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Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes

No longer decide placement on 'buildable_to' parameter.
Dust nodes only look acceptable placed on cubic nodes.
Modders may not want to make their plantlike decorations 'buildable_to'.
mutilcraft-mt53
paramat 2017-11-15 23:52:31 +00:00 committed by paramat
parent 05d93c7fa1
commit ec93893c7f
1 changed files with 10 additions and 1 deletions

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@ -831,7 +831,16 @@ void MapgenBasic::dustTopNodes()
} }
content_t c = vm->m_data[vi].getContent(); content_t c = vm->m_data[vi].getContent();
if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE && c != biome->c_dust) { NodeDrawType dtype = ndef->get(c).drawtype;
// Only place on walkable cubic non-liquid nodes
// Dust check needed due to vertical overgeneration
if ((dtype == NDT_NORMAL ||
dtype == NDT_ALLFACES_OPTIONAL ||
dtype == NDT_GLASSLIKE_FRAMED_OPTIONAL ||
dtype == NDT_GLASSLIKE ||
dtype == NDT_GLASSLIKE_FRAMED ||
dtype == NDT_ALLFACES) &&
ndef->get(c).walkable && c != biome->c_dust) {
vm->m_area.add_y(em, vi, 1); vm->m_area.add_y(em, vi, 1);
vm->m_data[vi] = MapNode(biome->c_dust); vm->m_data[vi] = MapNode(biome->c_dust);
} }