parent
03ff53e16b
commit
ff73c7a5da
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@ -622,12 +622,14 @@ Examples of sound parameter tables:
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{
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gain = 1.0, -- default
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fade = 0.0, -- default, change to a value > 0 to fade the sound in
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pitch = 1.0, -- default
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}
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-- Play locationless to one player
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{
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to_player = name,
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gain = 1.0, -- default
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fade = 0.0, -- default, change to a value > 0 to fade the sound in
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pitch = 1.0, -- default
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}
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-- Play locationless to one player, looped
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{
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@ -658,6 +660,7 @@ one player using `to_player = name,`
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* e.g. `{}`
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* e.g. `{name = "default_place_node"}`
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* e.g. `{name = "default_place_node", gain = 1.0}`
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* e.g. `{name = "default_place_node", gain = 1.0, pitch = 1.0}`
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Registered definitions of stuff
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-------------------------------
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@ -156,6 +156,8 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
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writeF1000(os, sound_place_failed.gain);
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os << serializeString(palette_image);
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writeU32(os, color.color);
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writeF1000(os, sound_place.pitch);
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writeF1000(os, sound_place_failed.pitch);
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}
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void ItemDefinition::deSerialize(std::istream &is)
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@ -214,6 +216,8 @@ void ItemDefinition::deSerialize(std::istream &is)
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sound_place_failed.gain = readF1000(is);
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palette_image = deSerializeString(is);
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color.set(readU32(is));
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sound_place.pitch = readF1000(is);
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sound_place_failed.pitch = readF1000(is);
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} catch(SerializationError &e) {};
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}
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@ -764,6 +764,7 @@ void Client::handleCommand_PlaySound(NetworkPacket* pkt)
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[23 + len] u16 object_id
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[25 + len] bool loop
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[26 + len] f32 fade
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[30 + len] f32 pitch
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*/
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s32 server_id;
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@ -774,29 +775,31 @@ void Client::handleCommand_PlaySound(NetworkPacket* pkt)
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v3f pos;
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u16 object_id;
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bool loop;
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float fade = 0;
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float fade = 0.0f;
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float pitch = 1.0f;
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*pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop;
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try {
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*pkt >> fade;
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*pkt >> pitch;
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} catch (PacketError &e) {};
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// Start playing
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int client_id = -1;
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switch(type) {
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case 0: // local
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client_id = m_sound->playSound(name, loop, gain, fade);
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client_id = m_sound->playSound(name, loop, gain, fade, pitch);
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break;
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case 1: // positional
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client_id = m_sound->playSoundAt(name, loop, gain, pos);
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client_id = m_sound->playSoundAt(name, loop, gain, pos, pitch);
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break;
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case 2:
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{ // object
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ClientActiveObject *cao = m_env.getActiveObject(object_id);
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if (cao)
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pos = cao->getPosition();
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client_id = m_sound->playSoundAt(name, loop, gain, pos);
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client_id = m_sound->playSoundAt(name, loop, gain, pos, pitch);
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// TODO: Set up sound to move with object
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break;
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}
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@ -252,11 +252,13 @@ static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
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{
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os<<serializeString(ss.name);
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writeF1000(os, ss.gain);
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writeF1000(os, ss.pitch);
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}
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static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
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{
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ss.name = deSerializeString(is);
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ss.gain = readF1000(is);
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ss.pitch = readF1000(is);
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}
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void TextureSettings::readSettings()
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@ -925,6 +925,7 @@ void read_server_sound_params(lua_State *L, int index,
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getfloatfield(L, index, "gain", params.gain);
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getstringfield(L, index, "to_player", params.to_player);
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getfloatfield(L, index, "fade", params.fade);
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getfloatfield(L, index, "pitch", params.pitch);
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lua_getfield(L, index, "pos");
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if(!lua_isnil(L, -1)){
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v3f p = read_v3f(L, -1)*BS;
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@ -958,6 +959,7 @@ void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
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getstringfield(L, index, "name", spec.name);
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getfloatfield(L, index, "gain", spec.gain);
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getfloatfield(L, index, "fade", spec.fade);
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getfloatfield(L, index, "pitch", spec.pitch);
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} else if(lua_isstring(L, index)){
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spec.name = lua_tostring(L, index);
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}
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@ -972,6 +974,8 @@ void push_soundspec(lua_State *L, const SimpleSoundSpec &spec)
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lua_setfield(L, -2, "gain");
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lua_pushnumber(L, spec.fade);
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lua_setfield(L, -2, "fade");
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lua_pushnumber(L, spec.pitch);
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lua_setfield(L, -2, "pitch");
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}
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/******************************************************************************/
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@ -227,12 +227,14 @@ int ModApiClient::l_sound_play(lua_State *L)
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SimpleSoundSpec spec;
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read_soundspec(L, 1, spec);
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float gain = 1.0;
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float gain = 1.0f;
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float pitch = 1.0f;
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bool looped = false;
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s32 handle;
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if (lua_istable(L, 2)) {
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getfloatfield(L, 2, "gain", gain);
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getfloatfield(L, 2, "pitch", pitch);
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getboolfield(L, 2, "loop", looped);
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lua_getfield(L, 2, "pos");
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@ -240,13 +242,13 @@ int ModApiClient::l_sound_play(lua_State *L)
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v3f pos = read_v3f(L, -1) * BS;
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lua_pop(L, 1);
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handle = sound->playSoundAt(
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spec.name, looped, gain * spec.gain, pos);
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spec.name, looped, gain * spec.gain, pos, pitch);
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lua_pushinteger(L, handle);
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return 1;
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}
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}
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handle = sound->playSound(spec.name, looped, gain * spec.gain);
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handle = sound->playSound(spec.name, looped, gain * spec.gain, 0.0f, pitch);
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lua_pushinteger(L, handle);
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return 1;
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@ -2098,7 +2098,7 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
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NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
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pkt << id << spec.name << gain
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<< (u8) params.type << pos << params.object
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<< params.loop << params.fade;
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<< params.loop << params.fade << params.pitch;
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// Backwards compability
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bool play_sound = gain > 0;
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36
src/server.h
36
src/server.h
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@ -104,29 +104,19 @@ struct MediaInfo
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struct ServerSoundParams
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{
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float gain;
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std::string to_player;
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enum Type{
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SSP_LOCAL=0,
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SSP_POSITIONAL=1,
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SSP_OBJECT=2
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} type;
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v3f pos;
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u16 object;
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float max_hear_distance;
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bool loop;
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float fade;
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ServerSoundParams():
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gain(1.0),
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to_player(""),
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type(SSP_LOCAL),
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pos(0,0,0),
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object(0),
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max_hear_distance(32*BS),
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loop(false),
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fade(0)
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{}
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enum Type {
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SSP_LOCAL,
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SSP_POSITIONAL,
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SSP_OBJECT
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} type = SSP_LOCAL;
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float gain = 1.0f;
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float fade = 0.0f;
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float pitch = 1.0f;
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bool loop = false;
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float max_hear_distance = 32*BS;
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v3f pos = v3f(0, 0, 0);
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u16 object = 0;
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std::string to_player = "";
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v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
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};
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28
src/sound.h
28
src/sound.h
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@ -34,16 +34,18 @@ public:
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struct SimpleSoundSpec
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{
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SimpleSoundSpec(const std::string &name = "", float gain = 1.0, float fade = 0.0)
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: name(name), gain(gain), fade(fade)
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SimpleSoundSpec(const std::string &name = "", float gain = 1.0f,
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float fade = 0.0f, float pitch = 1.0f)
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: name(name), gain(gain), fade(fade), pitch(pitch)
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{
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}
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bool exists() const { return name != ""; }
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std::string name;
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float gain;
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float fade;
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std::string name = "";
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float gain = 1.0f;
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float fade = 0.0f;
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float pitch = 1.0f;
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};
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class ISoundManager
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// playSound functions return -1 on failure, otherwise a handle to the
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// sound. If name=="", call should be ignored without error.
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virtual int playSound(const std::string &name, bool loop, float volume,
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float fade = 0) = 0;
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virtual int playSoundAt(
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const std::string &name, bool loop, float volume, v3f pos) = 0;
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float fade = 0.0f, float pitch = 1.0f) = 0;
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virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
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float pitch = 1.0f) = 0;
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virtual void stopSound(int sound) = 0;
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virtual bool soundExists(int sound) = 0;
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virtual void updateSoundPosition(int sound, v3f pos) = 0;
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int playSound(const SimpleSoundSpec &spec, bool loop)
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{
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return playSound(spec.name, loop, spec.gain, spec.fade);
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return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch);
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}
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int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos)
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{
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return playSoundAt(spec.name, loop, spec.gain, pos);
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return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch);
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}
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};
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}
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void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
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void setListenerGain(float gain) {}
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int playSound(const std::string &name, bool loop, float volume, float fade)
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int playSound(const std::string &name, bool loop, float volume, float fade,
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float pitch)
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{
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return 0;
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}
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int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
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int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
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float pitch)
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{
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return 0;
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}
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}
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PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
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float volume)
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float volume, float pitch)
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{
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infostream<<"OpenALSoundManager: Creating playing sound"<<std::endl;
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assert(buf);
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alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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volume = MYMAX(0.0, volume);
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alSourcef(sound->source_id, AL_GAIN, volume);
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alSourcef(sound->source_id, AL_PITCH, pitch);
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alSourcePlay(sound->source_id);
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warn_if_error(alGetError(), "createPlayingSound");
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return sound;
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}
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PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
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float volume, v3f pos)
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float volume, v3f pos, float pitch)
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{
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infostream<<"OpenALSoundManager: Creating positional playing sound"
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<<std::endl;
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alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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volume = MYMAX(0.0, volume);
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alSourcef(sound->source_id, AL_GAIN, volume);
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alSourcef(sound->source_id, AL_PITCH, pitch);
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alSourcePlay(sound->source_id);
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warn_if_error(alGetError(), "createPlayingSoundAt");
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return sound;
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}
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int playSoundRaw(SoundBuffer *buf, bool loop, float volume)
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int playSoundRaw(SoundBuffer *buf, bool loop, float volume, float pitch)
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{
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assert(buf);
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PlayingSound *sound = createPlayingSound(buf, loop, volume);
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PlayingSound *sound = createPlayingSound(buf, loop, volume, pitch);
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if(!sound)
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return -1;
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int id = m_next_id++;
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return id;
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}
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int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, v3f pos)
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int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, v3f pos, float pitch)
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{
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assert(buf);
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PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos);
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PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos, pitch);
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if(!sound)
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return -1;
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int id = m_next_id++;
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alListenerf(AL_GAIN, gain);
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}
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int playSound(const std::string &name, bool loop, float volume, float fade)
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int playSound(const std::string &name, bool loop, float volume, float fade, float pitch)
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{
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maintain();
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if(name == "")
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}
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int handle = -1;
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if (fade > 0) {
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handle = playSoundRaw(buf, loop, 0);
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handle = playSoundRaw(buf, loop, 0.0f, 0.0f);
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fadeSound(handle, fade, volume);
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} else {
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handle = playSoundRaw(buf, loop, volume);
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handle = playSoundRaw(buf, loop, volume, pitch);
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}
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return handle;
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}
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int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
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int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch)
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{
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maintain();
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if(name == "")
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<<std::endl;
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return -1;
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}
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return playSoundRawAt(buf, loop, volume, pos);
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return playSoundRawAt(buf, loop, volume, pos, pitch);
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}
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void stopSound(int sound)
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