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Commit Graph

3846 Commits (26495da94a68cf787135fee4915b03f4a91d9e03)

Author SHA1 Message Date
BlockMen e9e9e42573 Fix mainmenu game initialisation 2014-08-14 07:18:32 +02:00
RealBadAngel 5e54bf1472 Make faces shading correct for all possible modes.
Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
Kahrl 587167e940 Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
ShadowNinja 15f3713e2f Formspec escape fixed seen in world creation menu 2014-08-05 15:37:53 -04:00
ShadowNinja d7bcde6db4 Disable preload_item_visuals by default
This can delay connections by several minutes.
2014-08-05 14:54:33 -04:00
Craig Robbins 6929206bc2 Fix issue 1527
https://github.com/minetest/minetest/issues/1527
2014-07-29 22:39:39 -04:00
sfan5 17345404ba Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476 2014-07-29 20:03:18 +02:00
sfan5 5884236046 Rework texture generating code, add texture grouping via ( ... ) 2014-07-29 20:02:56 +02:00
sfan5 5357a17bac Don't include cmake_config_githash.h into files that don't need it 2014-07-25 10:48:03 +02:00
RealBadAngel 8979a3dd99 Dont display interior of glasslike_framed node when its not defined.
Fixes https://github.com/minetest/minetest/issues/1514
2014-07-24 20:58:08 +02:00
RealBadAngel 3bf05f020c Allow full circle rotation with 2degs step for plantlike drawtype. 2014-07-24 20:02:20 +02:00
RealBadAngel 9dc8901e32 Add rotation for plantlike drawtype. 2014-07-22 00:32:03 +02:00
RealBadAngel 70074800a2 Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given. 2014-07-20 16:22:48 +02:00
ShadowNinja 33ca115ae4 Remove vector assertions
These were initially added to get tracebacks for invalid vector errors, but it
didn't work and tracebacks have since been properly fixed in the core.
2014-07-19 23:50:50 -04:00
RealBadAngel f0db6c4423 Speedup mapblock_mesh 2014-07-17 22:28:14 +02:00
RealBadAngel 625489dff4 Fix texture glitches for plants with visual scale > 1.0 (jungle grass). 2014-07-17 14:10:23 +02:00
RealBadAngel 61088b16c9 Fix texture hack in fences. 2014-07-17 13:37:18 +02:00
sapier d38f6ebb9b Fix error handling on inconsistent client ready message
Fix android makefile to provide a correct dummy githash if detection fails
2014-07-16 20:01:00 +02:00
Zefram 7d72ac6a69 Make tooltip_show_delay=0 work 2014-07-16 18:06:31 +02:00
Zefram 07f444ed85 Permit non-integer sizes for item_image[] 2014-07-16 17:37:12 +02:00
Zefram aebbcbf398 Fix indexing error in timer processing 2014-07-16 17:24:39 +02:00
sapier 9a016a6294 Fix flipped textures for drawtype "glasslike" 2014-07-16 16:37:41 +02:00
sapier 65b8b524c0 Add srollbar formspec element 2014-07-16 15:02:56 +02:00
sapier 903d343b08 Fix android build after removal of indev and math mapgen 2014-07-16 13:40:30 +02:00
Novatux 24a631ee2a Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726 2014-07-13 11:05:07 +02:00
sfan5 eec456be63 Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
proller 3feece1f28 Remove proller from credits 2014-07-12 18:28:17 +04:00
proller 2d90aca4ab Remove indev mapgen 2014-07-12 18:21:54 +04:00
proller 7df83c2c67 Remove math mapgen 2014-07-12 18:15:55 +04:00
BlockMen e69d660784 Update default control documentation 2014-07-07 19:12:38 +02:00
sapier 5ca336ea92 Switch back repository to dev-mode after 0.4.10 release. 2014-07-07 19:08:41 +02:00
RealBadAngel c9ba92c4ad Faces shading fixes 2014-07-07 18:06:20 +02:00
kwolekr a2e1b0fc7f Don't copy back already generated blocks on map generation 2014-07-07 01:51:04 -04:00
kwolekr 8b3ed78e53 Don't unload blocks if save failed
Improve error handling in saveBlock()
2014-07-07 01:20:25 -04:00
sapier e14c4cdd4c Fix regression in leveldb backend 2014-07-07 00:06:06 +02:00
sapier 96f285f71e Update version numbers for 0.4.10 2014-07-06 22:39:47 +02:00
sapier 2e19af9919 Fix client crash on deletion of an object the clients localplayer is attached to 2014-07-06 22:11:21 +02:00
sapier b459f53ac3 Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there 2014-07-06 21:27:54 +02:00
sfan5 d020e0771d Improve error reporting in leveldb backend 2014-07-06 21:20:40 +02:00
Perttu Ahola 9b44bbd0a6 Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f78659f3) 2014-07-06 22:01:03 +03:00
sfan5 eadde1e741 Fix errors/warnings reported by valgrind 2014-07-06 16:33:02 +02:00
PilzAdam 6bd15247f9 Fix memory leak in EmergeManager 2014-07-06 15:41:59 +02:00
sfan5 37b7f094e3 Fix warnings reported by clang 2014-07-06 13:19:21 +02:00
sfan5 5f9962e1cc Fix typos in doc/lua-api.txt 2014-07-05 12:19:55 +02:00
Perttu Ahola 2fee2baf98 Remove FPS from being next to the version string 2014-07-05 11:55:13 +03:00
Kahrl 95be18a3c1 Fix typo in doc/lua_api.txt 2014-07-05 01:09:53 +02:00
sapier b8343cd11c Fix memory leaks in GenericCAO, ShaderSource and Player classes 2014-07-02 23:33:18 +02:00
Novatux 3d6d66b181 Fix inversion of full_punch_interval 2014-07-02 16:48:11 +02:00
ShadowNinja 567dea29ee Move master server to seperate repository 2014-06-30 17:27:24 -04:00
sapier bfaba2c12a Fix regression in light calculation 2014-06-30 22:56:08 +02:00