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2261 Commits (bb454b184656735b51fea17a0cb6276514b1c8c1)

Author SHA1 Message Date
Perttu Ahola e02b95741b Revert "Don't leak textures all over the place"
This causes textures to be deleted before they are no longer accessed,
resulting in a segmentation fault. This needs to be rewritten in such a way
that textures are deleted when the client disconnects from a server.

This reverts commit 41c00e87d4.
2012-11-25 16:39:07 +02:00
Ilya Zhuravlev bbd990f2cc Fix trees growing into any type of node 2012-11-23 00:36:52 +04:00
xyzz a0b5605db8 Merge pull request #268 from khonkhortisan/image_button
Allow transparent image_buttons
2012-11-22 09:13:18 -08:00
Anthony 3ba9b26310 Fix server crash on /clearpassword
According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
2012-11-20 16:45:30 +01:00
MirceaKitsune 6c43ec2d2b Add anaglyph settings to minetest.conf.example 2012-11-13 19:21:18 +02:00
MirceaKitsune 9b9eb23b6d Default anaglyph to 0.1 2012-11-13 19:20:57 +02:00
MirceaKitsune 8b16e5f27d Anaglyph stereo support, created by xyz 2012-11-13 19:20:35 +02:00
xyzz 5292476841 Merge pull request #284 from RealBadAngel/master
Adding backgrounds to formspec
2012-11-12 11:50:58 -08:00
PilzAdam 1db0334787 Merge pull request #286 from PilzAdam/digging_animation
Add jordan4ibanez' better digging animation
2012-11-10 10:33:16 -08:00
PilzAdam 6e2ba111af Add jordan4ibanez' better digging animation 2012-11-10 17:36:56 +01:00
Perttu Ahola 5f1d3ad754 Swap out pixel-perfect nyan cat by request of Chris Torres 2012-11-09 20:14:04 +02:00
Vanessa Ezekowitz 46f471c89f added GUI checkboxes in Settings tab for the aforementioned video settings. 2012-11-09 19:12:49 +02:00
Vanessa Ezekowitz 0dd9c14ff8 Added video settings filter options via config file - second try :-)
Set one or more of these in the config to turn the related option on:

mip_map = 1
anisotropic_filter = 1
bilinear_filter = 1
trilinear_filter = 1
2012-11-09 19:12:44 +02:00
Perttu Ahola 0709918bd8 Fix unnecessary network protocol incompatibility in ContentFeatures 2012-11-08 20:43:32 +02:00
RealBadAngel 8e5167d726 Adding background to Formspec 2012-11-08 19:22:37 +01:00
PilzAdam 8c3ffa3907 Merge pull request #279 from RealBadAngel/patch-2
Formspec: Draw images before inventories. Allows to use image as backgro...
2012-11-05 08:12:12 -08:00
RealBadAngel 8540871ebc Formspec: Draw images before inventories. Allows to use image as background. 2012-11-04 21:18:28 +01:00
PilzAdam 23837e4352 Merge pull request #274 from PilzAdam/falling
Fix a bug in falling code where entities get stuck
2012-11-03 15:14:14 -07:00
PilzAdam 3cab24fbcf Merge pull request #243 from xyzz/liquid_renewable
Add liquid_renewable property, allow non-renewable liquids.
2012-11-03 12:34:44 -07:00
PilzAdam 755df5f659 Merge pull request #273 from PilzAdam/air
Make air and ignore drop nothing
2012-11-03 10:36:46 -07:00
PilzAdam 936411e4d1 Make air and ignore drop nothing 2012-11-03 18:29:01 +01:00
PilzAdam 21317be493 Fix a bug in falling code where entities get stuck 2012-11-03 18:07:49 +01:00
Kahrl 41c00e87d4 Don't leak textures all over the place 2012-11-02 18:45:39 +02:00
Perttu Ahola 2863a3291a Fix flowing liquid animation direction calculation 2012-11-02 18:05:42 +02:00
PilzAdam 8adad36a66 Merge pull request #272 from PilzAdam/pow
Replace pow() with multiplikation to improve speed
2012-11-02 08:35:30 -07:00
PilzAdam b701f8a878 Replace pow() with multiplikation to improve speed 2012-11-02 16:24:57 +01:00
PilzAdam 63e73f29cc Merge pull request #270 from PilzAdam/master
Move falling to builtin
2012-11-01 11:00:57 -07:00
PilzAdam 7fcf153ada Add functions to the default mod of minimal game to support old code 2012-11-01 18:49:12 +01:00
PilzAdam 0443d36abf Add falling_node to special groups in lua-api.txt 2012-11-01 12:33:24 +01:00
PilzAdam df2ad89518 Remove a useless comment 2012-10-31 19:08:00 +01:00
PilzAdam 10dc2b30fb Move falling to builtin 2012-10-31 19:06:11 +01:00
Kyle f9087d14a3 Allow transparent image_buttons 2012-10-18 12:06:47 -07:00
Perttu Ahola 25cf3757b2 Add nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives 2012-09-09 23:24:48 +03:00
Perttu Ahola 72ef6f637e Statically store always_collect field of __builtin:item 2012-09-09 23:14:41 +03:00
Perttu Ahola 9cadaf824b Add dtime_s to entity activation 2012-09-09 17:12:29 +03:00
Perttu Ahola 1cc1b93e65 Fix ServerActiveObject stuff 2012-09-09 16:11:05 +03:00
Perttu Ahola c4f400acd0 Fix wielditem entity drawtype brightness control 2012-09-09 13:26:52 +03:00
Perttu Ahola ac628c9b0a Fix ObjectRef:punch() 2012-09-09 12:05:38 +03:00
Ilya Zhuravlev 926830e0df Add liquid_renewable property. 2012-09-07 20:48:12 +04:00
Perttu Ahola 9696ed31a4 Version 0.4.3 2012-09-05 01:31:06 +03:00
Matthew I c8895dd43b Prevent world creation if the world already exists 2012-09-05 01:17:44 +03:00
Matthew I 5dd1d354f8 Enforce stricter world names using a blacklist
Blacklisted characters are: / \
2012-09-05 01:17:28 +03:00
Perttu Ahola a0da6bcf43 Add aux1_descends to key change menu 2012-09-05 00:55:19 +03:00
Perttu Ahola 1b63f8d6b9 Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field 2012-09-05 00:39:43 +03:00
Perttu Ahola 60932d2bd7 Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility 2012-09-04 23:02:56 +03:00
Perttu Ahola ee2d9d973a Reorganize ClientMap rendering code for a bit more performance
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
2012-09-04 22:41:03 +03:00
Perttu Ahola 0e6f7a21c6 Fix shift-descend to ladders from a floor 2012-09-03 23:31:51 +03:00
Perttu Ahola cc47ff7c4c Fix moving stuff into a mismatched stack in a "infinite" inventory 2012-09-02 23:01:42 +03:00
Perttu Ahola e1a495ee30 Make inventory GUI do sane things when server-side inventory acts unusually 2012-09-02 22:51:38 +03:00
Perttu Ahola 6495007924 Fix bug in moving a larger sized stack in inventory on top of another
- You have 2 stacks: a with x items and b with y<x items
- Take a with your mouse and place it on b
- Whole stack a moves to b
- (y * 2 - x) items move from b to a
- (x - y) items are left to the mouse cursor
2012-09-02 20:24:45 +03:00