("enable_damage", world.enable_damage)
end
return true
end
end
end
if fields.key_up or fields.key_down then
local oldidx = menudata.worldlist:get_current_index(tonumber(core.settings:get(settingname)))
local newidx
if fields.key_up and oldidx and oldidx > 1 then
newidx = oldidx - 1
elseif fields.key_down and oldidx and
oldidx < menudata.worldlist:size() then
newidx = oldidx + 1
else
return false
end
core.settings:set(settingname, menudata.worldlist:get_raw_index(newidx))
return true
end
return false
end
--------------------------------------------------------------------------------
function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency)
local textlines = core.wrap_text(text, textlen, true)
local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width ..
"," .. height .. ";" .. tl_name .. ";"
for i = 1, #textlines do
textlines[i] = textlines[i]:gsub("\r", "")
retval = retval .. core.formspec_escape(textlines[i]) .. ","
end
retval = retval .. ";0;"
if transparency then retval = retval .. "true" end
retval = retval .. "]"
return retval
end
--------------------------------------------------------------------------------
function is_server_protocol_compat(server_proto_min, server_proto_max)
if (not server_proto_min) or (not server_proto_max) then
-- There is no info. Assume the best and act as if we would be compatible.
return true
end
return min_supp_proto <= server_proto_max and max_supp_proto >= server_proto_min
end
--------------------------------------------------------------------------------
function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
if not is_server_protocol_compat(server_proto_min, server_proto_max) then
local server_prot_ver_info, client_prot_ver_info
local s_p_min = server_proto_min
local s_p_max = server_proto_max
if s_p_min ~= s_p_max then
server_prot_ver_info = fgettext_ne("Server supports protocol versions between $1 and $2. ",
s_p_min, s_p_max)
else
server_prot_ver_info = fgettext_ne("Server enforces protocol version $1. ",
s_p_min)
end
if min_supp_proto ~= max_supp_proto then
client_prot_ver_info= fgettext_ne("We support protocol versions between version $1 and $2.",
min_supp_proto, max_supp_proto)
else
client_prot_ver_info = fgettext_ne("We only support protocol version $1.", min_supp_proto)
end
gamedata.errormessage = fgettext_ne("Protocol version mismatch. ")
.. server_prot_ver_info
.. client_prot_ver_info
return false
end
return true
end
--------------------------------------------------------------------------------
function menu_worldmt(selected, setting, value)
local world = menudata.worldlist:get_list()[selected]
if world then
local filename = world.path .. DIR_DELIM .. "world.mt"
local world_conf = Settings(filename)
if value then
if not world_conf:write() then
core.log("error", "Failed to write world config file")
end
world_conf:set(setting, value)
world_conf:write()
else
return world_conf:get(setting)
end
else
return nil
end
end
--------------------------------------------------------------------------------
function get_language_list()
-- Get a list of languages and language names
local path_locale = core.get_locale_path()
local languages = core.get_dir_list(path_locale, true)
local language_names = {}
for i = #languages, 1, -1 do
local language = languages[i]
local f = io.open(path_locale .. DIR_DELIM .. language .. DIR_DELIM ..
"LC_MESSAGES" .. DIR_DELIM .. "minetest.mo")
if f then
-- HACK
local name = f:read("*a"):match("\nLanguage%-Team: ([^\\\n\"]+) <https://")
language_names[language] = name or language
f:close()
else
table.remove(languages, i)
end
end
languages[#languages + 1] = "en"
language_names.en = "English"
-- Sort the languages list based on their human readable name and make sure
-- that English is the first entry
table.sort(languages, function(a, b)
return a == "en" or (b ~= "en" and language_names[a] < language_names[b])
end)
local language_name_list = {}
for i, language in ipairs(languages) do
language_name_list[i] = core.formspec_escape(language_names[language])
end
local lang_idx = table.indexof(languages, fgettext("LANG_CODE"))
if lang_idx < 0 then
lang_idx = table.indexof(languages, "en")
end
return languages, lang_idx, language_name_list
end