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Commit Graph

  • 249c0dc68a Fixed some problems with crafting and inventory Perttu Ahola 2011-04-11 21:28:04 +03:00
  • 81ac026e1f updated example map generator python script Perttu Ahola 2011-04-11 18:33:05 +03:00
  • 50a8087684 support for format 0 and 1 maps Perttu Ahola 2011-04-11 16:58:49 +03:00
  • f5f15e38a5 Added installing build-essential to build instructions and modified the main.cpp notes a bit Perttu Ahola 2011-04-11 14:04:26 +03:00
  • 9d4e9c59de fixed warnings reported by cppcheck Perttu Ahola 2011-04-11 11:36:13 +03:00
  • 3f153c20d3 Fixed error reported by cppcheck: [./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332 Perttu Ahola 2011-04-11 11:05:40 +03:00
  • 67d5f5c1d5 fixed problem with vc++ build crashing at startup Perttu Ahola 2011-04-11 09:47:25 +03:00
  • 032882ae05 hopefully fixed a bit more Perttu Ahola 2011-04-11 00:24:32 +03:00
  • 3236032101 improved old map support Perttu Ahola 2011-04-11 00:19:40 +03:00
  • dc6966cb9d added ignoring of map_meta.txt to better support old maps Perttu Ahola 2011-04-11 00:06:07 +03:00
  • 4934f3d060 updated changelog and version Perttu Ahola 2011-04-10 23:39:33 +03:00
  • bb39795ab2 fixed the object update interval thingy Perttu Ahola 2011-04-10 23:29:36 +03:00
  • 9d5ccafbb0 changed server to do object management at longer intervals (0.5s) Perttu Ahola 2011-04-10 23:14:41 +03:00
  • 26eb607a11 Made environment to not consider disconnected players when dealing with ActiveObjects Perttu Ahola 2011-04-10 23:05:21 +03:00
  • b0b5c43254 better support for old maps Perttu Ahola 2011-04-10 22:50:31 +03:00
  • 3d25fe42f3 missing include for server build Perttu Ahola 2011-04-10 20:53:39 +03:00
  • 89eaaa3e6e added missing file Perttu Ahola 2011-04-10 20:49:15 +03:00
  • 10eedbc1d2 Map generation is now properly threaded and doesn't block block placement and other stuff. Perttu Ahola 2011-04-10 20:18:34 +03:00
  • 6fa85c8502 a commit before starting to reorganize the map loading/generation logic Perttu Ahola 2011-04-10 19:12:56 +03:00
  • 7aa2d4d109 new-style rats are now generated in the map Perttu Ahola 2011-04-10 16:20:31 +03:00
  • 1a32e5585f fixed a bit Perttu Ahola 2011-04-10 15:23:36 +03:00
  • 5a4d8ffad3 implemented rats in new system to verify that it works Perttu Ahola 2011-04-10 15:16:27 +03:00
  • 08bbf96877 items now fall by gravity... also some other random updating Perttu Ahola 2011-04-10 12:34:12 +03:00
  • fd7a0735c9 new object system Perttu Ahola 2011-04-10 04:15:10 +03:00
  • c0f0c6568b added libgl1-mesa-dev to dependencies Perttu Ahola 2011-04-09 19:43:46 +03:00
  • 6f99cd021b set GUIInventoryMenu to be scaled according to the height of the window (not width) Perttu Ahola 2011-04-09 17:11:31 +03:00
  • 4b54b291ae Some progress on transitioning from MapBlockObject to ActiveObject. Perttu Ahola 2011-04-08 00:47:14 +03:00
  • 2dba606e12 stone shovel now needs cobble, not stone. Perttu Ahola 2011-04-06 22:28:51 +03:00
  • 00dd5cbb2e still modified version! Perttu Ahola 2011-04-06 11:55:38 +03:00
  • 6537e67909 Fixed wrong version number Perttu Ahola 2011-04-06 11:53:46 +03:00
  • 90234e35a6 cleaning notes and stuff Perttu Ahola 2011-04-06 11:34:41 +03:00
  • 12f8f09f8c Changed version number according to a new versioning scheme. Perttu Ahola 2011-04-06 11:16:44 +03:00
  • 2dcad492e8 updated changelog Perttu Ahola 2011-04-06 11:15:35 +03:00
  • 3269fce795 Server: Only send node removal/addition to client if client's player is near it. Otherwise set the modified blocks unsent. Perttu Ahola 2011-04-06 11:02:39 +03:00
  • b5ace9a064 Made mesh update on node removal asynchronous on client, to reduce frametime spikes Perttu Ahola 2011-04-06 11:01:55 +03:00
  • e56d166337 Made mesh update on node addition asynchronous on client, to reduce frametime spikes Perttu Ahola 2011-04-06 10:28:39 +03:00
  • 212f34db82 fixed the bug of disabled removal of empty chests Perttu Ahola 2011-04-06 01:42:37 +03:00
  • 5b72b22409 changelog update Perttu Ahola 2011-04-05 18:40:33 +03:00
  • 62d74f7972 changelog update Perttu Ahola 2011-04-05 18:31:59 +03:00
  • b7ddeb51be Incremented version to 0.0.2. Perttu Ahola 2011-04-05 18:27:00 +03:00
  • 89aa8b9be1 Furnace is now usable. Added more tools. Perttu Ahola 2011-04-05 18:23:30 +03:00
  • 5b4928e07c forgot the furnace menu files! Perttu Ahola 2011-04-05 11:46:17 +03:00
  • d6d811f97b A more robust format for node metadata Perttu Ahola 2011-04-05 10:59:48 +03:00
  • d1d57cf5c3 initial workings of the furnace Perttu Ahola 2011-04-05 02:56:29 +03:00
  • 281f76b6a0 updated changelog a bit Perttu Ahola 2011-04-05 00:29:48 +03:00
  • 389fe31ace changed node metadata format to better accomodate future needs and problems Perttu Ahola 2011-04-05 00:24:47 +03:00
  • 042834b09d Fixed chest contents not immediately updating to all players Perttu Ahola 2011-04-04 18:29:44 +03:00
  • 7df125c249 Modified windows build parameters a bit to make it build Perttu Ahola 2011-04-04 15:34:07 +03:00
  • 14c621d853 removed reference to script directory in cmake install Perttu Ahola 2011-04-04 15:19:11 +03:00
  • 4a92df6ff0 Chests work now! Perttu Ahola 2011-04-04 15:13:19 +03:00
  • 9e683fff50 initial chest metadata Perttu Ahola 2011-04-04 11:18:14 +03:00
  • a9f89fb3fb now the server builds Perttu Ahola 2011-04-04 05:25:55 +03:00
  • 023fc5b771 still a missing file Perttu Ahola 2011-04-04 05:14:59 +03:00
  • 3a58f8179f forgot some files Perttu Ahola 2011-04-04 05:13:08 +03:00
  • fa736e138c fully implemented the sign with the new framework Perttu Ahola 2011-04-04 05:12:33 +03:00
  • fa08294d09 Node metadata framework Perttu Ahola 2011-04-04 03:45:08 +03:00
  • 2f466726e6 Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. Perttu Ahola 2011-04-04 02:05:12 +03:00
  • e0f7bd4d57 Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. Perttu Ahola 2011-04-03 19:50:54 +03:00
  • 01c2b003e1 commit before some more radical changes Perttu Ahola 2011-04-03 16:21:06 +03:00
  • 06eb0ad4d0 copied draft of updateNodeMeshes from backup Perttu Ahola 2011-04-03 12:48:20 +03:00
  • e4f7f97e6c Removed lua stuff Perttu Ahola 2011-04-03 12:28:55 +03:00
  • ee89e29ae1 Revert mapgen to best working version (2) Perttu Ahola 2011-04-03 12:14:23 +03:00
  • 685a635aea reverted mud to old texture Perttu Ahola 2011-04-03 12:13:53 +03:00
  • 8581bf0091 tuned water texture and removed two debug prints from server Perttu Ahola 2011-04-02 21:10:53 +03:00
  • bc66bb2d40 Mapgen is better now. Not a lot, but a bit! Perttu Ahola 2011-04-02 20:55:22 +03:00
  • 2990f5d90b commit before some radical changes Perttu Ahola 2011-04-02 13:44:06 +03:00
  • 2e7b15fed3 mapgen work-in-progress Perttu Ahola 2011-03-02 02:00:11 +02:00
  • 9a22d02903 mapgen tweaking Perttu Ahola 2011-03-01 01:32:54 +02:00
  • f923c1fb66 tweaked mapgen Perttu Ahola 2011-02-28 21:12:01 +02:00
  • c137946a3f fixed server sending wrong position of node removal Perttu Ahola 2011-02-28 16:40:25 +02:00
  • 231386d501 tweaked mapgen Perttu Ahola 2011-02-28 14:51:57 +02:00
  • ad9e084e94 added trees (very glitchy) and changed grass texture Perttu Ahola 2011-02-28 02:48:31 +02:00
  • a302ae3e08 - Perttu Ahola 2011-02-28 02:14:52 +02:00
  • c8be58a65c A third try on terrain generation. No trees yet. Perttu Ahola 2011-02-28 02:01:40 +02:00
  • 7468614383 changed grass texture to jogge's Perttu Ahola 2011-02-28 01:58:28 +02:00
  • 5707c309c9 modified grass texture Perttu Ahola 2011-02-28 01:58:08 +02:00
  • d9d0efdeed fixed 3d noise and made 2d noise faster Perttu Ahola 2011-02-27 00:59:56 +02:00
  • 48a772b3c6 3d noise stuff Perttu Ahola 2011-02-26 20:16:47 +02:00
  • ec3cb2d1d7 fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value) Perttu Ahola 2011-02-24 18:25:19 +02:00
  • 9f859d8389 modified the build system of lua to a more minimal one Perttu Ahola 2011-02-24 00:19:41 +02:00
  • bfd0980748 fixed a path in build system's packaging part Perttu Ahola 2011-02-23 11:12:03 +02:00
  • be32adc872 updated scripting api a bit Perttu Ahola 2011-02-23 11:10:09 +02:00
  • 9778347c7f mainly work on object scripting api Perttu Ahola 2011-02-23 02:49:57 +02:00
  • eef7bc3570 removed an old comment Perttu Ahola 2011-02-23 00:07:07 +02:00
  • b82d3f2744 Fixed insufficient error handling in narrow_to_wide, which caused a crash if the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font) Perttu Ahola 2011-02-23 00:06:45 +02:00
  • 62e7912577 some tidying Perttu Ahola 2011-02-21 16:50:05 +02:00
  • 69dbc046eb preliminary lua scripting framework for objects Perttu Ahola 2011-02-21 16:10:36 +02:00
  • c57637b4c3 Temporary commit; lots of test code and stuff Perttu Ahola 2011-02-21 00:45:14 +02:00
  • f5ff378dd0 video backend selection Perttu Ahola 2011-02-19 11:48:54 +02:00
  • 4c2b9ed516 random code cleaning, shouldn't affect anything Perttu Ahola 2011-02-18 22:25:25 +02:00
  • 74f4a0ece8 Set ambient light in inventory cube generation Perttu Ahola 2011-02-18 22:25:13 +02:00
  • fcecaddb56 updated changelog Perttu Ahola 2011-02-17 19:21:16 +02:00
  • 31572eaf8a removed duplicate "bmp" Perttu Ahola 2011-02-17 19:13:27 +02:00
  • 3264ac4390 Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full. Perttu Ahola 2011-02-17 19:07:14 +02:00
  • fb5ae9a7a5 Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C. Perttu Ahola 2011-02-16 22:54:07 +02:00
  • 741776313a fixed invalid block loading (the action is to generate a new one) Perttu Ahola 2011-02-16 22:53:35 +02:00
  • 92432a28c0 small fixes: crack texture, server build on windows, configuration file example, adding config file example to install Perttu Ahola 2011-02-16 20:03:31 +02:00
  • e06751aea0 forgot some test code in... Perttu Ahola 2011-02-16 11:06:52 +02:00
  • dcda479434 Hopefully fixed some of the errors in cmake's finding of irrlicht Perttu Ahola 2011-02-16 09:43:04 +02:00
  • ff6a348bb1 fixed slight error in server build Perttu Ahola 2011-02-15 22:27:10 +02:00