Maksim
17ebe562a3
Android: minor update
2022-07-13 14:07:19 +03:00
Maksim
e66d7fd516
Android: fix few crashes
2022-06-12 19:13:47 +03:00
Maksim
ffeaa84f04
Version 2.0.1-release
2022-06-12 15:15:44 +03:00
Maksim
9ccb40c09f
macOS: update
2022-06-04 18:13:07 +02:00
luk3yx
feb71c65e3
Improve change password UI ( #46 )
2022-04-01 10:20:19 +02:00
Bektur
d974b14e2c
Android: handle errors in debug.cpp ( #42 )
2022-02-27 10:55:50 +01:00
Maksim
277160a954
macOS: minor update
2022-02-23 15:46:12 +01:00
Bektur
db273c4645
Android: latest bugfixes and features ( #39 )
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Co-authored-by: Maksim <MoNTE48@mail.ua>
2022-02-20 23:59:43 +01:00
Maksim
e2ab4ac9d4
macOS: update and switch to LuaJIT
2022-01-30 10:23:05 +02:00
MoNTE48
26a5aed0c4
Mobile: minor fixes
2022-01-27 00:35:15 +01:00
MoNTE48
2c0b370748
Update font
2022-01-27 00:08:42 +01:00
luk3yx
952471c8f8
Add ChaCha library
2022-01-09 13:52:31 +13:00
MoNTE48
444772113a
macOS: switch to gettext
2022-01-05 21:57:02 +01:00
MoNTE48
4cfc5a506f
OSX: minor fixes
2021-12-26 02:24:23 +01:00
Bektur
0d1d39b2f9
Android: Kotlin, modern unzip system and other improvements ( #23 )
2021-12-04 23:47:06 +01:00
MoNTE48
0534d696f7
Merge MultiCraft Legacy changes
2021-07-25 12:06:24 +02:00
luk3yx
62f2f4546a
Create default worlds on restart if none exist
2021-07-25 12:06:24 +02:00
luk3yx
9bd686216a
Make it compile
2021-07-25 12:06:24 +02:00
luk3yx
1aabc2ca14
Merge tag '5.4.1' into main
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5.4.1
2021-06-08 10:37:38 +12:00
sfan5
b2596eda32
Bump version to 5.4.1
2021-04-10 18:41:12 +02:00
sfan5
f3e51dca15
Bump version to 5.4.0
2021-02-23 19:50:37 +01:00
MoNTE48
0e39b9c715
Add macOS support
2021-02-14 09:58:28 +01:00
Vitaliy
ea2ddf2be7
Add Lua UTF-8 lib ( #4 )
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Co-authored-by: MoNTE48 <MoNTE48@mail.ua>
2021-02-14 09:58:28 +01:00
MoNTE48
5d9ca99ad7
Backport MultiCraft TouchScreenGUI improvements
2021-02-14 09:58:28 +01:00
ubulem
1be4634838
Backport MultiCraft Android Java part
2021-02-14 09:58:28 +01:00
MoNTE48
26e5150f78
Add pre-created worlds for mobile players
2021-02-14 09:58:28 +01:00
Muhammad Rifqi Priyo Susanto
cc44943528
Android: Update Gradle, NDK, Build Tools, and SQLite version ( #10833 )
2021-01-20 22:31:59 +00:00
rubenwardy
6693a4b30e
Fix Android support in bump_version.sh ( #10836 )
2021-01-20 20:37:24 +00:00
rubenwardy
664f5ce960
Add open user data button to main menu ( #10579 )
2020-12-19 13:27:15 +00:00
Vitaliy
707c8c1e95
Shaders for Android (GLES 2) ( #10506 )
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Shader support for OpenGL ES 2 devices (Android)
Co-authored-by: sfan5 <sfan5@live.de>
2020-10-25 18:01:03 +01:00
Maksim
2ca81d679f
Android: update gradle, NDK and built tools version
2020-10-13 20:28:31 +01:00
Maksim
e831ebd63b
Android: add ci with saving artifacts
2020-10-13 20:28:31 +01:00
Maksim
05436fb551
Android: get deps as a zip archive and sqlite3 from official source
2020-10-13 20:28:31 +01:00
Maksim
4298d95b16
Android: replace InputDialogActivity on simple dialog window ( #10034 )
2020-09-26 18:42:22 +02:00
sfan5
057f0b82c2
Bump version to 5.3.0
2020-07-09 22:04:20 +02:00
rubenwardy
3014e8b33b
Release test build to Android beta program
2020-06-25 15:40:37 +01:00
Maksim
646af2ef5f
Android: fix maxAspectRatio (should be float) ( #10080 )
2020-06-23 19:00:34 +01:00
rubenwardy
e99415e0c5
Android: Fix asset upgrade by renaming license file ( #10073 )
2020-06-20 14:52:24 +01:00
rubenwardy
469e8d8b7e
Add .nomedia file to Android assets ( #10047 )
2020-06-18 18:24:38 +01:00
Bektur
87b25e583d
Show Toast in UI thread and fix unpacking on Android 10 ( #9900 )
2020-06-05 02:22:19 +01:00
sfan5
9d6e7e48d6
Implement spawning particles with node texture appearance
2020-05-23 22:52:21 +02:00
rubenwardy
a9c3a42323
Add core.open_url() to main menu API ( #8592 )
2020-05-17 19:09:10 +01:00
Maksim
373bad16c0
Android: some java-part improvements ( #9760 )
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Replace Log to Toast.
Start Native only after successful unpacking.
Light refactoring in CopyZipTask.
Update NDK version.
Co-authored-by: ubulem <berkut87@gmail.com>
2020-05-04 08:47:00 +02:00
Maksim
6ba44d7452
Android: add OpenGL ES 2 support ( #9715 )
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.. and bump gradle to 3.6.3
2020-04-22 20:03:46 +02:00
Maksim
62ae7adab2
Android: add Android Studio support, completely redone java part ( #9066 )
2020-04-15 16:27:40 +02:00
DS
0ac999ded7
Add scroll_container formspec element (redo) ( #9101 )
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New formspec elements:
- `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
- `scroll_container_end[]`
Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-13 10:50:07 +02:00
Loic Blot
5146086a64
Drop content_sao.{cpp,h}
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Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
2020-04-11 16:07:17 +02:00
Loic Blot
6d43736172
Move serveractiveobject & unitsao
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Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h}
Move UnitSAO class to dedicated files
2020-04-11 16:07:17 +02:00
Loïc Blot
f648fb76ae
Drop genericobject.{cpp,h} ( #9629 )
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* Drop genericobject.{cpp,h}
This file is not for generic object but for ActiveObject message passing.
Put ownership of the various commands to the right objects and cleanup the related code.
* Protect ServerActiveObject::m_messages_out
* typo fix
2020-04-10 19:49:20 +02:00
sfan5
24147d99c0
Bump version to 5.2.0
2020-04-05 18:31:50 +02:00