Knockback: fix rare "Invalid float vector dimension range" crash
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@ -23,7 +23,7 @@ local function vector_absmax(v)
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return max(max(abs(v.x), abs(v.y)), abs(v.z))
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end
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local vdivide, vlength, vsubtract = vector.divide, vector.length, vector.subtract
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local vadd, vdivide, vlength, vsubtract = vector.add, vector.divide, vector.length, vector.subtract
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core.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, unused_dir, damage)
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if player:get_hp() == 0 then
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return -- RIP
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@ -31,7 +31,8 @@ core.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool
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-- Server::handleCommand_Interact() adds eye offset to one but not the other
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-- so the direction is slightly off, calculate it ourselves
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local dir = vsubtract(player:get_pos(), hitter:get_pos())
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local player_pos = player:get_pos()
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local dir = vsubtract(player_pos, hitter:get_pos())
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local d = vlength(dir)
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if d ~= 0.0 then
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dir = vdivide(dir, d)
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@ -44,5 +45,7 @@ core.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool
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return -- barely noticeable, so don't even send
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end
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if core.is_valid_pos(vadd(player_pos, kdir)) then
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player:add_velocity(kdir)
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end
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end)
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