50a8087684support for format 0 and 1 maps
Perttu Ahola
2011-04-11 16:58:49 +03:00
f5f15e38a5Added installing build-essential to build instructions and modified the main.cpp notes a bit
Perttu Ahola
2011-04-11 14:04:26 +03:00
9d4e9c59defixed warnings reported by cppcheck
Perttu Ahola
2011-04-11 11:36:13 +03:00
3f153c20d3Fixed error reported by cppcheck: [./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332
Perttu Ahola
2011-04-11 11:05:40 +03:00
67d5f5c1d5fixed problem with vc++ build crashing at startup
Perttu Ahola
2011-04-11 09:47:25 +03:00
032882ae05hopefully fixed a bit more
Perttu Ahola
2011-04-11 00:24:32 +03:00
3236032101improved old map support
Perttu Ahola
2011-04-11 00:19:40 +03:00
dc6966cb9dadded ignoring of map_meta.txt to better support old maps
Perttu Ahola
2011-04-11 00:06:07 +03:00
4934f3d060updated changelog and version
Perttu Ahola
2011-04-10 23:39:33 +03:00
3269fce795Server: Only send node removal/addition to client if client's player is near it. Otherwise set the modified blocks unsent.
Perttu Ahola
2011-04-06 11:02:39 +03:00
b5ace9a064Made mesh update on node removal asynchronous on client, to reduce frametime spikes
Perttu Ahola
2011-04-06 11:01:55 +03:00
e56d166337Made mesh update on node addition asynchronous on client, to reduce frametime spikes
Perttu Ahola
2011-04-06 10:28:39 +03:00
212f34db82fixed the bug of disabled removal of empty chests
Perttu Ahola
2011-04-06 01:42:37 +03:00
2f466726e6Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
Perttu Ahola
2011-04-04 02:05:12 +03:00
e0f7bd4d57Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
Perttu Ahola
2011-04-03 19:50:54 +03:00
01c2b003e1commit before some more radical changes
Perttu Ahola
2011-04-03 16:21:06 +03:00
06eb0ad4d0copied draft of updateNodeMeshes from backup
Perttu Ahola
2011-04-03 12:48:20 +03:00
ec3cb2d1d7fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value)
Perttu Ahola
2011-02-24 18:25:19 +02:00
9f859d8389modified the build system of lua to a more minimal one
Perttu Ahola
2011-02-24 00:19:41 +02:00
bfd0980748fixed a path in build system's packaging part
Perttu Ahola
2011-02-23 11:12:03 +02:00
be32adc872updated scripting api a bit
Perttu Ahola
2011-02-23 11:10:09 +02:00
9778347c7fmainly work on object scripting api
Perttu Ahola
2011-02-23 02:49:57 +02:00
eef7bc3570removed an old comment
Perttu Ahola
2011-02-23 00:07:07 +02:00
b82d3f2744Fixed insufficient error handling in narrow_to_wide, which caused a crash if the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)
Perttu Ahola
2011-02-23 00:06:45 +02:00
3264ac4390Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full.
Perttu Ahola
2011-02-17 19:07:14 +02:00
fb5ae9a7a5Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C.
Perttu Ahola
2011-02-16 22:54:07 +02:00
741776313afixed invalid block loading (the action is to generate a new one)
Perttu Ahola
2011-02-16 22:53:35 +02:00
92432a28c0small fixes: crack texture, server build on windows, configuration file example, adding config file example to install
Perttu Ahola
2011-02-16 20:03:31 +02:00
e06751aea0forgot some test code in...
Perttu Ahola
2011-02-16 11:06:52 +02:00
dcda479434Hopefully fixed some of the errors in cmake's finding of irrlicht
Perttu Ahola
2011-02-16 09:43:04 +02:00
ff6a348bb1fixed slight error in server build
Perttu Ahola
2011-02-15 22:27:10 +02:00