Optimize headers (part 2) (#6272)
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.hmutilcraft-mt53
parent
c427533389
commit
fd3afbced5
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@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "noise.h" // easeCurve
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#include "sound.h"
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#include "event.h"
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#include "profiler.h"
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#include "nodedef.h"
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#include "util/numeric.h"
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#include "constants.h"
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#include "fontengine.h"
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@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_extrabloated.h"
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#include "inventory.h"
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#include "mesh.h"
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#include "client/tile.h"
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#include <ICameraSceneNode.h>
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#include <ISceneNode.h>
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@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "minimap.h"
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#include "mods.h"
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#include "profiler.h"
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#include "shader.h"
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#include "gettext.h"
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#include "clientmap.h"
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#include "clientmedia.h"
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "guiMainMenu.h"
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#include "game.h"
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#include "player.h"
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#include "chat.h"
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#include "gettext.h"
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#include "profiler.h"
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@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock_mesh.h"
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#include "event.h"
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#include "collision.h"
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#include "nodedef.h"
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#include "profiler.h"
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#include "raycast.h"
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#include "voxelalgorithms.h"
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@ -33,7 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <netinet/in.h>
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#endif
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#include "log.h"
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#include "debug.h"
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#include "exceptions.h"
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#include "settings.h"
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#include "content_sao.h"
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@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include "map.h"
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#include "nodedef.h"
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#include "profiler.h"
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#include "settings.h"
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//#define DGEN_USE_TORCHES
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@ -66,6 +66,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#if USE_SOUND
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#include "sound_openal.h"
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#include "shader.h"
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#endif
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extern Settings *g_settings;
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "client.h"
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#include "inventory.h"
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#include "shader.h"
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#include "client/tile.h"
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#include "localplayer.h"
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#include "camera.h"
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@ -33,7 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiscalingfilter.h"
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#include "mesh.h"
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#include "wieldmesh.h"
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#include <IGUIStaticText.h>
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#include "client/renderingengine.h"
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#ifdef HAVE_TOUCHSCREENGUI
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@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "debug.h"
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#include "itemdef.h"
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#include "irrlichttypes.h"
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#include "itemstackmetadata.h"
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@ -27,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <ostream>
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#include <string>
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#include <vector>
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#include <cassert>
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struct ToolCapabilities;
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@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "inventorymanager.h"
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#include "debug.h"
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#include "log.h"
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#include "serverenvironment.h"
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#include "scripting_server.h"
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@ -18,7 +18,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "irrlicht.h" // createDevice
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#include "mainmenumanager.h"
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#include "irrlichttypes_extrabloated.h"
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#include "chat_interface.h"
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@ -38,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gameparams.h"
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#include "database.h"
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#include "config.h"
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#include "player.h"
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#include "porting.h"
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#if USE_CURSES
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#include "terminal_chat_console.h"
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@ -22,8 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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/*
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All kinds of stuff that needs to be exposed from main.cpp
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*/
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#include "debug.h" // assert
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#include "modalMenu.h"
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#include <cassert>
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#include <list>
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class IGameCallback
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@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/container.h"
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#include "nodetimer.h"
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#include "map_settings_manager.h"
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#include "debug.h"
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class Settings;
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class MapDatabase;
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@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <set>
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#include "debug.h"
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#include "irr_v3d.h"
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#include "mapnode.h"
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#include "exceptions.h"
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock.h"
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#include "map.h"
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#include "profiler.h"
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#include "shader.h"
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#include "mesh.h"
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#include "minimap.h"
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#include "content_mapblock.h"
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@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "noise.h"
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#include "nodedef.h"
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#include "mapnode.h"
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#include "util/string.h"
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#include "util/container.h"
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client.h"
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#include "clientmap.h"
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#include "settings.h"
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#include "shader.h"
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#include "mapblock.h"
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#include "client/renderingengine.h"
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@ -17,15 +17,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <chatmessage.h>
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#include "chatmessage.h"
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#include "server.h"
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#include "log.h"
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#include "content_sao.h"
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#include "emerge.h"
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#include "mapblock.h"
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#include "nodedef.h"
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#include "player.h"
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#include "remoteplayer.h"
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#include "rollback_interface.h"
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#include "scripting_server.h"
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#include "settings.h"
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "itemdef.h"
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#ifndef SERVER
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#include "mesh.h"
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#include "shader.h"
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#include "client.h"
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#include "client/renderingengine.h"
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#include "client/tile.h"
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@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#ifndef SERVER
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#include "client/tile.h"
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#include "shader.h"
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#include <IMeshManipulator.h>
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class Client;
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#endif
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@ -20,13 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "particles.h"
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#include "client.h"
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#include "collision.h"
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#include <stdlib.h>
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#include "client/renderingengine.h"
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#include "util/numeric.h"
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#include "light.h"
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#include "environment.h"
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#include "clientmap.h"
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#include "mapnode.h"
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#include "nodedef.h"
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#include "client.h"
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#include "settings.h"
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@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_extrabloated.h"
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#include "client/tile.h"
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#include "localplayer.h"
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#include "environment.h"
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#include "tileanimation.h"
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struct ClientEvent;
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@ -20,13 +20,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "irrlichttypes.h"
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#include <cassert>
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#include <string>
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#include <map>
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#include <ostream>
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#include "threading/mutex_auto_lock.h"
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#include "util/timetaker.h"
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#include "util/numeric.h" // paging()
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#include "debug.h" // assert()
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#define MAX_PROFILER_TEXT_ROWS 20
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@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "threading/semaphore.h"
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#include "threading/thread.h"
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#include "debug.h"
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#include "lua.h"
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#include "cpp_api/s_base.h"
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@ -32,7 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "threading/mutex_auto_lock.h"
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#ifdef SCRIPTAPI_LOCK_DEBUG
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#include "debug.h" // assert()
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#include <cassert>
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class LockChecker {
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public:
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <algorithm>
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#include "scripting_server.h"
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#include "environment.h"
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#include "mapblock.h"
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#include "server.h"
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#include "nodedef.h"
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#include "daynightratio.h"
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@ -37,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "emerge.h"
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#include "pathfinder.h"
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#include "face_position_cache.h"
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#include "remoteplayer.h"
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#ifndef SERVER
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#include "client.h"
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#endif
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "server.h"
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#include "player.h"
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#include "remoteplayer.h"
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/*
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InvRef
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_content.h"
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#include "serverenvironment.h"
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#include "map.h"
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#include "mapblock.h"
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#include "server.h"
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/*
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@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "tool.h"
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#include "serverobject.h"
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#include "content_sao.h"
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#include "remoteplayer.h"
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#include "server.h"
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#include "hud.h"
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#include "scripting_server.h"
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@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_base.h"
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#include "server.h"
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#include "environment.h"
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#include "player.h"
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#include "remoteplayer.h"
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#include "log.h"
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#include <algorithm>
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "emerge.h"
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#include "environment.h"
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#include "map.h"
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#include "mapblock.h"
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#include "server.h"
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#include "mapgen.h"
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#include "voxelalgorithms.h"
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_sound.h"
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#include "lua_api/l_util.h"
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#include "lua_api/l_settings.h"
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#include "log.h"
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extern "C" {
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#include "lualib.h"
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@ -62,6 +62,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "database.h"
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#include "chatmessage.h"
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#include "chat_interface.h"
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#include "remoteplayer.h"
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class ClientNotFoundException : public BaseException
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{
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return true;
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}
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s32 Server::hudGetHotbarItemcount(RemotePlayer *player) const
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{
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return player->getHotbarItemcount();
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}
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void Server::hudSetHotbarImage(RemotePlayer *player, std::string name)
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{
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if (!player)
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SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
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}
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const std::string& Server::hudGetHotbarSelectedImage(RemotePlayer *player) const
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{
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return player->getHotbarSelectedImage();
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}
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bool Server::setLocalPlayerAnimations(RemotePlayer *player,
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v2s32 animation_frames[4], f32 frame_speed)
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{
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10
src/server.h
10
src/server.h
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#include "util/basic_macros.h"
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#include "serverenvironment.h"
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#include "clientiface.h"
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#include "remoteplayer.h"
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#include "chatmessage.h"
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#include <string>
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#include <list>
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class BanManager;
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class EventManager;
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class Inventory;
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class RemotePlayer;
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class PlayerSAO;
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class IRollbackManager;
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struct RollbackAction;
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bool hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value);
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bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
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bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
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s32 hudGetHotbarItemcount(RemotePlayer *player) const
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{ return player->getHotbarItemcount(); }
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s32 hudGetHotbarItemcount(RemotePlayer *player) const;
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void hudSetHotbarImage(RemotePlayer *player, std::string name);
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std::string hudGetHotbarImage(RemotePlayer *player);
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void hudSetHotbarSelectedImage(RemotePlayer *player, std::string name);
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const std::string &hudGetHotbarSelectedImage(RemotePlayer *player) const
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{
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return player->getHotbarSelectedImage();
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}
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const std::string &hudGetHotbarSelectedImage(RemotePlayer *player) const;
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inline Address getPeerAddress(u16 peer_id)
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{ return m_con.GetPeerAddress(peer_id); }
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#include "content_sao.h"
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#include "settings.h"
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#include "log.h"
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#include "mapblock.h"
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#include "nodedef.h"
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#include "nodemetadata.h"
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#include "gamedef.h"
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#pragma once
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#include "activeobject.h"
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#include "environment.h"
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#include "mapnode.h"
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#include "mapblock.h"
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#include "activeobject.h"
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#include "settings.h"
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#include "util/numeric.h"
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#include <set>
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class IGameDef;
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class ServerMap;
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struct GameParams;
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class MapBlock;
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class RemotePlayer;
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class PlayerDatabase;
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class PlayerSAO;
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#include <fstream>
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#include "inventory.h"
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#include "constants.h" // BS
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#include "log.h"
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ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
|
||||
ActiveObject(0),
|
||||
|
|
|
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "util/pointer.h"
|
||||
#include "util/numeric.h"
|
||||
#include "map.h"
|
||||
#include "mapblock.h"
|
||||
#include "serverenvironment.h"
|
||||
#include "nodedef.h"
|
||||
#include "treegen.h"
|
||||
|
|
|
@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "irrlichttypes.h"
|
||||
#include "irr_v3d.h"
|
||||
#include <iostream>
|
||||
#include "debug.h"
|
||||
#include <cassert>
|
||||
#include "exceptions.h"
|
||||
#include "mapnode.h"
|
||||
#include <set>
|
||||
|
|
|
@ -17,8 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "settings.h"
|
||||
#include "wieldmesh.h"
|
||||
#include "settings.h"
|
||||
#include "shader.h"
|
||||
#include "inventory.h"
|
||||
#include "client.h"
|
||||
#include "itemdef.h"
|
||||
|
|
|
@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
|
||||
struct ItemStack;
|
||||
|
|
Loading…
Reference in New Issue