Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'.mutilcraft-mt53
parent
05d93c7fa1
commit
ec93893c7f
|
@ -831,7 +831,16 @@ void MapgenBasic::dustTopNodes()
|
||||||
}
|
}
|
||||||
|
|
||||||
content_t c = vm->m_data[vi].getContent();
|
content_t c = vm->m_data[vi].getContent();
|
||||||
if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE && c != biome->c_dust) {
|
NodeDrawType dtype = ndef->get(c).drawtype;
|
||||||
|
// Only place on walkable cubic non-liquid nodes
|
||||||
|
// Dust check needed due to vertical overgeneration
|
||||||
|
if ((dtype == NDT_NORMAL ||
|
||||||
|
dtype == NDT_ALLFACES_OPTIONAL ||
|
||||||
|
dtype == NDT_GLASSLIKE_FRAMED_OPTIONAL ||
|
||||||
|
dtype == NDT_GLASSLIKE ||
|
||||||
|
dtype == NDT_GLASSLIKE_FRAMED ||
|
||||||
|
dtype == NDT_ALLFACES) &&
|
||||||
|
ndef->get(c).walkable && c != biome->c_dust) {
|
||||||
vm->m_area.add_y(em, vi, 1);
|
vm->m_area.add_y(em, vi, 1);
|
||||||
vm->m_data[vi] = MapNode(biome->c_dust);
|
vm->m_data[vi] = MapNode(biome->c_dust);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue