Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).mutilcraft-mt53
parent
9519d57017
commit
faa358e797
|
@ -5070,6 +5070,9 @@ This is basically a reference to a C++ `ServerActiveObject`
|
||||||
* `set_acceleration(acc)`
|
* `set_acceleration(acc)`
|
||||||
* `acc` is a vector
|
* `acc` is a vector
|
||||||
* `get_acceleration()`: returns the acceleration, a vector
|
* `get_acceleration()`: returns the acceleration, a vector
|
||||||
|
* `set_rotation(rot)`
|
||||||
|
* `rot` is a vector (radians)
|
||||||
|
* `get_rotation()` : returns the rotation, a vector (radians)
|
||||||
* `set_yaw(radians)`
|
* `set_yaw(radians)`
|
||||||
* `get_yaw()`: returns number in radians
|
* `get_yaw()`: returns number in radians
|
||||||
* `set_texture_mod(mod)`
|
* `set_texture_mod(mod)`
|
||||||
|
|
|
@ -134,8 +134,8 @@ void RemoteClient::GetNextBlocks (
|
||||||
// Camera position and direction
|
// Camera position and direction
|
||||||
v3f camera_pos = sao->getEyePosition();
|
v3f camera_pos = sao->getEyePosition();
|
||||||
v3f camera_dir = v3f(0,0,1);
|
v3f camera_dir = v3f(0,0,1);
|
||||||
camera_dir.rotateYZBy(sao->getPitch());
|
camera_dir.rotateYZBy(sao->getLookPitch());
|
||||||
camera_dir.rotateXZBy(sao->getYaw());
|
camera_dir.rotateXZBy(sao->getRotation().Y);
|
||||||
|
|
||||||
/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
|
/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
|
||||||
<<camera_dir.Z<<")"<<std::endl;*/
|
<<camera_dir.Z<<")"<<std::endl;*/
|
||||||
|
|
|
@ -114,6 +114,41 @@ void SmoothTranslatorWrapped::translate(f32 dtime)
|
||||||
val_diff * moveratio, 360.f);
|
val_diff * moveratio, 360.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SmoothTranslatorWrappedv3f::translate(f32 dtime)
|
||||||
|
{
|
||||||
|
anim_time_counter = anim_time_counter + dtime;
|
||||||
|
|
||||||
|
v3f val_diff_v3f;
|
||||||
|
val_diff_v3f.X = std::abs(val_target.X - val_old.X);
|
||||||
|
val_diff_v3f.Y = std::abs(val_target.Y - val_old.Y);
|
||||||
|
val_diff_v3f.Z = std::abs(val_target.Z - val_old.Z);
|
||||||
|
|
||||||
|
if (val_diff_v3f.X > 180.f)
|
||||||
|
val_diff_v3f.X = 360.f - val_diff_v3f.X;
|
||||||
|
|
||||||
|
if (val_diff_v3f.Y > 180.f)
|
||||||
|
val_diff_v3f.Y = 360.f - val_diff_v3f.Y;
|
||||||
|
|
||||||
|
if (val_diff_v3f.Z > 180.f)
|
||||||
|
val_diff_v3f.Z = 360.f - val_diff_v3f.Z;
|
||||||
|
|
||||||
|
f32 moveratio = 1.0;
|
||||||
|
if (anim_time > 0.001)
|
||||||
|
moveratio = anim_time_counter / anim_time;
|
||||||
|
f32 move_end = aim_is_end ? 1.0 : 1.5;
|
||||||
|
|
||||||
|
// Move a bit less than should, to avoid oscillation
|
||||||
|
moveratio = std::min(moveratio * 0.8f, move_end);
|
||||||
|
wrappedApproachShortest(val_current.X, val_target.X,
|
||||||
|
val_diff_v3f.X * moveratio, 360.f);
|
||||||
|
|
||||||
|
wrappedApproachShortest(val_current.Y, val_target.Y,
|
||||||
|
val_diff_v3f.Y * moveratio, 360.f);
|
||||||
|
|
||||||
|
wrappedApproachShortest(val_current.Z, val_target.Z,
|
||||||
|
val_diff_v3f.Z * moveratio, 360.f);
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Other stuff
|
Other stuff
|
||||||
*/
|
*/
|
||||||
|
@ -331,7 +366,7 @@ void GenericCAO::processInitData(const std::string &data)
|
||||||
m_is_player = readU8(is);
|
m_is_player = readU8(is);
|
||||||
m_id = readU16(is);
|
m_id = readU16(is);
|
||||||
m_position = readV3F1000(is);
|
m_position = readV3F1000(is);
|
||||||
m_yaw = readF1000(is);
|
m_rotation = readV3F1000(is);
|
||||||
m_hp = readS16(is);
|
m_hp = readS16(is);
|
||||||
num_messages = readU8(is);
|
num_messages = readU8(is);
|
||||||
} else {
|
} else {
|
||||||
|
@ -345,9 +380,9 @@ void GenericCAO::processInitData(const std::string &data)
|
||||||
processMessage(message);
|
processMessage(message);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_yaw = wrapDegrees_0_360(m_yaw);
|
m_rotation = wrapDegrees_0_360_v3f(m_rotation);
|
||||||
pos_translator.init(m_position);
|
pos_translator.init(m_position);
|
||||||
yaw_translator.init(m_yaw);
|
rot_translator.init(m_rotation);
|
||||||
updateNodePos();
|
updateNodePos();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -735,8 +770,7 @@ void GenericCAO::updateNodePos()
|
||||||
v3s16 camera_offset = m_env->getCameraOffset();
|
v3s16 camera_offset = m_env->getCameraOffset();
|
||||||
node->setPosition(pos_translator.val_current - intToFloat(camera_offset, BS));
|
node->setPosition(pos_translator.val_current - intToFloat(camera_offset, BS));
|
||||||
if (node != m_spritenode) { // rotate if not a sprite
|
if (node != m_spritenode) { // rotate if not a sprite
|
||||||
v3f rot = node->getRotation();
|
v3f rot = m_is_local_player ? -m_rotation : -rot_translator.val_current;
|
||||||
rot.Y = m_is_local_player ? -m_yaw : -yaw_translator.val_current;
|
|
||||||
node->setRotation(rot);
|
node->setRotation(rot);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -751,11 +785,11 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
|
||||||
int old_anim = player->last_animation;
|
int old_anim = player->last_animation;
|
||||||
float old_anim_speed = player->last_animation_speed;
|
float old_anim_speed = player->last_animation_speed;
|
||||||
m_position = player->getPosition();
|
m_position = player->getPosition();
|
||||||
m_yaw = wrapDegrees_0_360(player->getYaw());
|
m_rotation.Y = wrapDegrees_0_360(player->getYaw());
|
||||||
m_velocity = v3f(0,0,0);
|
m_velocity = v3f(0,0,0);
|
||||||
m_acceleration = v3f(0,0,0);
|
m_acceleration = v3f(0,0,0);
|
||||||
pos_translator.val_current = m_position;
|
pos_translator.val_current = m_position;
|
||||||
yaw_translator.val_current = m_yaw;
|
rot_translator.val_current = m_rotation;
|
||||||
const PlayerControl &controls = player->getPlayerControl();
|
const PlayerControl &controls = player->getPlayerControl();
|
||||||
|
|
||||||
bool walking = false;
|
bool walking = false;
|
||||||
|
@ -867,7 +901,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
|
||||||
m_env->getLocalPlayer()->parent = getParent();
|
m_env->getLocalPlayer()->parent = getParent();
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
yaw_translator.translate(dtime);
|
rot_translator.translate(dtime);
|
||||||
v3f lastpos = pos_translator.val_current;
|
v3f lastpos = pos_translator.val_current;
|
||||||
|
|
||||||
if(m_prop.physical)
|
if(m_prop.physical)
|
||||||
|
@ -938,8 +972,8 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!getParent() && std::fabs(m_prop.automatic_rotate) > 0.001) {
|
if (!getParent() && std::fabs(m_prop.automatic_rotate) > 0.001) {
|
||||||
m_yaw += dtime * m_prop.automatic_rotate * 180 / M_PI;
|
m_rotation.Y += dtime * m_prop.automatic_rotate * 180 / M_PI;
|
||||||
yaw_translator.val_current = m_yaw;
|
rot_translator.val_current = m_rotation;
|
||||||
updateNodePos();
|
updateNodePos();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -951,8 +985,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
|
||||||
float max_rotation_delta =
|
float max_rotation_delta =
|
||||||
dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
|
dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
|
||||||
|
|
||||||
wrappedApproachShortest(m_yaw, target_yaw, max_rotation_delta, 360.f);
|
wrappedApproachShortest(m_rotation.Y, target_yaw, max_rotation_delta, 360.f);
|
||||||
yaw_translator.val_current = m_yaw;
|
rot_translator.val_current = m_rotation;
|
||||||
|
|
||||||
updateNodePos();
|
updateNodePos();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -980,7 +1015,7 @@ void GenericCAO::updateTexturePos()
|
||||||
else {
|
else {
|
||||||
float mob_dir =
|
float mob_dir =
|
||||||
atan2(cam_to_entity.Z, cam_to_entity.X) / M_PI * 180.;
|
atan2(cam_to_entity.Z, cam_to_entity.X) / M_PI * 180.;
|
||||||
float dir = mob_dir - m_yaw;
|
float dir = mob_dir - m_rotation.Y;
|
||||||
dir = wrapDegrees_180(dir);
|
dir = wrapDegrees_180(dir);
|
||||||
if (std::fabs(wrapDegrees_180(dir - 0)) <= 45.1f)
|
if (std::fabs(wrapDegrees_180(dir - 0)) <= 45.1f)
|
||||||
col += 2;
|
col += 2;
|
||||||
|
@ -1314,11 +1349,13 @@ void GenericCAO::processMessage(const std::string &data)
|
||||||
m_position = readV3F1000(is);
|
m_position = readV3F1000(is);
|
||||||
m_velocity = readV3F1000(is);
|
m_velocity = readV3F1000(is);
|
||||||
m_acceleration = readV3F1000(is);
|
m_acceleration = readV3F1000(is);
|
||||||
|
|
||||||
if (std::fabs(m_prop.automatic_rotate) < 0.001f)
|
if (std::fabs(m_prop.automatic_rotate) < 0.001f)
|
||||||
m_yaw = readF1000(is);
|
m_rotation = readV3F1000(is);
|
||||||
else
|
else
|
||||||
readF1000(is);
|
readV3F1000(is);
|
||||||
m_yaw = wrapDegrees_0_360(m_yaw);
|
|
||||||
|
m_rotation = wrapDegrees_0_360_v3f(m_rotation);
|
||||||
bool do_interpolate = readU8(is);
|
bool do_interpolate = readU8(is);
|
||||||
bool is_end_position = readU8(is);
|
bool is_end_position = readU8(is);
|
||||||
float update_interval = readF1000(is);
|
float update_interval = readF1000(is);
|
||||||
|
@ -1338,7 +1375,7 @@ void GenericCAO::processMessage(const std::string &data)
|
||||||
} else {
|
} else {
|
||||||
pos_translator.init(m_position);
|
pos_translator.init(m_position);
|
||||||
}
|
}
|
||||||
yaw_translator.update(m_yaw, false, update_interval);
|
rot_translator.update(m_rotation, false, update_interval);
|
||||||
updateNodePos();
|
updateNodePos();
|
||||||
} else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
|
} else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
|
||||||
std::string mod = deSerializeString(is);
|
std::string mod = deSerializeString(is);
|
||||||
|
|
|
@ -59,6 +59,11 @@ struct SmoothTranslatorWrapped : SmoothTranslator<f32>
|
||||||
void translate(f32 dtime);
|
void translate(f32 dtime);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct SmoothTranslatorWrappedv3f : SmoothTranslator<v3f>
|
||||||
|
{
|
||||||
|
void translate(f32 dtime);
|
||||||
|
};
|
||||||
|
|
||||||
class GenericCAO : public ClientActiveObject
|
class GenericCAO : public ClientActiveObject
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
|
@ -80,10 +85,10 @@ private:
|
||||||
v3f m_position = v3f(0.0f, 10.0f * BS, 0);
|
v3f m_position = v3f(0.0f, 10.0f * BS, 0);
|
||||||
v3f m_velocity;
|
v3f m_velocity;
|
||||||
v3f m_acceleration;
|
v3f m_acceleration;
|
||||||
float m_yaw = 0.0f;
|
v3f m_rotation;
|
||||||
s16 m_hp = 1;
|
s16 m_hp = 1;
|
||||||
SmoothTranslator<v3f> pos_translator;
|
SmoothTranslator<v3f> pos_translator;
|
||||||
SmoothTranslatorWrapped yaw_translator;
|
SmoothTranslatorWrappedv3f rot_translator;
|
||||||
// Spritesheet/animation stuff
|
// Spritesheet/animation stuff
|
||||||
v2f m_tx_size = v2f(1,1);
|
v2f m_tx_size = v2f(1,1);
|
||||||
v2s16 m_tx_basepos;
|
v2s16 m_tx_basepos;
|
||||||
|
@ -146,9 +151,10 @@ public:
|
||||||
virtual bool getSelectionBox(aabb3f *toset) const;
|
virtual bool getSelectionBox(aabb3f *toset) const;
|
||||||
|
|
||||||
v3f getPosition();
|
v3f getPosition();
|
||||||
inline float getYaw() const
|
|
||||||
|
inline const v3f &getRotation()
|
||||||
{
|
{
|
||||||
return m_yaw;
|
return m_rotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
const bool isImmortal();
|
const bool isImmortal();
|
||||||
|
|
|
@ -349,7 +349,7 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
|
||||||
std::string state;
|
std::string state;
|
||||||
s16 hp = 1;
|
s16 hp = 1;
|
||||||
v3f velocity;
|
v3f velocity;
|
||||||
float yaw = 0;
|
v3f rotation;
|
||||||
if (!data.empty()) {
|
if (!data.empty()) {
|
||||||
std::istringstream is(data, std::ios::binary);
|
std::istringstream is(data, std::ios::binary);
|
||||||
// read version
|
// read version
|
||||||
|
@ -364,7 +364,7 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
|
||||||
state = deSerializeLongString(is);
|
state = deSerializeLongString(is);
|
||||||
hp = readS16(is);
|
hp = readS16(is);
|
||||||
velocity = readV3F1000(is);
|
velocity = readV3F1000(is);
|
||||||
yaw = readF1000(is);
|
rotation = readV3F1000(is);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// create object
|
// create object
|
||||||
|
@ -373,7 +373,7 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
|
||||||
LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
|
LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
|
||||||
sao->m_hp = hp;
|
sao->m_hp = hp;
|
||||||
sao->m_velocity = velocity;
|
sao->m_velocity = velocity;
|
||||||
sao->m_yaw = yaw;
|
sao->m_rotation = rotation;
|
||||||
return sao;
|
return sao;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -443,8 +443,8 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
||||||
float max_rotation_delta =
|
float max_rotation_delta =
|
||||||
dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
|
dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
|
||||||
|
|
||||||
m_yaw = wrapDegrees_0_360(m_yaw);
|
m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
|
||||||
wrappedApproachShortest(m_yaw, target_yaw, max_rotation_delta, 360.f);
|
wrappedApproachShortest(m_rotation.Y, target_yaw, max_rotation_delta, 360.f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -468,7 +468,10 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
||||||
move_d += m_last_sent_move_precision;
|
move_d += m_last_sent_move_precision;
|
||||||
float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
|
float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
|
||||||
if (move_d > minchange || vel_d > minchange ||
|
if (move_d > minchange || vel_d > minchange ||
|
||||||
std::fabs(m_yaw - m_last_sent_yaw) > 1.0) {
|
std::fabs(m_rotation.X - m_last_sent_rotation.X) > 1.0f ||
|
||||||
|
std::fabs(m_rotation.Y - m_last_sent_rotation.Y) > 1.0f ||
|
||||||
|
std::fabs(m_rotation.Z - m_last_sent_rotation.Z) > 1.0f) {
|
||||||
|
|
||||||
sendPosition(true, false);
|
sendPosition(true, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -530,7 +533,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
|
||||||
writeU8(os, 0); // is_player
|
writeU8(os, 0); // is_player
|
||||||
writeS16(os, getId()); //id
|
writeS16(os, getId()); //id
|
||||||
writeV3F1000(os, m_base_position);
|
writeV3F1000(os, m_base_position);
|
||||||
writeF1000(os, m_yaw);
|
writeV3F1000(os, m_rotation);
|
||||||
writeS16(os, m_hp);
|
writeS16(os, m_hp);
|
||||||
|
|
||||||
std::ostringstream msg_os(std::ios::binary);
|
std::ostringstream msg_os(std::ios::binary);
|
||||||
|
@ -585,8 +588,9 @@ void LuaEntitySAO::getStaticData(std::string *result) const
|
||||||
writeS16(os, m_hp);
|
writeS16(os, m_hp);
|
||||||
// velocity
|
// velocity
|
||||||
writeV3F1000(os, m_velocity);
|
writeV3F1000(os, m_velocity);
|
||||||
// yaw
|
// rotation
|
||||||
writeF1000(os, m_yaw);
|
writeV3F1000(os, m_rotation);
|
||||||
|
|
||||||
*result = os.str();
|
*result = os.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -767,10 +771,10 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
|
||||||
m_last_sent_move_precision = m_base_position.getDistanceFrom(
|
m_last_sent_move_precision = m_base_position.getDistanceFrom(
|
||||||
m_last_sent_position);
|
m_last_sent_position);
|
||||||
m_last_sent_position_timer = 0;
|
m_last_sent_position_timer = 0;
|
||||||
m_last_sent_yaw = m_yaw;
|
|
||||||
m_last_sent_position = m_base_position;
|
m_last_sent_position = m_base_position;
|
||||||
m_last_sent_velocity = m_velocity;
|
m_last_sent_velocity = m_velocity;
|
||||||
//m_last_sent_acceleration = m_acceleration;
|
//m_last_sent_acceleration = m_acceleration;
|
||||||
|
m_last_sent_rotation = m_rotation;
|
||||||
|
|
||||||
float update_interval = m_env->getSendRecommendedInterval();
|
float update_interval = m_env->getSendRecommendedInterval();
|
||||||
|
|
||||||
|
@ -778,7 +782,7 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
|
||||||
m_base_position,
|
m_base_position,
|
||||||
m_velocity,
|
m_velocity,
|
||||||
m_acceleration,
|
m_acceleration,
|
||||||
m_yaw,
|
m_rotation,
|
||||||
do_interpolate,
|
do_interpolate,
|
||||||
is_movement_end,
|
is_movement_end,
|
||||||
update_interval
|
update_interval
|
||||||
|
@ -919,9 +923,9 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
|
||||||
writeU8(os, 1); // version
|
writeU8(os, 1); // version
|
||||||
os << serializeString(m_player->getName()); // name
|
os << serializeString(m_player->getName()); // name
|
||||||
writeU8(os, 1); // is_player
|
writeU8(os, 1); // is_player
|
||||||
writeS16(os, getId()); //id
|
writeS16(os, getId()); // id
|
||||||
writeV3F1000(os, m_base_position);
|
writeV3F1000(os, m_base_position);
|
||||||
writeF1000(os, m_yaw);
|
writeV3F1000(os, m_rotation);
|
||||||
writeS16(os, getHP());
|
writeS16(os, getHP());
|
||||||
|
|
||||||
std::ostringstream msg_os(std::ios::binary);
|
std::ostringstream msg_os(std::ios::binary);
|
||||||
|
@ -1073,7 +1077,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// If the object is attached client-side, don't waste bandwidth sending its
|
// If the object is attached client-side, don't waste bandwidth sending its
|
||||||
// position to clients.
|
// position or rotation to clients.
|
||||||
if (m_position_not_sent && !isAttached()) {
|
if (m_position_not_sent && !isAttached()) {
|
||||||
m_position_not_sent = false;
|
m_position_not_sent = false;
|
||||||
float update_interval = m_env->getSendRecommendedInterval();
|
float update_interval = m_env->getSendRecommendedInterval();
|
||||||
|
@ -1087,7 +1091,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
||||||
pos,
|
pos,
|
||||||
v3f(0.0f, 0.0f, 0.0f),
|
v3f(0.0f, 0.0f, 0.0f),
|
||||||
v3f(0.0f, 0.0f, 0.0f),
|
v3f(0.0f, 0.0f, 0.0f),
|
||||||
m_yaw,
|
v3f(0.0f, 0.0f, 0.0f),
|
||||||
true,
|
true,
|
||||||
false,
|
false,
|
||||||
update_interval
|
update_interval
|
||||||
|
@ -1188,12 +1192,14 @@ void PlayerSAO::moveTo(v3f pos, bool continuous)
|
||||||
m_env->getGameDef()->SendMovePlayer(m_peer_id);
|
m_env->getGameDef()->SendMovePlayer(m_peer_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerSAO::setYaw(const float yaw)
|
void PlayerSAO::setPlayerYaw(const float yaw)
|
||||||
{
|
{
|
||||||
if (m_player && yaw != m_yaw)
|
v3f rotation(0, yaw, 0);
|
||||||
|
if (m_player && yaw != m_rotation.Y)
|
||||||
m_player->setDirty(true);
|
m_player->setDirty(true);
|
||||||
|
|
||||||
UnitSAO::setYaw(yaw);
|
// Set player model yaw, not look view
|
||||||
|
UnitSAO::setRotation(rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerSAO::setFov(const float fov)
|
void PlayerSAO::setFov(const float fov)
|
||||||
|
@ -1212,13 +1218,13 @@ void PlayerSAO::setWantedRange(const s16 range)
|
||||||
m_wanted_range = range;
|
m_wanted_range = range;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerSAO::setYawAndSend(const float yaw)
|
void PlayerSAO::setPlayerYawAndSend(const float yaw)
|
||||||
{
|
{
|
||||||
setYaw(yaw);
|
setPlayerYaw(yaw);
|
||||||
m_env->getGameDef()->SendMovePlayer(m_peer_id);
|
m_env->getGameDef()->SendMovePlayer(m_peer_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerSAO::setPitch(const float pitch)
|
void PlayerSAO::setLookPitch(const float pitch)
|
||||||
{
|
{
|
||||||
if (m_player && pitch != m_pitch)
|
if (m_player && pitch != m_pitch)
|
||||||
m_player->setDirty(true);
|
m_player->setDirty(true);
|
||||||
|
@ -1226,9 +1232,9 @@ void PlayerSAO::setPitch(const float pitch)
|
||||||
m_pitch = pitch;
|
m_pitch = pitch;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerSAO::setPitchAndSend(const float pitch)
|
void PlayerSAO::setLookPitchAndSend(const float pitch)
|
||||||
{
|
{
|
||||||
setPitch(pitch);
|
setLookPitch(pitch);
|
||||||
m_env->getGameDef()->SendMovePlayer(m_peer_id);
|
m_env->getGameDef()->SendMovePlayer(m_peer_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -32,11 +32,12 @@ public:
|
||||||
UnitSAO(ServerEnvironment *env, v3f pos);
|
UnitSAO(ServerEnvironment *env, v3f pos);
|
||||||
virtual ~UnitSAO() = default;
|
virtual ~UnitSAO() = default;
|
||||||
|
|
||||||
virtual void setYaw(const float yaw) { m_yaw = yaw; }
|
void setRotation(v3f rotation) { m_rotation = rotation; }
|
||||||
float getYaw() const { return m_yaw; };
|
const v3f &getRotation() const { return m_rotation; }
|
||||||
f32 getRadYaw() const { return m_yaw * core::DEGTORAD; }
|
v3f getRadRotation() { return m_rotation * core::DEGTORAD; }
|
||||||
|
|
||||||
// Deprecated
|
// Deprecated
|
||||||
f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
|
f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; }
|
||||||
|
|
||||||
s16 getHP() const { return m_hp; }
|
s16 getHP() const { return m_hp; }
|
||||||
// Use a function, if isDead can be defined by other conditions
|
// Use a function, if isDead can be defined by other conditions
|
||||||
|
@ -64,7 +65,8 @@ public:
|
||||||
void notifyObjectPropertiesModified();
|
void notifyObjectPropertiesModified();
|
||||||
protected:
|
protected:
|
||||||
s16 m_hp = -1;
|
s16 m_hp = -1;
|
||||||
float m_yaw = 0.0f;
|
|
||||||
|
v3f m_rotation;
|
||||||
|
|
||||||
bool m_properties_sent = true;
|
bool m_properties_sent = true;
|
||||||
ObjectProperties m_prop;
|
ObjectProperties m_prop;
|
||||||
|
@ -156,9 +158,9 @@ private:
|
||||||
v3f m_velocity;
|
v3f m_velocity;
|
||||||
v3f m_acceleration;
|
v3f m_acceleration;
|
||||||
|
|
||||||
float m_last_sent_yaw = 0.0f;
|
|
||||||
v3f m_last_sent_position;
|
v3f m_last_sent_position;
|
||||||
v3f m_last_sent_velocity;
|
v3f m_last_sent_velocity;
|
||||||
|
v3f m_last_sent_rotation;
|
||||||
float m_last_sent_position_timer = 0.0f;
|
float m_last_sent_position_timer = 0.0f;
|
||||||
float m_last_sent_move_precision = 0.0f;
|
float m_last_sent_move_precision = 0.0f;
|
||||||
std::string m_current_texture_modifier = "";
|
std::string m_current_texture_modifier = "";
|
||||||
|
@ -232,16 +234,16 @@ public:
|
||||||
void setBasePosition(const v3f &position);
|
void setBasePosition(const v3f &position);
|
||||||
void setPos(const v3f &pos);
|
void setPos(const v3f &pos);
|
||||||
void moveTo(v3f pos, bool continuous);
|
void moveTo(v3f pos, bool continuous);
|
||||||
void setYaw(const float yaw);
|
void setPlayerYaw(const float yaw);
|
||||||
// Data should not be sent at player initialization
|
// Data should not be sent at player initialization
|
||||||
void setYawAndSend(const float yaw);
|
void setPlayerYawAndSend(const float yaw);
|
||||||
void setPitch(const float pitch);
|
void setLookPitch(const float pitch);
|
||||||
// Data should not be sent at player initialization
|
// Data should not be sent at player initialization
|
||||||
void setPitchAndSend(const float pitch);
|
void setLookPitchAndSend(const float pitch);
|
||||||
f32 getPitch() const { return m_pitch; }
|
f32 getLookPitch() const { return m_pitch; }
|
||||||
f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
|
f32 getRadLookPitch() const { return m_pitch * core::DEGTORAD; }
|
||||||
// Deprecated
|
// Deprecated
|
||||||
f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
|
f32 getRadLookPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
|
||||||
void setFov(const float pitch);
|
void setFov(const float pitch);
|
||||||
f32 getFov() const { return m_fov; }
|
f32 getFov() const { return m_fov; }
|
||||||
void setWantedRange(const s16 range);
|
void setWantedRange(const s16 range);
|
||||||
|
|
|
@ -41,8 +41,8 @@ void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player
|
||||||
sanity_check(player->getPlayerSAO());
|
sanity_check(player->getPlayerSAO());
|
||||||
args.setS32("hp", player->getPlayerSAO()->getHP());
|
args.setS32("hp", player->getPlayerSAO()->getHP());
|
||||||
args.setV3F("position", player->getPlayerSAO()->getBasePosition());
|
args.setV3F("position", player->getPlayerSAO()->getBasePosition());
|
||||||
args.setFloat("pitch", player->getPlayerSAO()->getPitch());
|
args.setFloat("pitch", player->getPlayerSAO()->getLookPitch());
|
||||||
args.setFloat("yaw", player->getPlayerSAO()->getYaw());
|
args.setFloat("yaw", player->getPlayerSAO()->getRotation().Y);
|
||||||
args.setS32("breath", player->getPlayerSAO()->getBreath());
|
args.setS32("breath", player->getPlayerSAO()->getBreath());
|
||||||
|
|
||||||
std::string extended_attrs;
|
std::string extended_attrs;
|
||||||
|
|
|
@ -454,8 +454,8 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
|
||||||
verifyDatabase();
|
verifyDatabase();
|
||||||
|
|
||||||
v3f pos = sao->getBasePosition();
|
v3f pos = sao->getBasePosition();
|
||||||
std::string pitch = ftos(sao->getPitch());
|
std::string pitch = ftos(sao->getLookPitch());
|
||||||
std::string yaw = ftos(sao->getYaw());
|
std::string yaw = ftos(sao->getRotation().Y);
|
||||||
std::string posx = ftos(pos.X);
|
std::string posx = ftos(pos.X);
|
||||||
std::string posy = ftos(pos.Y);
|
std::string posy = ftos(pos.Y);
|
||||||
std::string posz = ftos(pos.Z);
|
std::string posz = ftos(pos.Z);
|
||||||
|
@ -545,8 +545,8 @@ bool PlayerDatabasePostgreSQL::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
sao->setPitch(pg_to_float(results, 0, 0));
|
sao->setLookPitch(pg_to_float(results, 0, 0));
|
||||||
sao->setYaw(pg_to_float(results, 0, 1));
|
sao->setRotation(v3f(0, pg_to_float(results, 0, 1), 0));
|
||||||
sao->setBasePosition(v3f(
|
sao->setBasePosition(v3f(
|
||||||
pg_to_float(results, 0, 2),
|
pg_to_float(results, 0, 2),
|
||||||
pg_to_float(results, 0, 3),
|
pg_to_float(results, 0, 3),
|
||||||
|
|
|
@ -456,8 +456,8 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
|
||||||
if (!playerDataExists(player->getName())) {
|
if (!playerDataExists(player->getName())) {
|
||||||
beginSave();
|
beginSave();
|
||||||
str_to_sqlite(m_stmt_player_add, 1, player->getName());
|
str_to_sqlite(m_stmt_player_add, 1, player->getName());
|
||||||
double_to_sqlite(m_stmt_player_add, 2, sao->getPitch());
|
double_to_sqlite(m_stmt_player_add, 2, sao->getLookPitch());
|
||||||
double_to_sqlite(m_stmt_player_add, 3, sao->getYaw());
|
double_to_sqlite(m_stmt_player_add, 3, sao->getRotation().Y);
|
||||||
double_to_sqlite(m_stmt_player_add, 4, pos.X);
|
double_to_sqlite(m_stmt_player_add, 4, pos.X);
|
||||||
double_to_sqlite(m_stmt_player_add, 5, pos.Y);
|
double_to_sqlite(m_stmt_player_add, 5, pos.Y);
|
||||||
double_to_sqlite(m_stmt_player_add, 6, pos.Z);
|
double_to_sqlite(m_stmt_player_add, 6, pos.Z);
|
||||||
|
@ -468,8 +468,8 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
|
||||||
sqlite3_reset(m_stmt_player_add);
|
sqlite3_reset(m_stmt_player_add);
|
||||||
} else {
|
} else {
|
||||||
beginSave();
|
beginSave();
|
||||||
double_to_sqlite(m_stmt_player_update, 1, sao->getPitch());
|
double_to_sqlite(m_stmt_player_update, 1, sao->getLookPitch());
|
||||||
double_to_sqlite(m_stmt_player_update, 2, sao->getYaw());
|
double_to_sqlite(m_stmt_player_update, 2, sao->getRotation().Y);
|
||||||
double_to_sqlite(m_stmt_player_update, 3, pos.X);
|
double_to_sqlite(m_stmt_player_update, 3, pos.X);
|
||||||
double_to_sqlite(m_stmt_player_update, 4, pos.Y);
|
double_to_sqlite(m_stmt_player_update, 4, pos.Y);
|
||||||
double_to_sqlite(m_stmt_player_update, 5, pos.Z);
|
double_to_sqlite(m_stmt_player_update, 5, pos.Z);
|
||||||
|
@ -542,8 +542,8 @@ bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
|
||||||
sqlite3_reset(m_stmt_player_load);
|
sqlite3_reset(m_stmt_player_load);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
sao->setPitch(sqlite_to_float(m_stmt_player_load, 0));
|
sao->setLookPitch(sqlite_to_float(m_stmt_player_load, 0));
|
||||||
sao->setYaw(sqlite_to_float(m_stmt_player_load, 1));
|
sao->setPlayerYaw(sqlite_to_float(m_stmt_player_load, 1));
|
||||||
sao->setBasePosition(sqlite_to_v3f(m_stmt_player_load, 2));
|
sao->setBasePosition(sqlite_to_v3f(m_stmt_player_load, 2));
|
||||||
sao->setHPRaw((s16) MYMIN(sqlite_to_int(m_stmt_player_load, 5), S16_MAX));
|
sao->setHPRaw((s16) MYMIN(sqlite_to_int(m_stmt_player_load, 5), S16_MAX));
|
||||||
sao->setBreath((u16) MYMIN(sqlite_to_int(m_stmt_player_load, 6), U16_MAX), false);
|
sao->setBreath((u16) MYMIN(sqlite_to_int(m_stmt_player_load, 6), U16_MAX), false);
|
||||||
|
|
|
@ -40,7 +40,7 @@ std::string gob_cmd_update_position(
|
||||||
v3f position,
|
v3f position,
|
||||||
v3f velocity,
|
v3f velocity,
|
||||||
v3f acceleration,
|
v3f acceleration,
|
||||||
f32 yaw,
|
v3f rotation,
|
||||||
bool do_interpolate,
|
bool do_interpolate,
|
||||||
bool is_movement_end,
|
bool is_movement_end,
|
||||||
f32 update_interval
|
f32 update_interval
|
||||||
|
@ -54,8 +54,8 @@ std::string gob_cmd_update_position(
|
||||||
writeV3F1000(os, velocity);
|
writeV3F1000(os, velocity);
|
||||||
// acceleration
|
// acceleration
|
||||||
writeV3F1000(os, acceleration);
|
writeV3F1000(os, acceleration);
|
||||||
// yaw
|
// rotation
|
||||||
writeF1000(os, yaw);
|
writeV3F1000(os, rotation);
|
||||||
// do_interpolate
|
// do_interpolate
|
||||||
writeU8(os, do_interpolate);
|
writeU8(os, do_interpolate);
|
||||||
// is_end_position (for interpolation)
|
// is_end_position (for interpolation)
|
||||||
|
|
|
@ -48,7 +48,7 @@ std::string gob_cmd_update_position(
|
||||||
v3f position,
|
v3f position,
|
||||||
v3f velocity,
|
v3f velocity,
|
||||||
v3f acceleration,
|
v3f acceleration,
|
||||||
f32 yaw,
|
v3f rotation,
|
||||||
bool do_interpolate,
|
bool do_interpolate,
|
||||||
bool is_movement_end,
|
bool is_movement_end,
|
||||||
f32 update_interval
|
f32 update_interval
|
||||||
|
|
|
@ -473,8 +473,8 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
|
||||||
|
|
||||||
playersao->setBasePosition(position);
|
playersao->setBasePosition(position);
|
||||||
player->setSpeed(speed);
|
player->setSpeed(speed);
|
||||||
playersao->setPitch(pitch);
|
playersao->setLookPitch(pitch);
|
||||||
playersao->setYaw(yaw);
|
playersao->setPlayerYaw(yaw);
|
||||||
playersao->setFov(fov);
|
playersao->setFov(fov);
|
||||||
playersao->setWantedRange(wanted_range);
|
playersao->setWantedRange(wanted_range);
|
||||||
player->keyPressed = keyPressed;
|
player->keyPressed = keyPressed;
|
||||||
|
|
|
@ -110,10 +110,10 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
|
||||||
} catch (SettingNotFoundException &e) {}
|
} catch (SettingNotFoundException &e) {}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
sao->setPitch(args.getFloat("pitch"));
|
sao->setLookPitch(args.getFloat("pitch"));
|
||||||
} catch (SettingNotFoundException &e) {}
|
} catch (SettingNotFoundException &e) {}
|
||||||
try {
|
try {
|
||||||
sao->setYaw(args.getFloat("yaw"));
|
sao->setPlayerYaw(args.getFloat("yaw"));
|
||||||
} catch (SettingNotFoundException &e) {}
|
} catch (SettingNotFoundException &e) {}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
|
@ -172,8 +172,8 @@ void RemotePlayer::serialize(std::ostream &os)
|
||||||
assert(m_sao);
|
assert(m_sao);
|
||||||
args.setS32("hp", m_sao->getHP());
|
args.setS32("hp", m_sao->getHP());
|
||||||
args.setV3F("position", m_sao->getBasePosition());
|
args.setV3F("position", m_sao->getBasePosition());
|
||||||
args.setFloat("pitch", m_sao->getPitch());
|
args.setFloat("pitch", m_sao->getLookPitch());
|
||||||
args.setFloat("yaw", m_sao->getYaw());
|
args.setFloat("yaw", m_sao->getRotation().Y);
|
||||||
args.setS32("breath", m_sao->getBreath());
|
args.setS32("breath", m_sao->getBreath());
|
||||||
|
|
||||||
std::string extended_attrs;
|
std::string extended_attrs;
|
||||||
|
|
|
@ -889,19 +889,51 @@ int ObjectRef::l_get_acceleration(lua_State *L)
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// set_rotation(self, {x=num, y=num, z=num})
|
||||||
|
// Each 'num' is in radians
|
||||||
|
int ObjectRef::l_set_rotation(lua_State *L)
|
||||||
|
{
|
||||||
|
NO_MAP_LOCK_REQUIRED;
|
||||||
|
ObjectRef *ref = checkobject(L, 1);
|
||||||
|
LuaEntitySAO *co = getluaobject(ref);
|
||||||
|
if (!co)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
v3f rotation = check_v3f(L, 2) * core::RADTODEG;
|
||||||
|
co->setRotation(rotation);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// get_rotation(self)
|
||||||
|
// returns: {x=num, y=num, z=num}
|
||||||
|
// Each 'num' is in radians
|
||||||
|
int ObjectRef::l_get_rotation(lua_State *L)
|
||||||
|
{
|
||||||
|
NO_MAP_LOCK_REQUIRED;
|
||||||
|
ObjectRef *ref = checkobject(L, 1);
|
||||||
|
LuaEntitySAO *co = getluaobject(ref);
|
||||||
|
if (!co)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
lua_newtable(L);
|
||||||
|
v3f rotation = co->getRotation() * core::DEGTORAD;
|
||||||
|
push_v3f(L, rotation);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
// set_yaw(self, radians)
|
// set_yaw(self, radians)
|
||||||
int ObjectRef::l_set_yaw(lua_State *L)
|
int ObjectRef::l_set_yaw(lua_State *L)
|
||||||
{
|
{
|
||||||
NO_MAP_LOCK_REQUIRED;
|
NO_MAP_LOCK_REQUIRED;
|
||||||
ObjectRef *ref = checkobject(L, 1);
|
ObjectRef *ref = checkobject(L, 1);
|
||||||
LuaEntitySAO *co = getluaobject(ref);
|
LuaEntitySAO *co = getluaobject(ref);
|
||||||
|
|
||||||
if (co == NULL) return 0;
|
if (co == NULL) return 0;
|
||||||
if (isNaN(L, 2))
|
if (isNaN(L, 2))
|
||||||
throw LuaError("ObjectRef::set_yaw: NaN value is not allowed.");
|
throw LuaError("ObjectRef::set_yaw: NaN value is not allowed.");
|
||||||
|
|
||||||
float yaw = readParam<float>(L, 2) * core::RADTODEG;
|
float yaw = readParam<float>(L, 2) * core::RADTODEG;
|
||||||
// Do it
|
co->setRotation(v3f(0, yaw, 0));
|
||||||
co->setYaw(yaw);
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -911,9 +943,10 @@ int ObjectRef::l_get_yaw(lua_State *L)
|
||||||
NO_MAP_LOCK_REQUIRED;
|
NO_MAP_LOCK_REQUIRED;
|
||||||
ObjectRef *ref = checkobject(L, 1);
|
ObjectRef *ref = checkobject(L, 1);
|
||||||
LuaEntitySAO *co = getluaobject(ref);
|
LuaEntitySAO *co = getluaobject(ref);
|
||||||
if (co == NULL) return 0;
|
if (!co)
|
||||||
// Do it
|
return 0;
|
||||||
float yaw = co->getYaw() * core::DEGTORAD;
|
|
||||||
|
float yaw = co->getRotation().Y * core::DEGTORAD;
|
||||||
lua_pushnumber(L, yaw);
|
lua_pushnumber(L, yaw);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
@ -1046,7 +1079,7 @@ int ObjectRef::l_get_look_dir(lua_State *L)
|
||||||
PlayerSAO* co = getplayersao(ref);
|
PlayerSAO* co = getplayersao(ref);
|
||||||
if (co == NULL) return 0;
|
if (co == NULL) return 0;
|
||||||
// Do it
|
// Do it
|
||||||
float pitch = co->getRadPitchDep();
|
float pitch = co->getRadLookPitchDep();
|
||||||
float yaw = co->getRadYawDep();
|
float yaw = co->getRadYawDep();
|
||||||
v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch), std::cos(pitch) *
|
v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch), std::cos(pitch) *
|
||||||
std::sin(yaw));
|
std::sin(yaw));
|
||||||
|
@ -1067,7 +1100,7 @@ int ObjectRef::l_get_look_pitch(lua_State *L)
|
||||||
PlayerSAO* co = getplayersao(ref);
|
PlayerSAO* co = getplayersao(ref);
|
||||||
if (co == NULL) return 0;
|
if (co == NULL) return 0;
|
||||||
// Do it
|
// Do it
|
||||||
lua_pushnumber(L, co->getRadPitchDep());
|
lua_pushnumber(L, co->getRadLookPitchDep());
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1096,7 +1129,7 @@ int ObjectRef::l_get_look_vertical(lua_State *L)
|
||||||
PlayerSAO* co = getplayersao(ref);
|
PlayerSAO* co = getplayersao(ref);
|
||||||
if (co == NULL) return 0;
|
if (co == NULL) return 0;
|
||||||
// Do it
|
// Do it
|
||||||
lua_pushnumber(L, co->getRadPitch());
|
lua_pushnumber(L, co->getRadLookPitch());
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1108,7 +1141,7 @@ int ObjectRef::l_get_look_horizontal(lua_State *L)
|
||||||
PlayerSAO* co = getplayersao(ref);
|
PlayerSAO* co = getplayersao(ref);
|
||||||
if (co == NULL) return 0;
|
if (co == NULL) return 0;
|
||||||
// Do it
|
// Do it
|
||||||
lua_pushnumber(L, co->getRadYaw());
|
lua_pushnumber(L, co->getRadRotation().Y);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1121,7 +1154,7 @@ int ObjectRef::l_set_look_vertical(lua_State *L)
|
||||||
if (co == NULL) return 0;
|
if (co == NULL) return 0;
|
||||||
float pitch = readParam<float>(L, 2) * core::RADTODEG;
|
float pitch = readParam<float>(L, 2) * core::RADTODEG;
|
||||||
// Do it
|
// Do it
|
||||||
co->setPitchAndSend(pitch);
|
co->setLookPitchAndSend(pitch);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1134,7 +1167,7 @@ int ObjectRef::l_set_look_horizontal(lua_State *L)
|
||||||
if (co == NULL) return 0;
|
if (co == NULL) return 0;
|
||||||
float yaw = readParam<float>(L, 2) * core::RADTODEG;
|
float yaw = readParam<float>(L, 2) * core::RADTODEG;
|
||||||
// Do it
|
// Do it
|
||||||
co->setYawAndSend(yaw);
|
co->setPlayerYawAndSend(yaw);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1152,7 +1185,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L)
|
||||||
if (co == NULL) return 0;
|
if (co == NULL) return 0;
|
||||||
float pitch = readParam<float>(L, 2) * core::RADTODEG;
|
float pitch = readParam<float>(L, 2) * core::RADTODEG;
|
||||||
// Do it
|
// Do it
|
||||||
co->setPitchAndSend(pitch);
|
co->setLookPitchAndSend(pitch);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1170,7 +1203,7 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
|
||||||
if (co == NULL) return 0;
|
if (co == NULL) return 0;
|
||||||
float yaw = readParam<float>(L, 2) * core::RADTODEG;
|
float yaw = readParam<float>(L, 2) * core::RADTODEG;
|
||||||
// Do it
|
// Do it
|
||||||
co->setYawAndSend(yaw);
|
co->setPlayerYawAndSend(yaw);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1861,6 +1894,8 @@ luaL_Reg ObjectRef::methods[] = {
|
||||||
luamethod_aliased(ObjectRef, get_acceleration, getacceleration),
|
luamethod_aliased(ObjectRef, get_acceleration, getacceleration),
|
||||||
luamethod_aliased(ObjectRef, set_yaw, setyaw),
|
luamethod_aliased(ObjectRef, set_yaw, setyaw),
|
||||||
luamethod_aliased(ObjectRef, get_yaw, getyaw),
|
luamethod_aliased(ObjectRef, get_yaw, getyaw),
|
||||||
|
luamethod(ObjectRef, set_rotation),
|
||||||
|
luamethod(ObjectRef, get_rotation),
|
||||||
luamethod_aliased(ObjectRef, set_texture_mod, settexturemod),
|
luamethod_aliased(ObjectRef, set_texture_mod, settexturemod),
|
||||||
luamethod_aliased(ObjectRef, set_sprite, setsprite),
|
luamethod_aliased(ObjectRef, set_sprite, setsprite),
|
||||||
luamethod(ObjectRef, get_entity_name),
|
luamethod(ObjectRef, get_entity_name),
|
||||||
|
|
|
@ -172,6 +172,12 @@ private:
|
||||||
// get_acceleration(self)
|
// get_acceleration(self)
|
||||||
static int l_get_acceleration(lua_State *L);
|
static int l_get_acceleration(lua_State *L);
|
||||||
|
|
||||||
|
// set_rotation(self, {x=num, y=num, z=num})
|
||||||
|
static int l_set_rotation(lua_State *L);
|
||||||
|
|
||||||
|
// get_rotation(self)
|
||||||
|
static int l_get_rotation(lua_State *L);
|
||||||
|
|
||||||
// set_yaw(self, radians)
|
// set_yaw(self, radians)
|
||||||
static int l_set_yaw(lua_State *L);
|
static int l_set_yaw(lua_State *L);
|
||||||
|
|
||||||
|
|
|
@ -1835,14 +1835,14 @@ void Server::SendMovePlayer(session_t peer_id)
|
||||||
assert(sao);
|
assert(sao);
|
||||||
|
|
||||||
NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
|
NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
|
||||||
pkt << sao->getBasePosition() << sao->getPitch() << sao->getYaw();
|
pkt << sao->getBasePosition() << sao->getLookPitch() << sao->getRotation().Y;
|
||||||
|
|
||||||
{
|
{
|
||||||
v3f pos = sao->getBasePosition();
|
v3f pos = sao->getBasePosition();
|
||||||
verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
|
verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
|
||||||
<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
|
<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
|
||||||
<< " pitch=" << sao->getPitch()
|
<< " pitch=" << sao->getLookPitch()
|
||||||
<< " yaw=" << sao->getYaw()
|
<< " yaw=" << sao->getRotation().Y
|
||||||
<< std::endl;
|
<< std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -340,8 +340,8 @@ void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
|
||||||
// only do this if this would add blocks
|
// only do this if this would add blocks
|
||||||
if (player_ao_range > active_block_range) {
|
if (player_ao_range > active_block_range) {
|
||||||
v3f camera_dir = v3f(0,0,1);
|
v3f camera_dir = v3f(0,0,1);
|
||||||
camera_dir.rotateYZBy(playersao->getPitch());
|
camera_dir.rotateYZBy(playersao->getLookPitch());
|
||||||
camera_dir.rotateXZBy(playersao->getYaw());
|
camera_dir.rotateXZBy(playersao->getRotation().Y);
|
||||||
fillViewConeBlock(pos,
|
fillViewConeBlock(pos,
|
||||||
player_ao_range,
|
player_ao_range,
|
||||||
playersao->getEyePosition(),
|
playersao->getEyePosition(),
|
||||||
|
|
|
@ -182,6 +182,23 @@ inline float wrapDegrees_0_360(float f)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/** Returns \p v3f wrapped to the range [0, 360]
|
||||||
|
*/
|
||||||
|
inline v3f wrapDegrees_0_360_v3f(v3f v)
|
||||||
|
{
|
||||||
|
v3f value_v3f;
|
||||||
|
value_v3f.X = modulo360f(v.X);
|
||||||
|
value_v3f.Y = modulo360f(v.Y);
|
||||||
|
value_v3f.Z = modulo360f(v.Z);
|
||||||
|
|
||||||
|
// Now that values are wrapped, use to get values for certain ranges
|
||||||
|
value_v3f.X = value_v3f.X < 0 ? value_v3f.X + 360 : value_v3f.X;
|
||||||
|
value_v3f.Y = value_v3f.Y < 0 ? value_v3f.Y + 360 : value_v3f.Y;
|
||||||
|
value_v3f.Z = value_v3f.Z < 0 ? value_v3f.Z + 360 : value_v3f.Z;
|
||||||
|
return value_v3f;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/** Returns \p f wrapped to the range [-180, 180]
|
/** Returns \p f wrapped to the range [-180, 180]
|
||||||
*/
|
*/
|
||||||
inline float wrapDegrees_180(float f)
|
inline float wrapDegrees_180(float f)
|
||||||
|
|
Loading…
Reference in New Issue