luk3yx
5722b9ad23
Switch to MultiCraft server list ( #43 )
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Co-authored-by: Maksim <MoNTE48@mail.ua>
2022-03-11 08:49:13 +01:00
Maksim
3b200d6e48
Update MainMenu look
2022-03-08 10:23:00 +01:00
Vitaliy
e0b0513465
Transparency sorting for DrawList and Materials ( #41 )
2022-02-25 17:23:03 +01:00
Bektur
db273c4645
Android: latest bugfixes and features ( #39 )
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Co-authored-by: Maksim <MoNTE48@mail.ua>
2022-02-20 23:59:43 +01:00
TheBrokenRail
5cf79ce632
Touch UI support for desktop builds ( #10729 )
2022-02-06 22:42:54 +02:00
luk3yx
dae831a223
Generate MT 0.4 character.b3d files at load time
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These generated files are kept in RAM and not on disk.
2022-01-28 00:22:13 +01:00
MoNTE48
2c0b370748
Update font
2022-01-27 00:08:42 +01:00
MoNTE48
8053b775e4
Remove broken TMPFolder
setting
2021-12-28 19:35:32 +01:00
MoNTE48
4cfc5a506f
OSX: minor fixes
2021-12-26 02:24:23 +01:00
MoNTE48
9454597e32
Mobile: improve formspec scaling on large tablets
2021-12-02 10:12:03 +01:00
luk3yx
a3e3f12900
Log approximate RAM usage of mods during startup (with --info)
2021-09-13 12:58:34 +02:00
MoNTE48
0534d696f7
Merge MultiCraft Legacy changes
2021-07-25 12:06:24 +02:00
luk3yx
1aabc2ca14
Merge tag '5.4.1' into main
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5.4.1
2021-06-08 10:37:38 +12:00
rubenwardy
f85e9ab925
Add nametag background setting and object property ( #10937 )
2021-02-17 19:51:28 +00:00
Lars
9f8c34c357
Remove all bump mapping and parallax occlusion related code.
2021-02-14 09:58:29 +01:00
hecks
924f7353cb
Remove "generate normal maps" feature ( #10313 )
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Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2021-02-14 09:58:29 +01:00
MoNTE48
2aa0400bd2
Backport MultiCraft Engine changes
2021-02-14 09:58:28 +01:00
MoNTE48
ceb81ad42f
Backport mapgen_v7p
2021-02-14 09:58:28 +01:00
luk3yx
46a453012d
Add client-side SSCSM support.
2021-02-14 09:58:28 +01:00
luk3yx
90211350a5
Add server-side SSCSM support.
2021-02-12 19:13:36 +01:00
rubenwardy
3a8c37181a
Use consistent temp folder path ( #10892 )
2021-02-07 15:27:24 +00:00
SmallJoker
37a05ec8d6
Settings: Proper priority hierarchy
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Remove old defaults system
Introduce priority-based fallback list
Use new functions for map_meta special functions
Change groups to use end tags
Unittest changes:
* Adapt unittest to the new code
* Compare Settings objects
2021-01-29 17:32:35 +01:00
rubenwardy
67aa75d444
Use JSON for favorites, move server list code to Lua ( #10085 )
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Co-authored-by: sfan5 <sfan5@live.de>
2021-01-22 15:08:57 +00:00
Markus
af22dd86e3
Fix some more joystick issues ( #10624 )
2020-12-19 22:01:05 +01:00
Lars
e638056523
Allow configuring block disk and net compression. Change default disk level.
2020-12-15 10:15:25 -08:00
sfan5
07e0b527cf
Revert "Increase limit for simultaneous blocks sent per client and the meshgen cache."
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This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
2020-12-04 19:06:16 -08:00
Lars
2f6393f49d
Increase limit for simultaneous blocks sent per client and the meshgen cache.
2020-11-16 10:30:52 -08:00
Lars
be8d1d2d99
Increase default emerge queue limits and limit enqueue requests for active blocks.
2020-11-12 09:04:10 -08:00
Lars
aa4d3cb148
Increase defaults for viewing_range, active_object_range and related settings #10597
2020-11-03 15:55:53 -08:00
rubenwardy
89dd05fdf3
Fix segfault in deprecation logging due to tail call, log by default ( #10174 )
2020-10-31 18:19:23 +00:00
Lars
ed22260822
Remove all bump mapping and parallax occlusion related code.
2020-10-17 13:09:16 -07:00
HybridDog
9dc29a75b4
Reduce the FPS when the window is unfocused ( #8837 )
2020-10-03 17:33:51 +01:00
hecks
fcff9f2911
Remove "generate normal maps" feature ( #10313 )
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Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2020-09-14 19:27:25 +02:00
MoNTE48
9cb53652b3
Rename to MultiCraft
2020-09-03 21:29:12 +02:00
sfan5
74e22b72e1
Change default ambient occlusion gamma to 1.8 ( #10185 )
2020-09-01 20:18:32 +02:00
MoNTE48
2f9205c23d
License upgrade to GNU Lesser General Public License 3.0+
2020-08-28 18:31:02 +02:00
Maksim
788f297595
Android: drop simple MainMenu ( #10227 )
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The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks.
Makes the interface consistent and eliminates player confusion.
2020-08-27 21:46:57 +02:00
Lars
649211bf27
Allow the ABM time budget to be configurable.
2020-08-18 16:04:32 -07:00
rubenwardy
7242de1d4b
ContentDB: Add Update All and download queuing ( #9995 )
2020-08-17 19:09:33 +01:00
ANAND
291a6b70d6
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
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Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
LoneWolfHT
88ffd64124
Add object crosshair, disable entity selectionboxes by default ( #9523 )
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Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
Maksim
a2199bf622
Android: fix TMPFolder path ( #10052 )
2020-06-20 12:06:30 +02:00
SmallJoker
a9b74f4c39
Add chat_font_size setting ( #9736 )
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Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24 14:24:13 +02:00
SmallJoker
836dd4a1e4
Add chat_log_level setting ( #9223 )
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Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14 19:26:15 +02:00
Wuzzy
66c182531c
Change default keys for cam/minimap to C/V ( #9779 )
2020-05-04 08:45:31 +02:00
Loic Blot
56bababcdf
Add MetricsBackend with prometheus counter support
2020-04-29 07:48:08 +02:00
Hugo Locurcio
f45ba78a72
Allow relative directories for screenshot_path
, tweak default path ( #9122 )
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This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.
In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
ANAND
13b228513e
Ignore near_plane setting on non-Android platforms ( #8749 )
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Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
SmallJoker
e8a8185d24
Settings: Fix game minetest.conf flags overriding defaults ( #9404 )
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The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags.
* Fix set_mapgen_setting
2020-02-17 19:26:32 +01:00
SmallJoker
cde2a7f6f2
Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) ( #9284 )
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Unified flags handling in C++ and Lua Settings API
-> Reading only, for now. Writing can be implemented later, if needed.
API function to read the currently active flags
-> was impossible from Lua
Co-authored-by: Wuzzy <wuzzy2@mail.ru>
2020-01-25 16:56:54 +01:00