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10 Commits

Author SHA1 Message Date
sfan5
a1e9311253 Fix integer-string conversion for shaders
closes #10605
2021-02-28 14:57:34 +01:00
Vitaliy
c123af8fc6 Shader support for OpenGL ES 2 devices
Co-authored-by: sfan5 <sfan5@live.de>
2021-02-28 14:57:34 +01:00
Lars
9f8c34c357 Remove all bump mapping and parallax occlusion related code. 2021-02-14 09:58:29 +01:00
hecks
924f7353cb Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2021-02-14 09:58:29 +01:00
mntmn
9b300d4978 shaders: Fix transparency on GC7000L (#10036)
Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
2021-02-14 09:58:28 +01:00
MoNTE48
2f9205c23d License upgrade to GNU Lesser General Public License 3.0+ 2020-08-28 18:31:02 +02:00
Danila Shutov
3a6dfda358
Make shading of CAOs optional (#10033) 2020-06-16 20:48:31 +01:00
Danila Shutov
6958071f49
Basic model shading (#9374) 2020-02-16 20:37:28 +01:00
Paramat
42e1a12714
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.

Derived from a PR by t0ny2.
2019-03-27 00:18:43 +00:00
Quentin Bazin
5f1cd555cd Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00