Only use game filter in singleplayer tab; use menu_{background, overlay, header, footer}.png for other tabs
parent
2c09e8a84c
commit
efc9329033
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@ -166,15 +166,6 @@ enum
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GUI_ID_GAME_BUTTON_MAX = 150,
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};
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enum
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{
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TAB_SINGLEPLAYER=0,
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TAB_MULTIPLAYER,
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TAB_ADVANCED,
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TAB_SETTINGS,
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TAB_CREDITS
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};
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GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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@ -258,7 +249,8 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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core::rect<s32> rect(0, 0, size.X, 40);
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rect += v2s32(4, 0);
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std::string t = "Minetest " VERSION_STRING;
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if(m_data->selected_game_name != ""){
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if(m_data->selected_game_name != "" &&
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m_data->selected_tab == TAB_SINGLEPLAYER){
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t += "/";
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t += m_data->selected_game_name;
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}
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@ -428,6 +420,26 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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delete[] text;
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}
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changeCtype("C");
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/* Add game selection buttons */
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video::IVideoDriver* driver = Environment->getVideoDriver();
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for(size_t i=0; i<m_data->games.size(); i++){
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const SubgameSpec *spec = &m_data->games[i];
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v2s32 p(8 + i*(48+8), screensize.Y - (48+8));
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core::rect<s32> rect(0, 0, 48, 48);
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rect += p;
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video::ITexture *bgtexture = NULL;
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if(spec->menuicon_path != "")
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bgtexture = driver->getTexture(spec->menuicon_path.c_str());
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gui::IGUIButton *b = Environment->addButton(rect, this,
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GUI_ID_GAME_BUTTON_FIRST+i, narrow_to_wide(wrap_rows(spec->id, 4)).c_str());
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if(bgtexture){
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b->setImage(bgtexture);
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b->setText(L"");
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b->setDrawBorder(false);
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b->setUseAlphaChannel(true);
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}
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}
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}
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else if(m_data->selected_tab == TAB_MULTIPLAYER)
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{
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@ -920,27 +932,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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}
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}
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/* Add game selection buttons */
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video::IVideoDriver* driver = Environment->getVideoDriver();
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for(size_t i=0; i<m_data->games.size(); i++){
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const SubgameSpec *spec = &m_data->games[i];
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v2s32 p(8 + i*(48+8), screensize.Y - (48+8));
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core::rect<s32> rect(0, 0, 48, 48);
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rect += p;
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video::ITexture *bgtexture = NULL;
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if(spec->menuicon_path != "")
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bgtexture = driver->getTexture(spec->menuicon_path.c_str());
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gui::IGUIButton *b = Environment->addButton(rect, this,
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GUI_ID_GAME_BUTTON_FIRST+i, narrow_to_wide(wrap_rows(spec->id, 4)).c_str());
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if(bgtexture){
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b->setImage(bgtexture);
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b->setText(L"");
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b->setDrawBorder(false);
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b->setUseAlphaChannel(true);
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}
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}
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m_is_regenerating = false;
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}
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@ -34,6 +34,15 @@ enum {
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SERVERLIST_PUBLIC,
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};
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enum
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{
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TAB_SINGLEPLAYER=0,
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TAB_MULTIPLAYER,
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TAB_ADVANCED,
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TAB_SETTINGS,
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TAB_CREDITS
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};
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struct MainMenuData
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{
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// These are in the native format of the gui elements
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63
src/main.cpp
63
src/main.cpp
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@ -663,12 +663,14 @@ private:
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struct MenuTextures
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{
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std::string current_gameid;
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bool global_textures;
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video::ITexture *background;
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video::ITexture *overlay;
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video::ITexture *header;
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video::ITexture *footer;
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MenuTextures():
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global_textures(false),
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background(NULL),
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overlay(NULL),
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header(NULL),
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@ -678,28 +680,49 @@ struct MenuTextures
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static video::ITexture* getMenuTexture(const std::string &tname,
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video::IVideoDriver* driver, const SubgameSpec *spec)
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{
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std::string path;
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// eg. minetest_menu_background.png (for texture packs)
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std::string pack_tname = spec->id + "_menu_" + tname + ".png";
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path = getTexturePath(pack_tname);
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if(path != "")
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return driver->getTexture(path.c_str());
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// eg. games/minetest_game/menu/background.png
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path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
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if(path != "")
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return driver->getTexture(path.c_str());
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if(spec){
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std::string path;
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// eg. minetest_menu_background.png (for texture packs)
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std::string pack_tname = spec->id + "_menu_" + tname + ".png";
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path = getTexturePath(pack_tname);
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if(path != "")
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return driver->getTexture(path.c_str());
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// eg. games/minetest_game/menu/background.png
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path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
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if(path != "")
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return driver->getTexture(path.c_str());
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} else {
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std::string path;
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// eg. menu_background.png
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std::string pack_tname = "menu_" + tname + ".png";
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path = getTexturePath(pack_tname);
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if(path != "")
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return driver->getTexture(path.c_str());
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}
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return NULL;
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}
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void update(video::IVideoDriver* driver, const SubgameSpec *spec)
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void update(video::IVideoDriver* driver, const SubgameSpec *spec, int tab)
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{
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if(spec->id == current_gameid)
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return;
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current_gameid = spec->id;
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background = getMenuTexture("background", driver, spec);
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overlay = getMenuTexture("overlay", driver, spec);
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header = getMenuTexture("header", driver, spec);
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footer = getMenuTexture("footer", driver, spec);
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if(tab == TAB_SINGLEPLAYER){
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if(spec->id == current_gameid)
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return;
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current_gameid = spec->id;
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global_textures = false;
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background = getMenuTexture("background", driver, spec);
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overlay = getMenuTexture("overlay", driver, spec);
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header = getMenuTexture("header", driver, spec);
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footer = getMenuTexture("footer", driver, spec);
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} else {
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if(global_textures)
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return;
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current_gameid = "";
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global_textures = true;
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background = getMenuTexture("background", driver, NULL);
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overlay = getMenuTexture("overlay", driver, NULL);
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header = getMenuTexture("header", driver, NULL);
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footer = getMenuTexture("footer", driver, NULL);
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}
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}
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};
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@ -1778,7 +1801,7 @@ int main(int argc, char *argv[])
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const SubgameSpec *menugame = getMenuGame(menudata);
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MenuTextures menutextures;
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menutextures.update(driver, menugame);
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menutextures.update(driver, menugame, menudata.selected_tab);
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if(skip_main_menu == false)
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{
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@ -1839,7 +1862,7 @@ int main(int argc, char *argv[])
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// Game can be selected in the menu
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menugame = getMenuGame(menudata);
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menutextures.update(driver, menugame);
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menutextures.update(driver, menugame, menu->getTab());
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// Clouds for the main menu
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bool cloud_menu_background = g_settings->getBool("menu_clouds");
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if(menugame){
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