1
0
Gaël C 327bad2eaf Added pitch fly mode (#7817)
In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly.
It allows smoother and more complex movements.
Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
2018-12-01 10:01:32 +01:00

115 lines
1.8 KiB
C++

/*
Minetest
Copyright (C) 2016 est31, <MTest31@outlook.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <list>
class KeyType
{
public:
enum T
{
// Player movement
FORWARD,
BACKWARD,
LEFT,
RIGHT,
JUMP,
SPECIAL1,
SNEAK,
AUTOFORWARD,
ESC,
// Other
DROP,
INVENTORY,
CHAT,
CMD,
CMD_LOCAL,
CONSOLE,
MINIMAP,
FREEMOVE,
PITCHFLY,
FASTMOVE,
NOCLIP,
HOTBAR_PREV,
HOTBAR_NEXT,
MUTE,
INC_VOLUME,
DEC_VOLUME,
CINEMATIC,
SCREENSHOT,
TOGGLE_HUD,
TOGGLE_CHAT,
TOGGLE_FOG,
TOGGLE_UPDATE_CAMERA,
TOGGLE_DEBUG,
TOGGLE_PROFILER,
CAMERA_MODE,
INCREASE_VIEWING_RANGE,
DECREASE_VIEWING_RANGE,
RANGESELECT,
ZOOM,
QUICKTUNE_NEXT,
QUICKTUNE_PREV,
QUICKTUNE_INC,
QUICKTUNE_DEC,
// hotbar
SLOT_1,
SLOT_2,
SLOT_3,
SLOT_4,
SLOT_5,
SLOT_6,
SLOT_7,
SLOT_8,
SLOT_9,
SLOT_10,
SLOT_11,
SLOT_12,
SLOT_13,
SLOT_14,
SLOT_15,
SLOT_16,
SLOT_17,
SLOT_18,
SLOT_19,
SLOT_20,
SLOT_21,
SLOT_22,
SLOT_23,
// joystick specific keys
MOUSE_L,
MOUSE_R,
SCROLL_UP,
SCROLL_DOWN,
// Fake keycode for array size and internal checks
INTERNAL_ENUM_COUNT
};
};
typedef KeyType::T GameKeyType;