Maksim
c71df1d735
Update MultiCraft Font
2022-06-04 17:47:21 +02:00
luk3yx
4765019103
Stop main menu and CSM formspec input errors from crashing the game entirely on Android
2022-05-30 19:50:22 +12:00
Maksim
2d0b2e7ea7
Minor changes and fixes
2022-05-28 15:39:25 +03:00
Lars Müller
00063a721b
Slap u64 on everything time-y ( #10984 )
2022-05-25 19:03:55 +12:00
Maksim
4047be93db
Use built-in methods for deletion in RecursiveDelete
2022-05-19 09:14:54 +03:00
Maksim
941fcdd97e
TouchScreenGUI: fix rare crash
2022-05-13 02:24:46 +03:00
luk3yx
b23c5b02ba
Fix noclip check on servers
2022-05-13 10:58:54 +12:00
luk3yx
a7d881cb10
Fix visual = "wielditem" compatibility with MT 0.4.15
...
MT 0.4.15 is only able to interpret the item name, if an item count or
metadata is sent in textures then MT 0.4.15 and older would show the
item as an unknown item.
2022-05-12 10:40:01 +12:00
DS
635e2893ad
Fix client-side performance of chat UI ( #11612 )
2022-05-11 00:24:52 +03:00
sfan5
0effd2e7a8
Clean up some auth packet handling related code
2022-05-08 17:57:02 +12:00
sfan5
33e2be6bd2
Fix password changing getting stuck if wrong password is entered once
2022-05-08 17:56:57 +12:00
sfan5
686a119e0f
Apply disallow_empty_password to password changes too
2022-05-08 17:56:52 +12:00
sfan5
d4b2acdecf
Fix race condition in registration leading to duplicate create_auth calls
2022-05-08 17:56:47 +12:00
x2048
b2cf6c7f9c
Avoid rendering invisible faces of simple nodeboxes ( #12262 )
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* Skip rendering faces adjacent to opaque nodes
* Cancel out opposite faces of adjacent nodebox nodes of the same type
Fixes #6409
2022-05-05 19:06:36 +12:00
sfan5
cd702ab664
Fix find_nodes_in_area misbehaving with out-of-map coordinates ( #11770 )
...
This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
2022-05-03 09:51:49 +12:00
SmallJoker
d9bd1bac7b
OpenAL: Free buffers on quit
2022-05-02 09:58:41 +03:00
Jude Melton-Houghton
ad2e053f17
Optimize swapping nodes with equivalent lighting
2022-04-30 08:44:25 +12:00
numzero
745b858bae
Reset environment metadata if it is unreadable
2022-04-29 23:33:23 +03:00
luk3yx
f91eca1e5e
Add platform information to get_player_information ( #50 )
2022-04-27 09:24:40 +03:00
luk3yx
e739e47273
Better formspec prepend hack for 0.4 clients
2022-04-18 10:54:21 +12:00
Maksim
98f2fc92df
Minor fixes and changes
2022-04-10 13:20:59 +02:00
Maksim
aee23e4940
Minor GUI scaling fixes
2022-04-10 13:20:59 +02:00
Maksim
bbd89e8332
Update Github Actions
2022-04-10 13:20:59 +02:00
Maksim
aea47b3afe
TouchScreenGUI: minor fixes
2022-04-09 12:45:35 +02:00
luk3yx
f8f32cc628
Make protocol version <37 compatibility a setting
2022-04-08 18:58:07 +12:00
luk3yx
feb71c65e3
Improve change password UI ( #46 )
2022-04-01 10:20:19 +02:00
Maksim
f19a76ff3e
Few improvements to GUI scaling
...
Co-Authored-By: Vitaliy <numzer0@yandex.ru>
2022-03-31 17:32:03 +02:00
numzero
82236ebc1d
Render pressed as also hovered on touchscreen
2022-03-31 13:53:50 +02:00
Maksim
f8734ade48
Mobile: minor hud scaling improvements
2022-03-17 00:37:13 +02:00
Maksim
f83601b937
TouchScreenGUI: minor improvements
2022-03-17 00:37:13 +02:00
luk3yx
5722b9ad23
Switch to MultiCraft server list ( #43 )
...
Co-authored-by: Maksim <MoNTE48@mail.ua>
2022-03-11 08:49:13 +01:00
Maksim
3b200d6e48
Update MainMenu look
2022-03-08 10:23:00 +01:00
Maksim
6950a3b9a1
Fix few GLES issues
2022-03-06 18:42:33 +01:00
Maksim
d08c6f4af7
Remove GLES Normal matrix code
...
Co-Authored-By: Vitaliy <numzer0@yandex.ru>
2022-03-06 12:04:03 +01:00
numzero
79f889496c
Check block mesh existence each frame
...
Apparently it may be dropped in the meanwhile
2022-03-04 08:12:54 +01:00
Maksim
abd1063cdf
Localplayer: fix fall bobbing, disable old move code, fix sneak eye offset
2022-02-27 21:22:50 +01:00
Maksim
46bd318b38
Mobile: remove aux1 holding hack
2022-02-27 16:50:32 +01:00
Bektur
d974b14e2c
Android: handle errors in debug.cpp ( #42 )
2022-02-27 10:55:50 +01:00
Vitaliy
e0b0513465
Transparency sorting for DrawList and Materials ( #41 )
2022-02-25 17:23:03 +01:00
Bektur
db273c4645
Android: latest bugfixes and features ( #39 )
...
Co-authored-by: Maksim <MoNTE48@mail.ua>
2022-02-20 23:59:43 +01:00
Vitaliy
e03170fb77
Mobile: fix spurious double-taps ( #38 )
2022-02-17 22:59:57 +02:00
Vitaliy
225c5ea912
Fix wieldmesh transparency ( #36 )
...
* Drop bumpmapping support
* Internalize postProcessNodeMesh and drop unused parameters
* Fix wieldmesh transparency
2022-02-16 18:18:23 +02:00
Vitaliy
5eab298e51
Fix fog disable ( #24 )
2022-02-11 14:29:32 +02:00
TheBrokenRail
5cf79ce632
Touch UI support for desktop builds ( #10729 )
2022-02-06 22:42:54 +02:00
sfan5
d08faa6e5d
Validate staticdata and object property length limits
...
Some games provide users with enough freedom to create items
with metadata longer than 64KB, preventing this from causing
issues is on them but we'll still do the minimum not to abort
the server if this happens.
2022-02-07 09:25:35 +13:00
Vitaliy
eda0178885
Fix memory leak when CSM blocks inventory opening ( #34 )
2022-02-04 15:27:13 +02:00
Maksim
2d406b8318
Disable SmokePuff spawn when a entity dies
2022-02-02 20:41:44 +02:00
luk3yx
dae831a223
Generate MT 0.4 character.b3d files at load time
...
These generated files are kept in RAM and not on disk.
2022-01-28 00:22:13 +01:00
MoNTE48
26a5aed0c4
Mobile: minor fixes
2022-01-27 00:35:15 +01:00
MoNTE48
c4d691600d
Re-enable core.get_server_status()
2022-01-27 00:08:42 +01:00