Kahrl
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1efdc36b22
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Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
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2012-01-22 17:31:12 +02:00 |
Kahrl
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6a76c226e1
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
Perttu Ahola
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0e1f448b61
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Texture cache on client (mostly made by sapier) (breaks network compatibility)
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2012-01-02 13:31:50 +02:00 |
Perttu Ahola
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103173fc9b
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Add InvRef and InvStack (currently untested and unusable)
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2012-01-02 01:49:38 +02:00 |
Perttu Ahola
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bd21f00f0a
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Add minetest.get_modpath(modname)
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2011-12-11 16:49:40 +02:00 |
Perttu Ahola
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5344dec760
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Move ServerRemotePlayer to a separate file
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2011-12-02 10:44:20 +02:00 |
Perttu Ahola
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9d67037570
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Don't send objects or map data before definitions have been sent
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2011-12-02 01:18:25 +02:00 |
Perttu Ahola
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08a10b8a6a
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Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore)
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2011-12-01 23:55:57 +02:00 |
Perttu Ahola
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ee0d3bacbc
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Player-is-SAO WIP
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2011-12-01 18:23:58 +02:00 |
Kahrl
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2ca00fa585
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Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
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2011-12-01 12:06:39 +02:00 |
Kahrl
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d6b30dd3a5
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CraftItem rework and Lua interface
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2011-11-29 19:13:58 +02:00 |
Perttu Ahola
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5c1cb01936
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Make blocks to be loaded from disk when the active block area reaches them
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2011-11-29 19:13:55 +02:00 |
Perttu Ahola
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9d5b458479
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Crafting definition in scripts
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2011-11-29 19:13:48 +02:00 |
Perttu Ahola
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df8346ef4d
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
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2011-11-29 19:13:47 +02:00 |
Perttu Ahola
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c0f6395cf0
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Node definition names
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2011-11-29 19:13:46 +02:00 |
Perttu Ahola
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ba762bcd49
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Clean mapnode.h and fix other files accordingly
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2011-11-29 19:13:44 +02:00 |
Perttu Ahola
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6da8cb00e2
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Node definitions transfer
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2011-11-29 19:13:44 +02:00 |
Perttu Ahola
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45fc45a49e
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Sending of textures WIP
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2011-11-29 19:13:43 +02:00 |
Perttu Ahola
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9e1c4533b8
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Move tool definitions to script
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2011-11-29 19:13:43 +02:00 |
Perttu Ahola
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4b8e4dae58
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Tool definition transfer to client
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2011-11-29 19:13:42 +02:00 |
Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
Perttu Ahola
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bfc68d3151
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Scripting WIP
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2011-11-29 19:13:38 +02:00 |
Perttu Ahola
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4b6138e69b
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Improve Connection with threading and some kind of congestion control
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2011-10-20 23:04:09 +03:00 |
Perttu Ahola
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78f4142f4f
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Add /clearobjects
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2011-10-18 00:01:50 +03:00 |
Perttu Ahola
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07d000cc54
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When granting or revoking privileges, notify the target player too
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2011-10-16 20:03:43 +03:00 |
Perttu Ahola
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74febd5c31
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Handle death and respawn better
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2011-10-15 14:46:59 +03:00 |
Perttu Ahola
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9e46cbf7ea
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
Perttu Ahola
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e40da2341c
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Fixed/extended/modified ban stuff to be good for inclusion
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2011-08-12 13:11:27 +03:00 |
Constantin Wenger
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5784c14ab7
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added ipban support
commands:
/#ipban <nick>
/#ipunban <ip>
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2011-08-12 03:37:18 +02:00 |
Giuseppe Bilotta
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371af9c241
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Notify other players of wielded item change
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2011-08-11 15:22:36 +02:00 |
Perttu Ahola
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f2051c9822
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fix to the former
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2011-07-30 20:10:16 +03:00 |
Perttu Ahola
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cdadbdbd17
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Server configuration is now written when "/#setting whatever = whatever" is issued.
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2011-07-30 19:49:42 +03:00 |
Perttu Ahola
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dd22ea051a
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map unloading is now a whole lot better
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2011-06-27 00:27:17 +03:00 |
Perttu Ahola
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f2c26e2014
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moved map generator to separate source files
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2011-06-25 18:12:41 +03:00 |
Perttu Ahola
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bbead93c1a
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Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
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2011-05-31 20:02:55 +03:00 |
Perttu Ahola
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223b379348
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Reduced the CPU usage of the sent block selector algorithm
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2011-05-31 00:15:43 +03:00 |
Perttu Ahola
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e81919c818
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hopefully fixed the privilege problems
--HG--
extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
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2011-05-29 22:34:04 +03:00 |
Perttu Ahola
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63611932eb
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player passwords and privileges in world/auth.txt
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
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2011-05-29 21:11:16 +03:00 |
Perttu Ahola
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0af5311538
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Preliminary "active block" stuff + set up test code to grow grass.
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2011-05-22 17:00:09 +03:00 |
Ciaran Gultnieks
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d4d49ee8f4
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Passwords - password entry at main menu, stored and checked by server
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2011-05-20 20:28:03 +01:00 |
Ciaran Gultnieks
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248d7c8469
|
Improved server commands and added player permissions.
--HG--
extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
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2011-05-16 10:41:19 +01:00 |
Perttu Ahola
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9c72d44fe7
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random comment updates
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2011-04-30 02:12:32 +03:00 |
Perttu Ahola
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2830095366
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Optimized map saving and sending (server-side)
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2011-04-26 00:23:38 +03:00 |
Perttu Ahola
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c638442e78
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
Perttu Ahola
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4b54b291ae
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Some progress on transitioning from MapBlockObject to ActiveObject.
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2011-04-08 00:47:14 +03:00 |
Perttu Ahola
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3269fce795
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Server: Only send node removal/addition to client if client's player is near it. Otherwise set the modified blocks unsent.
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2011-04-06 11:02:39 +03:00 |
Perttu Ahola
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4a92df6ff0
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Chests work now!
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2011-04-04 15:13:19 +03:00 |
Perttu Ahola
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9778347c7f
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mainly work on object scripting api
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2011-02-23 02:49:57 +02:00 |
Perttu Ahola
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c57637b4c3
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |