Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2016 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include "exceptions.h"
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#include "remoteplayer.h"
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#include "server.h"
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class TestPlayer : public TestBase
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{
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public:
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TestPlayer() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestPlayer"; }
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void runTests(IGameDef *gamedef);
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};
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static TestPlayer g_test_instance;
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void TestPlayer::runTests(IGameDef *gamedef)
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{
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}
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