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7 Commits

Author SHA1 Message Date
Vitaliy
c123af8fc6 Shader support for OpenGL ES 2 devices
Co-authored-by: sfan5 <sfan5@live.de>
2021-02-28 14:57:34 +01:00
Lars
9f8c34c357 Remove all bump mapping and parallax occlusion related code. 2021-02-14 09:58:29 +01:00
hecks
924f7353cb Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2021-02-14 09:58:29 +01:00
mntmn
9b300d4978 shaders: Fix transparency on GC7000L (#10036)
Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
2021-02-14 09:58:28 +01:00
Danila Shutov
fe3e69eb40
Fix broken coloring of wielditems (#9969)
Fixes a regression that appeared in 5.3.0-dev.
2020-06-09 21:38:09 +02:00
Danila Shutov
661b4a1837
Add tone mapping for entities (#9521)
fixes #9301
2020-04-06 16:06:40 +02:00
Danila Shutov
6958071f49
Basic model shading (#9374) 2020-02-16 20:37:28 +01:00